She looks great! 😀
My first gambit would be to increase the "margin" when you Bake Surface. Hold the SHIFT key when you choose Bake Surface to get the option menu
"Margin" pads each tile with extra pixels so that neighboring tile are not immediately adjacent on the image map. Try 10. If that works you could experiment with smaller values to see how little margin you need.
I'm still hoping to post the awards video on Friday, but at the rate After Effects is chugging through these frames... keep your fingers crossed.
Watch this space.
You're sure the surface properties of both those sections are the same?
And neither one has some other material still on it from some previous experiment?
I would be eager for anyone to research Bullet and report back, i know so little about it.
It apparently is in wide use in a game engine so there must be discussions of it somewhere.
Anyone with lots of free time.. I'd be curious to know if any of these schemes are productive...
depth map from stereo photos
I dimly recall reading that some of the digital cameras used for motion pictures now are recording a depth map channel which allows them to create and alter the 3D in post rather than have to get it right on the set with a dual camera rig.
Could getting the depth map be as simple as finding a file with "*_depth.png" on your phone?
If that is what we are saving for our CG creations, that must be what the phone is saving as a file also?
The photo snapshot versions that we see on Facebook are done with the new cell phones that have two camera lenses. Internally it is taking a conventional stereo photo but then creating a depth map from that to apply the photo to. The process must be pretty smart since not every pixel of one view is going to have an easily identifiable counter part in the other.
i wonder if there is a way to get that depth map? For displacement mapping purposes.
There are some tutorials on the web for creating depth maps from stereo photos but I haven't investigated it.
That' works well!
Here's a link to Matt's Page...
https://www.facebook.com/matt.campbell.5203?__tn__=%2CdlC-R&eid=ARCVQm9OHeHsTgouzsYpmxphjpTiGQIyi6rSTMfSP647hHTaGznBrim92pmUtq8tz-oeXtDgII-W8FAA&hc_ref=ARRVRNLv9ZZDKXXnPMhz9Fja_WOjOPGmlaHEn3osliFdSGYVyQpID6A34-Nau6tbwIs
👍
There is probably a Material solution we can pursue to get a less striped appearance.
However, at this distance and scale, representing the individual stones may not be what we need.
What do you have for reference for those areas?