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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I suggest you PM "Jason Simonds" to ask if that is possible You get the activation code in an email but not the DVD file.
  2. Those are fine-looking pieces, Michael! They would have been great 25 years ago and they are still great today! I really like that blue hippopota-something. He should get animated and have some new adventures. v4 was where I came in. Ouch. After you made a model, you had to cut it into separate "segments" and then piece it back together in the Bone module to rig it. I'm jealous of you guys having A:M in high school. When I was in high school I sort of knew what computer graphics might become because I had seen imitations of it in movies like "2001" but there were no home computers back then. In high school we had occasional access to a computer via a terminal that connected by a 10 baud modem to a "time-shared" computer that existed in some other city. We wrote little math programs in BASIC and stored them on paper tape. Each school got billed for the minutes of computer time it used. I recall there was a minor scandal when one kid wrote a program that ate up seven hours of computer time. Ten years later, the whole home computer scene had arrived. I had my AMIGA computer and I'd wait seven hours for one frame of a 3D ray-traced animation to render.
  3. Hi Edward, That is the warning that you have "Animate Mode" OFF. You will find it difficult to key-frame animate with that off. Press the "A" button to turn it ON.
  4. I got "Mario" and "Scrabble" working and "Change"
  5. I didn't know we still had that! That is left-over from long ago. 😮 If you click and drag, it will make a two-point spline. Back in the dark ages, "A" would get you just that two-point spline behavior and you had to SHIFT-A ("lock mode") to get the continuing spline-making that "A" gets you today. I think you can ignore "lock mode" today.
  6. The y key. Normally it adds a CP between two CPs, but if you select a CP by clicking just beyond the end of a spline it extends the spline by one CP.
  7. There are Mac versions for both v19.0 and v18.0 but both will require Mac OS X 10.13.6 or earlier. Both can be installed on the same computer and run with the same license. Installers for past versions like v19 or v18 must be gotten from the Hash ftp site. Links on this forum will not be correct. I'm not Mac user so I can't vouch for if either is better with the mac.
  8. the "Left Thigh Orient" and Right Thigh Orient" need to be pointed forward in the model, then resave the model.
  9. That's a very impressive set of characters you've created, Steve. And it doesn't even include the cavemen and knights and goblins!
  10. We want to be able to give AI an OBJ of a shape and, regardless of how dense it is or how its edges and vertices are arranged, it will find the essential contours that splines would run through to define the shape.
  11. The fundamental thing one needs to identify to model a shape in splines is "Peaks" and "Valleys". These are the contours of the shape. These are the extremes of a shape, between which the surface is interpolated. We want AI to look at a picture of a shape, or an OBJ of a shape, and identify the essential Peak lines and Valley lines it will take to make that shape in splines.
  12. Alternate topology
  13. @Rodney and I were talking last night. AI can make a 3D image of a hammer from a text prompt... But getting it to do that in splines seems undoable.
  14. To save a model, on the model name in the objects folder, choose "Save As", and save to a location you can find and open from 3DPaint. Note that saving a model from a PRJ makes it no longer embedded. Your PRJ now links to the model as an external file. All totally normal as long as you understand what you have done.
  15. May you have a festive Ground Hog Day.
  16. Hi Saladeen, Anything that will create a BVH file should be usable in A:M I think the easiest way to go is to use one of the AI services (like deepmotion.com) that attempts to convert regular video into a BVH file. We did a mini contest a while ago with that. Summer Mo-Cap Challenge.
  17. A programming guru tests your eye for bugs in C. Bonus: Can you spot HIS mistake?
  18. That's a funny series you've got going there, Chuck! Everyone be sure to check out Chuck's TheSuperMegaFox channel for more R-rated fun...
  19. Hooray! Now you wait.
  20. Yes, you will need to carry the installer to the new machine.
  21. This is a new license on a new computer? Windows: First download: http://www.hash.com/down/get_host_id_win.zip unzip that file to the desktop of the computer you want to activate your A:M license on. For windows .... Extract the files from the downloaded ZIP-file to your desktop. Double-click "get_host_id.bat" Atached the created "your_host_id.txt" file in a email to support@hash.com Add your OrderID or activation code that you want moved. We will email you back a new master0.lic license file
  22. When following a tutorial that teaches by making incremental additions to an previous project or when developing your own program in an incremental way, you may wish to leave an existing project as it is and proceed to work on a copy. Lets say I have project in my Visual Studio Solution named Wash002 and that I wish to preserve it as is and proceed with a copy of it. On your hard drive , find the folder that contains it. Copy the folder and paste it into the same directory. Rename the copied folder. I will name mine Wash003. In a program such as Notepad++ do Search> Find in Files... Use it to replace all text instances of "Wash002" with "Wash003" Do the same to replace the ALL CAPS version of the project name... Next use a utility like Power Rename (found in free MS Power Toys) to change all filenames in folder Wash003 that have a "Wash002" in their name to "Wash003" Next in Visual Studio, in the Solution Explorer, on your Solution title>Add>Existing Project... Navigate to your new project folder, open it and choose the .vcxproj file... In Visual Studio do File>Save All to make the newly added project saved in your Solution. I think this will work. @Rodney @Roger
  23. This is the final "Particle Fire" project from the C++ tutorial that a few of us have been doing. I have modified it so that you can draw a trail of fiery sparkles with your mouse as it runs. Unzip this ZIP to a folder on your drive somewhere and double click on Sparklies.exe to launch. Sparklies.zip Left-drag to draw sparkly particles with your mouse!
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  24. Flatten him a bit and you could have a gingerbread man!
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