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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. How about... if you copied all the contents of your HXT folder to another folder with a different path and added that new folder to the list for HXT folders?
  2. Thank you. When I compare your log to one of mine I notice that yours does not record the loading of any HXT plugins, while mine does. I'm not sure why. I also notice that your HXT path is a partial path, while mine is a full path "C:\Program Files\Hash Inc\V19.0\HXT"
  3. Can you add the log to the bug report?
  4. Two more things to try... on the model in the Objects folder in the PWS and see if the Plugins menu time appears Put your model in a Chor and try the export from there. on the chor in the PWS, and see if the "Plugins" menu item appears If you have a deadline you could send me the model and I'll export it for you. In the mean time if could you add your master.log to the bug report, that might be useful. I'll note that polygon exports won't appear near the "Import" menu item. The polygon exports will only appear as "Plugins>Export" below the "View" menu item
  5. Have you made the bug report? I really do think that should be the next step. It is clearly a bug
  6. I seem to recall using gifs here before. What changed?
  7. Walter, Whenever you start A:M a file is created in your Hash>v19 directory called "master.log" that captures some info about your install. if you could include that too in your report, that might be useful.
  8. go to reports.hash.com and fill out the form. Make sure you have v19 selected. I can do it if you post the screen capture here.
  9. 10.13.6 is the last supported version according to Steffen's release note, so that should not be the problem. A bug report is a good idea.
  10. Since you have the problem in v19, you can put in a bug report. Do the screen capture that shows the missing menu item in v19 and include that in your report.
  11. For our contest medals Ken is using the 3D print to create a mold in clay, then pouring molten metal into the negative space.
  12. Are you permanently on v18? Just to try... if you have time to kill... no promises... you might try installing an earlier version to see if it is any different. Earlier versions of v18 are on the ftp site also
  13. It should be between View and Properties I don't use a Mac but you might try Help>Reset Settings, then reboot.
  14. Creature from the White Lagoon 7 hours? I would have just crazy-glued it back on.
  15. Here is the ftp dir for OSX... ftp://ftp.hash.com/pub/updates/osx/
  16. For a while, it was going to be Planes, Trains, Automobiles... and Flying Saucers! FlyingSaucers1000.mp4 Someone asked me if the Image Contest winners had been announced yet. No! I am tediously slow at getting the announcement video done. Hopefully real soon now...
  17. That looks very cool , Paul! How long is the print time for that 2"? I guess eventually you paint it, right?
  18. It can't be any worse than those loops hanging off his face.
  19. Isn't there software that will figure out additional supports automatically? There is no way to model or turn a sphinx shape so there are no over hangs.
  20. There are still flipped patches. I see some problem at the top of the headdress where it all converges also. I think it might be good to make the headdress a separate mesh from the body. It would be easier to diagnose what is in and out if they were separate. clip4702MoreFlipping.mp4
  21. Here is a quickstart on fixing normals... clip4702FlippingNormals.mp4
  22. I took a quick look and, indeed, there are patches with normals not facing out. Tools to help you fix that... Shift 1 will toggle Show Normals ON/OFF f will flip the Normal of a selected patches Shift 6 will toggle Show Back-Facing Normals ON/OFF to make backward patches easier to spot. Shift p will turn on "Patch Group Mode" which lets you just click on the middle of a patch to select it, without having to select all the CPs.
  23. I wonder how many MacOS programs are going to bother to make the jump to ARM.
  24. How about if Steffen had a Mac to test running A:M on Windows on a Mac?
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