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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Particle streaks. those would be 3D and correctly move with the camera.
  2. Unfortunately, they don't' sell it any more, but it is my preferred video compression tool. Because of that I'm not up on what the current alternatives are.
  3. That looks good! How about stars whizzing by in the background? On mp4... Do you have Quicktime Pro?
  4. Hi, Myron, good to see you back! The planar thing is a bug in 19g. two options for now... -Roll back to 19f. You can down load it from the FTP here... ftp://ftp.hash.com/pub/updates/windows/old/ -or... you can also have v18p installed. Get it here...ftp://ftp.hash.com/pub/updates/windows/v18/old/ After v18 is installed copy the master0.lic file from your v19 folder to your v18 folder to enable it with your current license.
  5. test post
  6. Well, Hash is still there and we're all here answering your questions ASAP! That's better than Softimage is doing these days. Keep up on your subscription!
  7. NEG doesn't seem to be on the list. Most 3D printers can take STL or OBJ which A:M does export to. Forum member Pixelplucker has had success with OBJs that I send him for the image contest medals. Complex objects are tricky to prepare for 3D printing, however. The course is probably free, right? You could take it an find out more.
  8. Here is a sample PRJ that demonstrates the squeezing on one axis while another axis rotates. RotationSqueezing02.prj clip4606RotationSqueezing.mp4
  9. In A:M you can flatten it while it's rotating by making the bone the mesh is on a child of another bone and scaling the parent bone in one direction.
  10. try this, Rusty... clip4512EulerRotation.mp4
  11. Does it have to be a formula? that won't be the easiest way. What did not work about either of the two ways in my link ?
  12. Well, I'd hold off on that. It's possible there are some problems with the store since Jason did some stuff n teh server.
  13. Welcome back Rusty! The easiest way to do spinning rotation is to change the interpolation method of the bone from Quat to "Euler" Try this. If you have more questions, ask. Geez, almost ten years since that post Seems like just yesterday.
  14. All the subs are one-PC each
  15. Hi Simon, The second bones folder is visible because "Show More than Drivers" is on. Turn if off and it will disappear. Or you can close the folder and ignore it.
  16. This would be a good thing to bring to Live Answer Time tomorrow.
  17. I'm not sure about the question. Did you watch the video I pointed you to? Absolutely, totally none of it works? At all?
  18. I don't think Bullet element have the ability to merge and separate like fluids and blobs do. they are more like Jell-o than liquid.
  19. Hi David i believe the simplest solution is to save a PRJ with all those files embedded. Load your PRJ in A:M Do Project>Embed All Resave your PRJ with a new name Use the new PRJ for Net Render.
  20. I presume the losing wine guessers got fed to sharks.
  21. That is amusing! How did you end up saving that in 3gp?
  22. There's a lunar eclipse going on now. Go out and look at the eclipse but remember to wear your moonglasses. https://www.timeanddate.com/eclipse/in/usa/dallas
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  23. I'll note that turning on "Volume Preservation" in the Bullet Soft Body constraint generally makes things look better.
  24. Try this one... ThomDrop04 unsimmed.prj
  25. Hi Guest Returning User, The death of Quicktime is a problem. One solution is to render to an image sequence of TGA or JPG and use an 3rd party video editing tool to compress that to a video format like MPG. In Render to file settings click to the far right of "Format" to get the drop down list of available formats you can save in. AVI is a video format you can still render to in A:M but it is poor and I don't recommend it. If you merely need to watch your animation you can still load image sequences into A:M and it will play them if you have enough RAM.
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