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Hash, Inc. - Animation:Master

HomeSlice

Film
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Everything posted by HomeSlice

  1. I'll have to try that!
  2. The way I've always used it ... drag the back stride length box to the heel of the back foot and drag the front stride length box to the heel of the front foot. then step through the cycle frame by frame and adjust the number for the "Stride Length" property until the feet follow a line in the grid fairly closely. Walk cycles take practice ...
  3. Also, if the rabbit is constrained to a path in the choreography, he will walk backward if the "Ease" property on the Path Constraint starts at "100%" and then goes to "0%" later in the timeline. That means the rabbit is walking from the end of the path to the start of the path. If the rabbit is constrained to a Path, and you want it to walk forward, you must make sure the "Ease" property starts at a lower percentage and goes to a higher percentage.
  4. That's cute Gerry. Well done
  5. Congratulations! With you two, I never know what is going to happen next.
  6. Symmetrical = both sides are identical Asymmetrical = each side is different
  7. If you want your model a little asymmetrical, create the asymmetry in a pose and set the pose to 100% in the Model's User Properties so the pose is activated by default. Then if you ever have to go back and work on the model, you can still use all the nice tools that require a symmetrical mesh.
  8. The Plagues are just begging to parody The Pogues "If I Should Fall From Grace with God" http://www.youtube.com/watch?v=DrBLqp-s__o
  9. lookin' good Robert!
  10. I don't think the butterfly is distracting. It is like this innocent happy being that is suddenly confronted by the dismally depressed plant in a "cocoon of horror". Can't wait to see how you work the can of whipped cream in!
  11. That is certainly an impressive demo David!
  12. Do a Full edit on the post. There is a drop down menu of uploaded attachments. Click on the red "X" by the one you want to delete.
  13. HomeSlice

    2001 Rig

    That was a nice thing to do Mark. ... not that everything else you do around here isn't also nice
  14. Probably. You should do it on a copy of the model.
  15. The only other thing I can think of is to start breaking splines and re-attaching them. Maybe one got routed a funny way or maybe duplicate splines were created at some point.
  16. Once again. Amazing attention to detail. How long do you get for lunch anyway?
  17. That's an especially nice verse.
  18. If you only have ~600MB of RAM now, then I'm pretty sure you will notice faster renders in complex models as well as a snappier Operating System in general.
  19. To edit a Choreography Path, select the path and enter {Model Mode}. Then edit the Path in the chor.
  20. That's an interesting option Nancy. I put it on my LiteRig TODO list for whenever I have time to play with the LiteRig again. You also highlighted one of the nice things about the LiteRig. It is relatively easy to customize it without breaking things. LiteRig is supposed to be a "bare bones" rig, meaning that that there isn't meant to be a lot of fancy automation in the default install, though it is relatively easy to add that functionality yourself. However, the simple modification you propose sounds like a great modification to the default installation.
  21. A better graphics card won't speed up rendering at this time. Maybe one day we will be able to use the graphics card to help with some aspects of rendering, but that probably won't be for a few years. A better graphics card will help speed up your real-time views though. More RAM can help speed up rendering if you have many image textures and a lot of models and stuff in a scene. Anything that cannot be stored in memory gets written to (and read from) virtual memory which is the hard drive. This is much much slower than reading/writing to/from RAM.
  22. You're on a roll Ken "JK Rowling" Heslip
  23. 50%: select the spline and hit [Y]. 75%: select the spline on the far side of the center CP and hit [Y]. 25%: select the spline on the near side of the center CP and hit [Y]
  24. Nice model. Thanks.
  25. It is an old image file format, Windows only I believe.
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