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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Hi Spleen.... the video tutorial contains audio... check for codecs Here is the second part of the tutorial... 40 minutes sorry for my bad english friends.....if you don't understand sometihng in the tutorial please let me know tutorial_spleen_2.mov
  2. TUTORIAL 1/2 tutorial_spleen.mov
  3. Sorry for delay... Here is the first part ( 1/2 ) of the video tutorial..... 26 minutes
  4. Hi Spleen.... Modeling is an art as well as painting and sculpture. And the secret of the arts is the harmony, the modeling must follow this rule. Analyzing your model I can notice 2 big problems that are breaking the harmony 1- Lack of continuity in the splines. 2- A single control point as vertex for more than 4 patches. I'm producing a video tutorial right now, using your model to demonstrate how to fix it.. I'll upload it tomorrow....
  5. Hey .... I would love to participate in a project like this !!!! Anyone else ???
  6. Hi Gene ..... funny character .... we can help whit the cleaning up if you post a wire image...
  7. Hi Digman... nice use of splines .... congratulation ... you can save patchs if you use splines this way
  8. Xtaz

    AM 2008 rig

    only now I had time to test it, X-cellent work Mark.
  9. Much better Stian ... but the contact with the ground is very sharpened yet, if you follow the example proposed by Robert, the effect will be better
  10. Hi Stian ... they are amazing ... all of the effects are convincing except for the rainbow. are they full rigged ?? tsm2 ? squetch ? own ? I already have my favorite one, the Thor more 6 masterpieces
  11. beautiful model Stian ..... once again you are showing a modelling class
  12. Xtaz

    AM 2008 rig

    Hey Mark ... If you need more one beta tester ... I'm here
  13. Xtaz

    AM 2008 rig

    Hey Mark ... Nice test ... the model that you are using is gorgeus... nice textures.. Can we see some wires ?
  14. Amazing ... I'm speechless .... beautiful... ..bravo
  15. I have a character waiting for it too.... my entry in the Mascot's Contest... For while I used simple poses in its face.
  16. My baby making history !!! Dad is so proud of you !!! Thank you for choosing it, Bfish !!! I think that they can skid more in the curves... very nice animation...
  17. the spline that will be used to anchor the hook will be divided in 4 parts and it will only be possible to use the three intersection points to anchor it.
  18. This topic is great... I always thought that was my mistake, when I switched IK/FK, and the bone didn't maintain its position.... Is SQUETCH using constraint baking ???
  19. I'm looking for it too .... the link in the Yves' page is down ....
  20. hhmmm... I was looking for an answer for this question... Mark, please, keep your amazing work on this tool....
  21. Fantastic model and texture, Stian .... please render it in stereo !!!!!! ( cross eyes ).. please.. please
  22. Hi friend ... I have a reference in my hd ... here is it:
  23. I haven't my A:M here but let's see if I remember.... When you render to file ... the first option in the popup window is the FORMAT, you must expand it and choose one ( AVI / MOV / TGA / JPG / PNG ), the last OPTION is BUFFER, you must expand it and turn ON the ALPHA option ...
  24. Wolfgang ... render to PNG sequence ... and turn ALPHA ON in the buffers ...simple and fast
  25. Excellent. [2]
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