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Hash, Inc. - Animation:Master

Xtaz

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Everything posted by Xtaz

  1. A head needs a body here is it... Character TBnSpBZwmHA The front rotoscope sometimes doen't match with side rotoscope then I adjust the model to fix it. I want to clarify, this is a quick model and it needs more refinement but basically these are the splines.
  2. Thank you friends ... As I said before, we have in our hands a great tool to express all our dreams Here is the link to download: https://dl.dropboxusercontent.com/u/1009127...artoon_head.zip
  3. Here is the normal speed KCnRU44jwsU
  4. I modeled a head to help in the Douglas' project then he ask me how I did it... I restarted the process but this time I recorded it. It took me 22 minutes then I decided to increase the video speed. The modeling is a dinamic system thus this model isn't the same as the first, there is some diferences in the splines but the result is the same. I hope you enjoy it. if you have some question, please be my guest to comment. U5w19qocMEQ (720p)
  5. Is there a dragon button ????
  6. Minor updates: -Added radio music -Dust particles next step is to put the character in the scene. scene01_take3.mp4
  7. this project is being a pleasure, much much much work remains to be done. Thanks for your incentive, friends. This scene was done using 1 klieg ( volumetric ) and 1 bulb + radiosity render time ( 200 frames / 480p / 24 fps / netrender 8 cores) = 52h 38m We have an A:Mazing tool in our hands !!!!
  8. the light setup for first scene is done .... now it's time to populate it with more props. w_stove.mov
  9. the steam is a photo sequence ( layer ) I didn't work in the birds rig yet... maybe they haven´t rig anyway .. just poses The knees are 'snapping' at the start of the cycle. the quick foot move caused it _________________________ Thanks fellows for follow me in this journey
  10. Thanks Rodney. I adjusted the smoke transparency to give it a steam visual. Despite being a quick scene I want to make it very attractive Did it work ??? teapot_2.mov
  11. well... on the stove will have a teapot with hot water, after all the character likes coffee Here is the first test. teapot.mov
  12. sorry for misinformation Rich. the 2nd image is my *real* wood stove.
  13. I create a new material and use a gradient Projection Map ( Method=Planar / Type=Transparency ) In the atrtribute ( model ) I set: color= black reflectivity = 15 remember, when you are working with glass/metal you must have an ambient to reflect.
  14. Thank you friends. Here is mine in action
  15. It's time for props. I have an extensive list to model the first scene will be a kettle boiling water on a wood stove. Wood Stove - I need to dirt it yet.
  16. I would participate in a short project. A top notch one.
  17. Xtaz

    Rooster

    reported http://www.hash.com/reports/view.php?id=6330 [bug]0006330[/bug] Motion Blur can't render right
  18. Xtaz

    Rooster

    There is definitely a problem... I attached a little test. A simple dynamic system with/without motion blur. Robert... can you report it ??? test_blur0.mov
  19. Xtaz

    Rooster

    Hey John thanks for your comments. About the "hair", it's already with dynamic constraint... I believe the motion blur have some kind of issue, because as you can see in the wireframe render ( attached ), the "hair" is working fine. Here is a shot of final render with some weird blur (hair / hands) ( 16 passes ) The face rig isn't done yet ... About the animation I struggled to make it as best I could... I'll work in the ball mass. Thank you again, your comments are always welcome. shaded.mov
  20. Xtaz

    Rooster

    well... I'm back to this project. Sullivan is the mascot of my soccer team. Mark Skodacek worked in the rig to bring it to live... here is its first moves nVleBehd5f0
  21. It's really an amazing work !!! Live long and prosper \V/
  22. Hi William... good luck pledged !!!!
  23. yep ... this was my way to solve it for while.
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