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Everything posted by Xtaz
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Last Monday I was contacted to transform a 2d architeture sketch in a 3D model... Is missing lot of details... pool area / backyards / people ... Next Monday is my deadline Special thanks to Mark for these greeeeaaat trees !!!!
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David ...you are doing an amazing job .... I spend almost one hour just looking for the pics
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David / Mark What I must consider to scale the controls in step 7 ?
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I restart the SQUETCH process using the new update 04_23... I finished the steps 1 ... 4 here is the results ... Please tell me if I need to change any position ...
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Today when I opened my project I noticed (???) that right_index_INSTALL is following the right_finger_INSTALL ( points toward the side of the hand ) ... but the right_hand_carpals_INSTALL (all) are in the wrong place....( FIG 17) I didn't touch any bones in action or modeling window I will send a PM with model and action for you Mark David / Mark ....Thx for spend your time on this personal project
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Sebastian ....He is a destroyer !!! He was created to intimidate the opponents ...
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David I used the fix that you posted ... In the Step_4 -> orange/white/green_finger_install_bones -> translate/rotate_white_finger_install_bones -> white_index_fingers ... is missing the translate option ?? ( FIG 16 )
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Of course it needs to be lower ... I probably changed the value by mistake Check it now ... Thanks David
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Thanks David / Mark I had to upgrade the model ( see here ) then I used the advices that you passed in this topic to reset SQUETCH ...
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Thx sebastian... People said he was very weak and with an infant body, especially your arms ( as you said they seems too long ) I increased his biceps and forearm adding muscle in these parts... I exclude the feathers because they harm the time of render....
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Hi Hashers... While I work on the Squetch rig ( step by step here ), I adjusted the model because I found him too thin, so I added more "muscle" in his belly. I changed his red comb now it's more "punk"... and added feathers.
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STEP 2 - rotate_white_leg_install_bones (center_of_ankles) use_with_scale_white_leg_pose - I didn't need to change values. I used the default ... FIG 4
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STEP 1 - Scale_base_bone_install_bone_XYZ_axis ( top head or top comb ? ) FIG 1 - I used A - Translate_base_bone_install_Z_axis_only (center of head or center of waist ) FIG 2 - I used A
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GREAT ....I said GREAT model Eric !!!! impressive work in details...
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Thank you for replies friends ... I'll post all the animations here of course ... Now it ( he ) has a name ... SULLIVAN !!!