sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

HomeSlice

Film
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Everything posted by HomeSlice

  1. Tralfaz you are on a roll man! As a fun diversion, you could try to sneak images of your models into your work somehow. ... of course the boss may not appreciate it ...
  2. If you want to final render without decals, go into the Decals container for your model and set the Percentage property for each image to "0". As far as I know, this is the only way.
  3. Spleen's Spline-Dead Creation?
  4. Yes. You can grab one for your version of AM here. http://www.innovateenterprises.com/AM/
  5. Thanks malo, you are a very clever person to have figured all that out.
  6. I only watched the first one, Euro-lingo Hero. But it is freakin' hilarious. What a great idea! I could actually read the whole thing and understand what it was saying.
  7. Hey, hope we can hear more of the band sometime!
  8. Wow Jaff, you put a lot of work into that. It looks great. The were a couple of times when I was expecting the camera to shake a little when a person fell to the ground. That might add to the drama!
  9. Oh yeah. THAT's a Christmas tree! Merry Christmas
  10. Oh, you didn't mention this was an ... adult ... animation! I was wondering why you modeled the bodies under the clothes. I didn't realize the clothes are coming off.
  11. Wow you put a lot of work into that. It looks great.
  12. fastest way is to render particles only in a separate pass with Alpha ON, then composite in editing. If you like the way the particles look in a quick shaded render, then render in shaded mode - MUCH faster.
  13. Very funny! Can't wait to see the next episode.
  14. Hi quaiguai, nice to have you here!
  15. This part might give you problems when you final render. Having two hooks in that configuration is sometimes iffy.
  16. A common technique to make your model appear more clay-like is to use Ambient Occlusion. You have to turn this on in two different places. In the Choreography properties, under Global Ambiance Type, set "Ambiance Occlusion" to something (try 100% for starters). In the Camera Properties, under Render Options, set Ambiance Occlusion to ON Also in the Camera Properties, under Render Options, set Multi-Pass to ON. You can get a decent Multipass render with 5 passes, but if the shadows look too grainy, you can increase the number of passes. AO (Ambiance Occlusion) only works if there is "open sky" above the model. You can't use a sky dome or put the model in an enclosed space when using AO. As far as your modeling questions, could you please describe more clearly what you are trying to do? Maybe post a screenshot of your model in Shaded/Wireframe view so we can see what your splines are doing?
  17. yeah, like you could have decided to stop producing Wannabe Pirates!
  18. When you begin animating her, the cheeks (as well as everything else) are going to move in all sorts of directions anyway, so the cheeks seem fine to me. It seems like you will be able to get a wide variety of facial expressions with that mesh. Rigging and weighting are still going to take a significant amount of time though.
  19. The buttons are working really well. How did you fix them?
  20. I haven't had this problem in several years, but it used to occur when I imported rotoscopes into a model to help with the modeling, then forgot to delete them from the model when I was finished with them. As far as I remember, you have to open each Model,Choreography and Action which the Project loads (as well as the project file itself) in a text editor and delete the tags in EVERY file. You have to do this for every file the project loads, and you have to do it in a text editor.
  21. Don't model each wire, use bump and transparency maps ... unless you're a masochist.
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