sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 44
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Looking cool. But I think you need to put him in a scene where you can actually see the refraction at work, that would help sell the icccyy feeling even more.

 

-Ethan

Posted

it is its just i added somethings to it to say the least

 

the wire will be up soon guys but i have to say very soon

Posted

Nice model there m8, but as others have said he needs some transparency and refraction on him... He looks a little too metalic at the moment and it will interesting seeing him animated since being made of ice, I cannot imagine he will bend too well...

Posted

i have to congratulate you on the tremendous progress you've made in animation:master!

 

just last week you were importing polygon models, and now here you are creating a complex character in a:m overnight that looks nearly identical to a professional game character!

 

i can hardly wait to see your splinemanship!

-jon

Posted

lol wow its always nice to here from all of you who say so many things about overnight progress to say the most mage showed me alot whiz helped me along the times i was go to throw my computer in the trash not all credit can go to me to say anything

  • 3 weeks later...
Posted

you've discovered the secret to animation: master modeling: triangles!

 

dood, it's a poly port and u r l4m3.

 

use the program and your imagination, and create real art.

 

-jon

Posted

dood, it's a poly port and u r l4m3.

 

Ouch!

 

Hes right you need to start modeling stuff in A:m if your gonna post it in the fourm.

-dude

Posted

whatever his workflow, the four-triangle-square method of construction tells me that this was imported from the original game model after folks started asking for the wireframe.

 

with a little practice, i'm sure case could create a much better version, but importing a poly model isn't going to do a thing to build mad splinin' skills.

 

-jon

Posted

3ds max i did the model though yes to all not in am i want to animate him in am though

 

ahh no i made him from a game i am trying to get good in am though i mean

Posted

:) i got really bored so i got in aniamtion master and creted this what do all of you think

So you lied?

Posted

LOL. I looked at that and said to myself, "My that looks a lot like the Ice creature off of Oblivion." And now I know it is. The whole thing were you said you checked your model to see if it had joints sealed the deal. You can use models from games (for personal enjoyment), just don't say you made them. In fact, tell people that you pulled it out of a game, but do something with them, like make him driving a car. Yeah... that'd be sweet.

Posted

whatever the source, the model will need some serious work before it will perform well in a:m.

 

this isn't a limitation of the program, it's like you're bringing your favorite kenny g mp3s to our rave.

 

might be good music, but it just won't fly here.

 

-jon

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...