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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Xtaz

    Camaro SS

    it's time to share it ... if you like it consider a donation to my PayPal account: xtaz @ xtaz . com . br
  2. Xtaz

    Mari 2.0

    Mari 2.0 was released. It's "our" 3D Painter with more tools.
  3. Ten24.com recently released a male head skull ( 3d scan OBJ model ) on its site... it's a very very detailed model. 750.000 polygons the download link: http://www.3dscanstore.com/index.php/defau...ll-3d-scan.html
  4. Game Over
  5. create your model then use toon render/lines only .... it's possible...
  6. nope ... the top view for this model will be Try again
  7. the front view is really a front view, not a cross-section
  8. I proposed this challenge in another topic, and decided to create a specific topic for it. Analyzing the views, how should be the 3d model? If you don't want to see the solved model then not scroll down Using toon render/lines only your model must looks like this.
  9. A head needs a body here is it... Character TBnSpBZwmHA The front rotoscope sometimes doen't match with side rotoscope then I adjust the model to fix it. I want to clarify, this is a quick model and it needs more refinement but basically these are the splines.
  10. Thank you friends ... As I said before, we have in our hands a great tool to express all our dreams Here is the link to download: https://dl.dropboxusercontent.com/u/1009127...artoon_head.zip
  11. Here is the normal speed KCnRU44jwsU
  12. I modeled a head to help in the Douglas' project then he ask me how I did it... I restarted the process but this time I recorded it. It took me 22 minutes then I decided to increase the video speed. The modeling is a dinamic system thus this model isn't the same as the first, there is some diferences in the splines but the result is the same. I hope you enjoy it. if you have some question, please be my guest to comment. U5w19qocMEQ (720p)
  13. Is there a dragon button ????
  14. Minor updates: -Added radio music -Dust particles next step is to put the character in the scene. scene01_take3.mp4
  15. this project is being a pleasure, much much much work remains to be done. Thanks for your incentive, friends. This scene was done using 1 klieg ( volumetric ) and 1 bulb + radiosity render time ( 200 frames / 480p / 24 fps / netrender 8 cores) = 52h 38m We have an A:Mazing tool in our hands !!!!
  16. the light setup for first scene is done .... now it's time to populate it with more props. w_stove.mov
  17. the steam is a photo sequence ( layer ) I didn't work in the birds rig yet... maybe they haven´t rig anyway .. just poses The knees are 'snapping' at the start of the cycle. the quick foot move caused it _________________________ Thanks fellows for follow me in this journey
  18. Thanks Rodney. I adjusted the smoke transparency to give it a steam visual. Despite being a quick scene I want to make it very attractive Did it work ??? teapot_2.mov
  19. well... on the stove will have a teapot with hot water, after all the character likes coffee Here is the first test. teapot.mov
  20. Is radiosity on ????
  21. sorry for misinformation Rich. the 2nd image is my *real* wood stove.
  22. Happy Birthdhar day !!!!!
  23. I create a new material and use a gradient Projection Map ( Method=Planar / Type=Transparency ) In the atrtribute ( model ) I set: color= black reflectivity = 15 remember, when you are working with glass/metal you must have an ambient to reflect.
  24. Thank you friends. Here is mine in action
  25. It's time for props. I have an extensive list to model the first scene will be a kettle boiling water on a wood stove. Wood Stove - I need to dirt it yet.
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