case Posted July 8, 2006 Posted July 8, 2006 i got really bored so i got in aniamtion master and creted this what do all of you think Quote
Eric2575 Posted July 8, 2006 Posted July 8, 2006 Did you forget to attach the file? Nothing here. Quote
case Posted July 9, 2006 Author Posted July 9, 2006 yes i did it will be on here in a minute i put so much detail into this model Quote
John Bigboote Posted July 9, 2006 Posted July 9, 2006 COOL! Literally! Are you going to make use of transparency and density? Good work! Quote
case Posted July 9, 2006 Author Posted July 9, 2006 well i did not think of that yet so tell me what yall think Quote
always_a_kid Posted July 9, 2006 Posted July 9, 2006 Oooooooooooo! That's so cool! You did put a lot of detail into this character. Wow! Good job and keep it up. Quote
nimblepix Posted July 9, 2006 Posted July 9, 2006 Great job Case! You can really take this places! Quote
Hash Fellow robcat2075 Posted July 9, 2006 Hash Fellow Posted July 9, 2006 that looks real good. I wonder how he'll bend when he's animated? Quote
case Posted July 9, 2006 Author Posted July 9, 2006 yeah thats what ive been thinking its going to be hard to fiqure out a way Quote
Woloshyniuk Posted July 10, 2006 Posted July 10, 2006 yah that may be tough but he sure looks sweet now. Quote
case Posted July 10, 2006 Author Posted July 10, 2006 i looked the other day and i do have joints on this model so it wont be to hard Quote
dre4mer Posted July 11, 2006 Posted July 11, 2006 Looking cool. But I think you need to put him in a scene where you can actually see the refraction at work, that would help sell the icccyy feeling even more. -Ethan Quote
3DArtZ Posted July 11, 2006 Posted July 11, 2006 Can you post a wireframe? Cool model! Mike Fitz www.3dartz.com Quote
Viper GTX2.0 Posted July 11, 2006 Posted July 11, 2006 I would like too see the wire frame as well. Quote
Gorf Posted July 11, 2006 Posted July 11, 2006 It's what all my 3DS imports look like before they get cleaned up... Quote
c-wheeler Posted July 12, 2006 Posted July 12, 2006 Wow nice model. It looks just like a frost Atronach from the Oblivion game Quote
case Posted July 12, 2006 Author Posted July 12, 2006 it is its just i added somethings to it to say the least the wire will be up soon guys but i have to say very soon Quote
gazzamataz Posted July 13, 2006 Posted July 13, 2006 Nice model there m8, but as others have said he needs some transparency and refraction on him... He looks a little too metalic at the moment and it will interesting seeing him animated since being made of ice, I cannot imagine he will bend too well... Quote
the_black_mage Posted July 13, 2006 Posted July 13, 2006 you should have some icy paritcles emitting from him. Quote
jon Posted July 13, 2006 Posted July 13, 2006 i have to congratulate you on the tremendous progress you've made in animation:master! just last week you were importing polygon models, and now here you are creating a complex character in a:m overnight that looks nearly identical to a professional game character! i can hardly wait to see your splinemanship! -jon Quote
case Posted July 14, 2006 Author Posted July 14, 2006 lol wow its always nice to here from all of you who say so many things about overnight progress to say the most mage showed me alot whiz helped me along the times i was go to throw my computer in the trash not all credit can go to me to say anything Quote
dude Posted July 15, 2006 Posted July 15, 2006 By Whiz he means dude. And i Still wanta see a wire frame Quote
Viper GTX2.0 Posted July 16, 2006 Posted July 16, 2006 Yo, were is the wire frame at dude? So much ppl want to see wire frame. Quote
case Posted July 16, 2006 Author Posted July 16, 2006 i posted it i thought anyway i am going to post it i promise Quote
jon Posted July 31, 2006 Posted July 31, 2006 so, after two weeks... is it time to call crap yet? -jon Quote
case Posted July 31, 2006 Author Posted July 31, 2006 what now what???Im am going to post the spline image Quote
jon Posted August 2, 2006 Posted August 2, 2006 you've discovered the secret to animation: master modeling: triangles! dood, it's a poly port and u r l4m3. use the program and your imagination, and create real art. -jon Quote
Viper GTX2.0 Posted August 2, 2006 Posted August 2, 2006 wow that look like to me a poly model. Quote
dude Posted August 2, 2006 Posted August 2, 2006 dood, it's a poly port and u r l4m3. Ouch! Hes right you need to start modeling stuff in A:m if your gonna post it in the fourm. -dude Quote
the_black_mage Posted August 2, 2006 Posted August 2, 2006 lol, i bet it take you for ever to view that at diffrent angles. Quote
always_a_kid Posted August 2, 2006 Posted August 2, 2006 Whoa! That hurts my eyes just by glancing at it. I bet you must get a real headache while working with it. I think the model is cool anyway (as long as I don't look at the wireframe). Quote
dude Posted August 2, 2006 Posted August 2, 2006 Do you guys get it? He didnt model it in A:m. He imported it. Quote
Viper GTX2.0 Posted August 2, 2006 Posted August 2, 2006 Do you guys get it? He didnt model it in A:m. He imported it. Then wat program did he use 3D max Maya wat one. Quote
jon Posted August 2, 2006 Posted August 2, 2006 whatever his workflow, the four-triangle-square method of construction tells me that this was imported from the original game model after folks started asking for the wireframe. with a little practice, i'm sure case could create a much better version, but importing a poly model isn't going to do a thing to build mad splinin' skills. -jon Quote
case Posted August 3, 2006 Author Posted August 3, 2006 3ds max i did the model though yes to all not in am i want to animate him in am though ahh no i made him from a game i am trying to get good in am though i mean Quote
dude Posted August 3, 2006 Posted August 3, 2006 i got really bored so i got in aniamtion master and creted this what do all of you think So you lied? Quote
MattWBradbury Posted August 3, 2006 Posted August 3, 2006 LOL. I looked at that and said to myself, "My that looks a lot like the Ice creature off of Oblivion." And now I know it is. The whole thing were you said you checked your model to see if it had joints sealed the deal. You can use models from games (for personal enjoyment), just don't say you made them. In fact, tell people that you pulled it out of a game, but do something with them, like make him driving a car. Yeah... that'd be sweet. Quote
case Posted August 3, 2006 Author Posted August 3, 2006 i didny pull it from the game i dont know how to do that Quote
jon Posted August 3, 2006 Posted August 3, 2006 whatever the source, the model will need some serious work before it will perform well in a:m. this isn't a limitation of the program, it's like you're bringing your favorite kenny g mp3s to our rave. might be good music, but it just won't fly here. -jon Quote
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