sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,150
  • Joined

  • Last visited

  • Days Won

    384

Everything posted by robcat2075

  1. Less than a year?
  2. I know I'm way late with this suggestion but perhaps a practical solution would be to model him with the pole in his hand with fingers clasped on it, then split the model at the wrists. One model is the bear up to the spline where the hands start. The other is the pole with the hands on it, then you could glue two parts back together after printing them. No one would be the wiser!
  3. Stop! You're tempting me to buy a 3D printer! That looks very cool, Paul!
  4. The weird thing is that it mattered at all. A:M should be able to find a file even if it isn't assigned as the default app for it.
  5. Here's a crazy idea... model a character and print in a flexible material so you could put a stop motion armature in it.
  6. Hooray! So there must be some other thing that got installed or updated that caused those to be unassigned from A:M.
  7. There are numerous YouTubes about smoothing out 3D prints but they all seem to involve chemicals that will either give you cancer or blow your house up.
  8. To get a very smooth print you'd probably have to go to an SLS printer but it seems those are a pain and a half to work with.
  9. Great to see that you got the pipeline working. I wish my library had a 3D printer!
  10. Walter, Could you add the master.log and MasterPrefs.ini that are generated when you run A:M to your bug report? Steffen will need those.
  11. How is it that Walter has EXEs in his folders?
  12. What is in those folders? If they have a file in them, what if you moved just one file (I REALLY MEAN JUST ONE... to try) up a level? Do the analogous folders like "Flock" and "Shaders" have more folders inside them or do they have files?
  13. How about... if you copied all the contents of your HXT folder to another folder with a different path and added that new folder to the list for HXT folders?
  14. Thank you. When I compare your log to one of mine I notice that yours does not record the loading of any HXT plugins, while mine does. I'm not sure why. I also notice that your HXT path is a partial path, while mine is a full path "C:\Program Files\Hash Inc\V19.0\HXT"
  15. Can you add the log to the bug report?
  16. Two more things to try... on the model in the Objects folder in the PWS and see if the Plugins menu time appears Put your model in a Chor and try the export from there. on the chor in the PWS, and see if the "Plugins" menu item appears If you have a deadline you could send me the model and I'll export it for you. In the mean time if could you add your master.log to the bug report, that might be useful. I'll note that polygon exports won't appear near the "Import" menu item. The polygon exports will only appear as "Plugins>Export" below the "View" menu item
  17. Have you made the bug report? I really do think that should be the next step. It is clearly a bug
  18. I seem to recall using gifs here before. What changed?
  19. Walter, Whenever you start A:M a file is created in your Hash>v19 directory called "master.log" that captures some info about your install. if you could include that too in your report, that might be useful.
  20. go to reports.hash.com and fill out the form. Make sure you have v19 selected. I can do it if you post the screen capture here.
  21. 10.13.6 is the last supported version according to Steffen's release note, so that should not be the problem. A bug report is a good idea.
  22. Since you have the problem in v19, you can put in a bug report. Do the screen capture that shows the missing menu item in v19 and include that in your report.
  23. For our contest medals Ken is using the 3D print to create a mold in clay, then pouring molten metal into the negative space.
×
×
  • Create New...