JohnArtbox Posted June 14, 2005 Posted June 14, 2005 A small project to explore some ideas for animation backdrops. The image is supposed to look like a miniature set. Enjoy I'm off to bed. Quote
heyvern Posted June 14, 2005 Posted June 14, 2005 So... Now that you have this illustration you will be creating this in A:M? I'm kidding! It really does have a "natural media" illustration feel to it. I like it. Vernon "!" Zehr Quote
Paul Forwood Posted June 14, 2005 Posted June 14, 2005 Oooh, I like that, John! Now how about a little bit of foreground in there to add some depth? Well, you know what you're doing so I'll just shut my trap. Quote
KenH Posted June 14, 2005 Posted June 14, 2005 Huh?!? That's 3D? I think I know who's doing the backgrounds in TWO Lovely work. Quote
Korken Posted June 14, 2005 Posted June 14, 2005 That looks great! How did you add the "spots" of mautain? //Korken Quote
agep Posted June 14, 2005 Posted June 14, 2005 amazing Tell us a about how you did make it. I smell many splines, an an high render time... Quote
JohnArtbox Posted June 14, 2005 Author Posted June 14, 2005 quicktime 1.3 MB Just a small 2 sec test. Ran out of sky so I had to move the plane it's on(yuck), but I've got a couple of high res wrap around skies tucked in the library,so I'll load one of those up. Vern:Thanks. Paul:It's just a technique's test. I may do some work on the landscape to add some extra detail, but that's about as far as it will go I think. Ken:Shucks Korken:The landscape detail comes from a 2048x2048 texture file. Still needs quite a bit of work, but it's a good start. Agep: Lot's of splines and lots of shortcuts. No real tricks, started with a grid generated with noise, used magnet mode to push and pull, then added trees from my library, one by one and through the camera view(love that auto ground placement feature). Rendertime is pretty quick. Quote
entity Posted June 15, 2005 Posted June 15, 2005 (edited) Why not just make a sky hemisphere? edit* Because you will not run out of sky with 360 of it. And what happened to your lovely fuzzie clouds -that are famous! Edited June 15, 2005 by entity Quote
DarkLimit Posted June 15, 2005 Posted June 15, 2005 John this is FANTASTICO!!!! love ur creativity.... really awsome scene... thanks for sharing.. Quote
JohnArtbox Posted June 15, 2005 Author Posted June 15, 2005 Overlayed the old decal with some photographic textures of grass (to add variation to the grass) and overlayed the cliffs with a photo of beach rock from my last holiday in Byron Bay. Dearmad:Thanks Why not just make a sky hemisphere? Entity: laziness; what happened to your lovely fuzzie clouds and more laziness. Because this is more of a technique/practice piece i took the fast option. Darklimit: Good to hear from you man I looked at these on a mac today and the gamma is completely different. Is there a way to make an image work on PC and Mac? Quote
Admin Rodney Posted June 15, 2005 Admin Posted June 15, 2005 Outstanding and very stylish environment John. Very impressive. Seeing that move after seeing the still is almost shocking as the eye really expects the scene to be 2D. Good stuff! Quote
williamgaylord Posted June 15, 2005 Posted June 15, 2005 That looks great! Especially with the photo overlays of grass and rock. Just a small 2 sec test. Ran out of sky Sort of expect to see the corner of a table and the hand that's turning it... I like the look of it. Did you have specific plans for it or is it just an experiment? Bill Gaylord Quote
KenH Posted June 15, 2005 Posted June 15, 2005 Man I didn't think it could be improved! That's lovely detailed looking grass. I love the trees too. Are they detailed up close? A "shire" (my new word for shaded wireframe ) shot would be nice. PS Uh...it's not too late to include it in the extra cd. Quote
Dearmad Posted June 17, 2005 Posted June 17, 2005 -ahem- are there going to be superheroes involved in this landscape at all? heh heh... I just love your style, man- it really is nice. Quote
brainmuffin Posted June 17, 2005 Posted June 17, 2005 Auto ground placement feature? How does that work? Quote
Paul Forwood Posted June 17, 2005 Posted June 17, 2005 This looks better and better, John! Is there a way to make an image work on PC and Mac? Callibrate your monitors and make sure that they are both displaying the same palette but otherwise not really. It's crazy isn't it? We spend so much time perfecting an image or animation,getting the lighting just right, and then when it finally has an audience we have no way of ensuring that people can actually see it as you intended. Auto ground placement feature? How does that work? When you drag an object into a choreography from a top view the object will come to rest on the geometry beneath it. So if you have an undulating grid of splines as your terrain model and you drop a tree onto it the tree will be planted on the surface of the geometry directly under the cursor. Quote
JohnArtbox Posted June 17, 2005 Author Posted June 17, 2005 Another iteration...added some extra detail on the cliffs +some bloom and grain. Thanks for the comments all. Bill: just procrastinating on things I should be doing Ken: The screenshots are all white lines The trees and the grass texture are on the new CD. Dearmad: no superheroes....but I'll use some of the techniques for Investigating Jack backgrounds Lazlo: What Paul said Paul: not just from the top view, I dragged and dropped my trees in the camera view. Then scaled to add variation. Pinpoint placement from the one view that counts . Quote
Dearmad Posted June 17, 2005 Posted June 17, 2005 The grain density makes it look like the photograph is about 4x4 centimeters in size- or shot with REALLY FAST film- which lacks verisimilitude considering the amount of light in the shot. I think it may be losing some detail at this point, but maybe that's the look you're going for. Color balance is really pretty, and the rocks look- well, dang, like ROCKS! Quote
JohnArtbox Posted August 29, 2005 Author Posted August 29, 2005 Just another method, simple fur system applied to a plane. This is the realtime render, the final render will have to wait... forestA.mpg Quote
KenH Posted August 29, 2005 Posted August 29, 2005 Excellent John. I can't wait to see the final! Also, if you've got any previews of the short, they'd be welcome too. Quote
Zaryin Posted August 29, 2005 Posted August 29, 2005 That looks real good for a fly-over, but I don't know how that would hold up to a closer inspection. Quote
JohnArtbox Posted August 30, 2005 Author Posted August 30, 2005 Ken: Investigating Jack is still happening s...l...o...w...l...y Life keeps getting in the way. Zaryin: I'd only ever use it in the bacground with modelled detail in the foreground. I figure if I use rendered trees for the images it will be more convincing. Quote
Wegg Posted November 10, 2005 Posted November 10, 2005 Wow. I'm quite impressed. It would be really cool if you could get some specularity on those rocks. Maybe some bump. Quote
teh1ghool Posted November 10, 2005 Posted November 10, 2005 Those trees are sprite based...weeeiirrddd. I thinks 3d trees would be better. Quote
KenH Posted November 10, 2005 Posted November 10, 2005 So, are you going to help us out with landscape on TWO or what John? Quote
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