sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Xtaz

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Everything posted by Xtaz

  1. Last Monday I was contacted to transform a 2d architeture sketch in a 3D model... Is missing lot of details... pool area / backyards / people ... Next Monday is my deadline Special thanks to Mark for these greeeeaaat trees !!!!
  2. David ...you are doing an amazing job .... I spend almost one hour just looking for the pics
  3. David / Mark What I must consider to scale the controls in step 7 ?
  4. Thx for comments David STEP 5 FIG 22 Should I set STEP 6 with this type of face ???
  5. I restart the SQUETCH process using the new update 04_23... I finished the steps 1 ... 4 here is the results ... Please tell me if I need to change any position ...
  6. Today when I opened my project I noticed (???) that right_index_INSTALL is following the right_finger_INSTALL ( points toward the side of the hand ) ... but the right_hand_carpals_INSTALL (all) are in the wrong place....( FIG 17) I didn't touch any bones in action or modeling window I will send a PM with model and action for you Mark David / Mark ....Thx for spend your time on this personal project
  7. Xtaz

    Rooster

    Sebastian ....He is a destroyer !!! He was created to intimidate the opponents ...
  8. David I used the fix that you posted ... In the Step_4 -> orange/white/green_finger_install_bones -> translate/rotate_white_finger_install_bones -> white_index_fingers ... is missing the translate option ?? ( FIG 16 )
  9. Of course it needs to be lower ... I probably changed the value by mistake Check it now ... Thanks David
  10. Thanks David / Mark I had to upgrade the model ( see here ) then I used the advices that you passed in this topic to reset SQUETCH ...
  11. Xtaz

    Rooster

    Thx sebastian... People said he was very weak and with an infant body, especially your arms ( as you said they seems too long ) I increased his biceps and forearm adding muscle in these parts... I exclude the feathers because they harm the time of render....
  12. Xtaz

    Rooster

    Hi Hashers... While I work on the Squetch rig ( step by step here ), I adjusted the model because I found him too thin, so I added more "muscle" in his belly. I changed his red comb now it's more "punk"... and added feathers.
  13. STEP 3 FINISHED Fig 9
  14. STEP 3 DAVID, MARK ... Please...check if the start of shoulders is in correct place FIG 6
  15. FIG 5 STEP 2 finished
  16. STEP 2 - rotate_white_leg_install_bones (center_of_ankles) use_with_scale_white_leg_pose - I didn't need to change values. I used the default ... FIG 4
  17. STEP 2 FIG 3 David, Mark.. please correct me if you find any mistake in the positions
  18. STEP 1 - Scale_base_bone_install_bone_XYZ_axis ( top head or top comb ? ) FIG 1 - I used A - Translate_base_bone_install_Z_axis_only (center of head or center of waist ) FIG 2 - I used A
  19. GREAT ....I said GREAT model Eric !!!! impressive work in details...
  20. Xtaz

    Rooster

    Thank you for replies friends ... I'll post all the animations here of course ... Now it ( he ) has a name ... SULLIVAN !!!
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