TheSpleen Posted June 12, 2010 Share Posted June 12, 2010 yes looking forward to it Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 13, 2010 Author Share Posted June 13, 2010 I posted the beginnings of the first set here. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted October 29, 2010 Author Share Posted October 29, 2010 I figured I'd better post a "stay alive" post to show that this area isn't dead. I got a little side-tracked fixing the biped rig after finding a problem during an installation and decided that I should finish what I said I would...about a year ago. So, I updated Squetchy Sam's hands and tweaked his arms and shoulders a little so that I could use him in a rig installation tutorial. As soon as I finish tweaking his thumbs, I'll get started on the videos. I've got a few more things for Bertram's first set, but they aren't in a state that I can show yet...those are coming too (I also have to update the Quad Rig). Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted October 31, 2010 Share Posted October 31, 2010 great idea for the pockets, itsjustme, pants look nice to. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted November 15, 2010 Author Share Posted November 15, 2010 I'm forced to post another "stay alive" post for this thread...very little time the past two weeks. I'm going to be back to working on the rig installation tutorials this week. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted November 29, 2010 Author Share Posted November 29, 2010 Another update on what I'm doing...don't want it to look like nothing is happening. I've been tweaking the biped installation rigs and add-ons to (hopefully) make things easier to position...mostly fingers and toes. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 29, 2010 Admin Share Posted November 29, 2010 David, Sometimes it can look like we aren't paying attention... but we are! I always look forward to your incremental updates and what everyone is up to. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted December 17, 2010 Author Share Posted December 17, 2010 I'm still working through the installation rig update and tutorial. I've posted a temporary rig update here for the time being. In it, there are some fixes to the mouth, neck, hiding Poses and a change in the method of installing the fingers and multiple toes. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted January 8, 2011 Author Share Posted January 8, 2011 Unfortunately, I'm forced to post another "stay alive" post. I'm presently working on some hand rig improvements...lots of testing. They are getting better, but not where I want them to be yet. Once that is worked out, I'll see about adding a little to the face rig. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted January 9, 2011 *A:M User* Share Posted January 9, 2011 David looking forward to seeing some more to the st area Steve Quote Link to comment Share on other sites More sharing options...
itsjustme Posted January 10, 2011 Author Share Posted January 10, 2011 David looking forward to seeing some more to the st area Steve I'm trying to get back to it, Steve. December is my busiest month...I'm just starting to get some time again. I've also got some rig updates working and intend to get the installation tutorials done. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted January 27, 2011 Author Share Posted January 27, 2011 Just another "stay alive" post. I've been doing a lot of work on the hand rig. I've improved the squetching and the overall workings. I decided to finally separate the controls for curling the fingers to something similar to Mark Skodacek's 2008 Rig...separating them makes a lot more sense. I've reduced the number of Poses because of the design changes and did some combining of a few others and added some fan bones to get a little better look to the bends. Once I get a version of Sam finished, I'll post it for testing. After the hands are updated, I've got a few additions for the head and face rig that I want to put in. Then, those tutorials can get done...yeah, I'm taking way too much time on this, but I want all of the additions in before I make a comprehensive tutorial. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted February 22, 2011 Author Share Posted February 22, 2011 I've been bouncing around a little, so I'll have to make another "stay alive" post in this thread...I've been spreading myself a little thin, but things are still getting done. I spent a couple of evenings worth of time putting together three "Quick Start" tutorials on Expressions that are in this thread. I'm hoping it is the start of a large collection of such tutorials on a number of subjects made by the community...we'll see. I felt that it was time to make the ones I did...I'll make more as time permits. Still tweaking the rig...which I feel is improving steadily. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted March 14, 2011 Author Share Posted March 14, 2011 Still tweaking the rig, but I think I'm going to do a little modeling on the second set starting this week (I think I'm going to have a little time for a change). I still have some things to do to the first set, so I'll try to work that in as well. I'm going to try to divide my time while working in A:M to see if I can keep things from grinding to a halt while I get non-Bertram things done as well. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted March 25, 2011 Author Share Posted March 25, 2011 Okay, I'm in the middle of my experiment with working on a little of everything at once. I've done a little modeling, but I can only show one small part of it at this point...a break room chair. I've got the basic break room set roughed out and a break room table almost finished as well. I've also put together another tutorial on Expressions covering the "Abs()" and "RGB()" functions which I posted here. It's not as much as I wanted to get done, but I can at least show some progress. I'll see if I can get enough of the break room finished to post a thread for it and then do some more work on the rig. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 8, 2011 Author Share Posted April 8, 2011 Just another update for this thread. I made another QuickStart Expression tutorial on making a circular orbit here that was also used to make a propeller rig with throttle for Jake here. The progress on the break room is in this thread. Now, I'm going to bounce back to the rig for a few days and make another Expression tutorial. It feels better actually seeing things get kicked out. I'll keep bouncing around between things for a while and see what happens. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 22, 2011 Author Share Posted April 22, 2011 Since my last post in this thread, I've made another QuickStart Expression tutorial, this one uses the "Max(a,b)", "Min(a,b)" and "Round(n, modulo <>0)" functions (I had to make it code...otherwise I got some smilies in there), here. Once again, there is an included subtitle file. I've also done more work on the Squetch Rig...at the moment I'm updating the thigh fan bone setup, fixing an Expression setup that might break down under some conditions and tweaked the modeling some more on Squetchy Sam. I have what may turn out to be three more Expression tutorials in the works (I haven't decided how I want to divide things up yet) and I'm going to try to release another temporary "stop-gap" version of the biped Squetch Rig before I start working on the face rig portion of the updates. I'm hoping to start releasing these in a week or two, if things go well. Then, I'll get back to some more modeling on the Break Room set. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 25, 2011 Author Share Posted April 25, 2011 Okay, the stop-gap update for the biped Squetch Rig is in this post. Next up is a few more QuickStart Expressions tutorials, then back to some modeling on the Break Room. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted May 13, 2011 Author Share Posted May 13, 2011 I haven't been able to work on what I had planned for the past couple of weeks...I'm hoping to get back on track next week. I doodled a couple of things (salt and pepper shakers and a door stop) for the break room to clear my head. Not very much, but any forward movement is better than none. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted May 20, 2011 Author Share Posted May 20, 2011 Another small step forward on the break room...I modeled a fire extinguisher and its' wall mount (I'll be doing the texturing all together later). Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted May 20, 2011 Share Posted May 20, 2011 This is one beautiful set, David! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 20, 2011 *A:M User* Share Posted May 20, 2011 Great looking models, David! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted May 20, 2011 Share Posted May 20, 2011 Great Models David Quote Link to comment Share on other sites More sharing options...
itsjustme Posted May 30, 2011 Author Share Posted May 30, 2011 I decided to change the doorstop to a magnetic one (several reasons for the change) and I modeled the first-aid kit for the break room. Still a lot to do and my self-imposed deadline for getting the sets modeled is fast approaching...I want to texture and light the sets in early July. I've done some work on the face rig in the Squetch Rig...I'll probably be posting a test version of Squetchy Sam sometime this week, if all goes well. The first of the two tutorials I'm working on looks like it won't fit the criteria for a "QuickStart" tutorial...I don't think there's any way to make it under five minutes. So, that one will end up being longer than I had initially planned. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 1, 2011 *A:M User* Share Posted June 1, 2011 Great looking stuff David Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 1, 2011 Hash Fellow Share Posted June 1, 2011 Looks like real movie stuff you're making! Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 1, 2011 Author Share Posted June 1, 2011 Looks like real movie stuff you're making! I hope so, Robert. Unfortunately, these are the best I'm able to do...although I'm getting a little better as I go along. I'm shooting for a "cartoon real"...I think I can get that if I put the work in. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted June 1, 2011 Share Posted June 1, 2011 Amazing job David ..... Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted June 1, 2011 Share Posted June 1, 2011 they look real to me, nice modeling ! Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 2, 2011 Author Share Posted June 2, 2011 A little more progress, I modeled and rigged three sets of light switches...the break room will use the three switch one. Now I'm going to see if I can get some work on the face rig done. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 2, 2011 Author Share Posted June 2, 2011 I posted the test version of Squetchy Sam with the possible additional face controls here. If you have time to test him and provide feedback, I would appreciate it. Next, back to a tutorial I was working on. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 2, 2011 *A:M User* Share Posted June 2, 2011 Awesome David Steve Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 14, 2011 Author Share Posted June 14, 2011 It took a lot longer than I planned, but, I finished a tutorial on making a scalene arm rig....it is posted here. Now, I'm going to have to concentrate on nothing but modeling for a couple of weeks in an effort to meet my personal deadline on getting the two sets ready for texturing. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 29, 2011 Author Share Posted June 29, 2011 Here's the refrigerator for the break room. I thought about adding more detail, but I think this gets the job done adequately...I will be adding a brand logo to the upper door. Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted June 29, 2011 Share Posted June 29, 2011 wow Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 29, 2011 Hash Fellow Share Posted June 29, 2011 mmm... refrigeration. Looks good! Quote Link to comment Share on other sites More sharing options...
largento Posted June 29, 2011 Share Posted June 29, 2011 You've done a tremendous amount of work, David! All of it impressive! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted June 30, 2011 Admin Share Posted June 30, 2011 When I think any project ahead of me that requires high production value, quality and detail in computer modeling... you are my inspiration David. I don't say it often for fear you'll get too use to the praise, but... your work is and remains meticulously impressive. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 1, 2011 Author Share Posted July 1, 2011 I appreciate the encouragement, guys. Here are the electric sockets I made for this project...one with a circuit breaker and one without. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted July 1, 2011 *A:M User* Share Posted July 1, 2011 Awesome David. Really nice. Steve Quote Link to comment Share on other sites More sharing options...
johnl3d Posted July 1, 2011 Share Posted July 1, 2011 I wish I could model something as nice looking and normal looking great stuff David Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted July 1, 2011 Share Posted July 1, 2011 Amazing stuff, David! Next you'll be modelling the wires running through the walls! Quote Link to comment Share on other sites More sharing options...
mouseman Posted July 1, 2011 Share Posted July 1, 2011 I'm in awe of all your modelling skills, perseverance, and attention to detail. Any idea what the render times of a full scene are going to look like? I suppose it would vary greatly depending on the textures. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted July 1, 2011 Share Posted July 1, 2011 Sure is a lot of detail, accurate and beautiful. I don't know what kind of story you are working on, but I envision one where there is a heavy narrative, and as the story is being told the camera slowly pans the rooms, showing all of this imagery- making it the 'star'. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 1, 2011 Author Share Posted July 1, 2011 Any idea what the render times of a full scene are going to look like? I suppose it would vary greatly depending on the textures. At the moment, an AO render of each set is about forty-five minutes. Of course, there are no textures or lights, etc, so that number may go up. Also, I'm running a 32bit OS...when I get to rendering, I'll be running a 64bit OS, so that will cut some of the time down. However, the background is only going to be rendered once per angle with anything that is animated being rendered separately and composited onto it...which will cut the overall render time down considerably. I don't know what kind of story you are working on, but I envision one where there is a heavy narrative, and as the story is being told the camera slowly pans the rooms, showing all of this imagery- making it the 'star'. You'll be surprised at how much of this detail doesn't show up in the final animations, Matt...at least in the first one. The idea is that these sets will be used multiple times. I'm leaving myself as much latitude as possible so that there aren't limitations on the camera angles I can use. Detail is easier to not show than to add later, I'm thinking. Also, some of these models (mostly the general purpose stuff, is my guess...the "signature" things I'd rather keep for myself) may eventually be released for the community and I have no idea what angle they will be seen from in other productions. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted July 1, 2011 Share Posted July 1, 2011 Looking great, David! Looking forward to seeing the final set. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 29, 2011 Author Share Posted July 29, 2011 Over the past few weeks I've added to the Break Room thread...I've still got some modeling to do there. I just posted an update to the Squetch Rig here. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted August 5, 2011 Author Share Posted August 5, 2011 Another very small step forward...a coffee maker for the Break Room. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 5, 2011 Share Posted August 5, 2011 Nice now you need the glass coffee pot..make a spare in case the first one drops Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 6, 2011 Hash Fellow Share Posted August 6, 2011 I appreciate the encouragement, guys. Here are the electric sockets I made for this project...one with a circuit breaker and one without. When did people start putting the ground on top? Quote Link to comment Share on other sites More sharing options...
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