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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Xtaz

    Hi

    Welcome Blue .... We are here to give you a support in this first contact... TaoA:M is your first step
  2. I generally use decal to make grass ... the render is faster than using hair. here are two examples....
  3. Hi Joe ... Nice character .. very singular I was looking the wireframe and I believe that you can improve its splinage, if you update the patch marked...
  4. Eric ...this model is awesome.. the details levels is impressive... but a bias tweak here or there, a spline nudge there, could make this great model - outstanding. HAUAHUAHAUAH just kidding .. it's amazing
  5. Thx Eric .. I understand what you mean ... I fully agree with your comment, the final touch is missing. You know, I had to finish it until deadline... when I finish the image for the next contest I come back to Shelby... Thanks again
  6. Thank you for your comments fellows .... I consider you Masters of A:M .. and I am learning from you every day. I feel honoured by your positive criticism they encourage me to be better in the next contest ... photorealistic !!! John ... I just use PS to put the Snake in the corner and to make the decals ... of course... Material, BG, Lights are native from A:M
  7. Thanks for votes in my image in the Image Contest friends .... here is more images of my model... Wireframe Untextured Done
  8. From this view I noticed a little mistake in the shape of the front of the car ... check image .. do you agree ?
  9. Beautiful model Tralfaz.... Do you use it in Mech contest ????
  10. Thanks for the tip Agep ... I´ll try it ... then the velociraptor is a small "cute" dino ... living and learning ... I thought it measure more than 1.5 meters tall ... Thanks again
  11. Stian ... very nice as always and always and always ... the texture is amazing and your setup whit PFhoe is perfect. I acquired PFhoe too ( 2 months ago ) but I can't reach this result yet. Isn´t velociraptor bigger ???
  12. It's greeeat Eric .... nice modeling style.. can we see wires ?? Is it for mech contest ???
  13. BRAVO Rodger !!!! You are one of my heroes since I acquired my first A:M (v8) and a inspiration to us... Beautiful model... amazing atmosphere... great material ... superb light.. what more I can say ???
  14. thanks for comments friends.... I really appreciated them
  15. Thanks for comments Gerry, Noober My client did some changes in the project... here is the final render
  16. Absolutely right Mark .... these uncovered parking are to visitors ... there are more 4 places behind the buildings... thanks again for the trees.. and I'll use the grass bitmap too..
  17. Last Monday I was contacted to transform a 2d architeture sketch in a 3D model... Is missing lot of details... pool area / backyards / people ... Next Monday is my deadline Special thanks to Mark for these greeeeaaat trees !!!!
  18. David ...you are doing an amazing job .... I spend almost one hour just looking for the pics
  19. David / Mark What I must consider to scale the controls in step 7 ?
  20. Thx for comments David STEP 5 FIG 22 Should I set STEP 6 with this type of face ???
  21. I restart the SQUETCH process using the new update 04_23... I finished the steps 1 ... 4 here is the results ... Please tell me if I need to change any position ...
  22. Today when I opened my project I noticed (???) that right_index_INSTALL is following the right_finger_INSTALL ( points toward the side of the hand ) ... but the right_hand_carpals_INSTALL (all) are in the wrong place....( FIG 17) I didn't touch any bones in action or modeling window I will send a PM with model and action for you Mark David / Mark ....Thx for spend your time on this personal project
  23. Xtaz

    Rooster

    Sebastian ....He is a destroyer !!! He was created to intimidate the opponents ...
  24. David I used the fix that you posted ... In the Step_4 -> orange/white/green_finger_install_bones -> translate/rotate_white_finger_install_bones -> white_index_fingers ... is missing the translate option ?? ( FIG 16 )
  25. STEP 5 FIG 15
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