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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Bullet Soft Body Objects normally just fall without regard for any bones that might have been in them, so attaching a tail seems unlikely. There is an Anchor (to a Group) option in the Soft Body constraint which would seem to be the solution, but the flexible portion seems not to be aware of motion by the anchor Group. I did this in v19. v19.5 has a bug that prevents opening "Target" lists for this sort of thing. TailBullet.mp4 @CodyP24
  2. Under the Sea! That looks wonderful, Gerald!
  3. Like this? Tail001.prj TailB.mp4
  4. A swaying tail could be done with regular dynamic constraints. It shouldn't need a spring system for that.
  5. It's not a legacy system, it does what it does. But your inquiry is very broad. What are you trying to do...
  6. Today at Live Answer Time we were looking at my attempt to write a program to help thin out meshes... for use with Transfer_AW After some more monkeying I got it to survive a more significant test case. the left image is the original model the middle image is a copy of just the splines I want in my thinned mesh. However, this still retains many CPs along the splines that I don't want. the right image the result of processing by the program. All the CPs not at spline intersections have been deleted. Still to do... getting it to complete the first spline loop. @ChuckGram @Roger @Rodney
  7. Describe what you want to do more clearly. What are we going to see in this shot?
  8. A watch in a watch! That sounds like a cool watch. Casio had a number of close-but-not-quite products back then. I had their PDA called the "Cassiopeia" back around 2000 or so. iPhone sized but no phone, of course. One day it just stopped working... and it had all my pass words it!
  9. Happy Thanksgiving! Here are a couple of relevant-themed classic cartoons for the day...
  10. What is the specific error message? After you have activated your subscription, A:M doesn't need your computer to be connected to the internet. Perhaps your subscription has expired?
  11. Windows 11 should not be a problem. Several people I know are using it already without A:M incident and Steffen tests A:M on it after each new build. I suspect he's on Win 11 already and MS Visual Studio should be producing proper code for it. But I'm still on Windows 10 myself. My Cintiq won't have a driver for Windows 11. That may be your bigger consideration... whether you have old devices that aren't getting updated drivers for Windows 11. Microsoft is said to be offering three years of continued maintenance for Windows 10 at $30/year. I might do that if i don't replace the Cintiq.
  12. Ward Kimball thinking about the Mouse...
  13. No, I don't think that was a waste of time. That is a well-crafted face with a lively expression. That's not easy to do. Am i seeing some SSS on the skin? I presume styling the hair was time-consuming, as hair does not just fall into place like that.
  14. Update: Occasionally, the None-None version above will render like this, which is a pretty good look. But it doesn't always do that... i'm not sure why.
  15. The MuhHair and Kajiya-Kay plugin shaders work to make Particle Hair look better by re-shaping the Diffuse and Specular response of their surfaces. Kajiya-Kay is the easier one since it has no parameters of its own, it's just ON or not. However, unlike MuhHair, that lets you fine-tune the placement of highlights on the hair, Kajiya-Kay requires you to carefully place your specular light source... as you would in real life lighting. Here is hair with no extra shader and Specular Intensity 0 in the surface properties. Same hair, but with Specular Intensity greater than 0. The renderer seems to regard the hair as one simple mass and paints the specular highlight on top of that. Same hair but with Kajiya-Kay. A more individual-strand appearance to the specular highlights. Note that for ANY material using a plugin shader, you must Set Plugin Shaders ON in your Render Options. And for this particular PRJ you must set Options>Rendering>Use Settings from> The Camera. KajiyaKayTest007.prj
  16. Do you have a shader on the hair? You could get appealing highlights with the Mu-hair or Kajiya-Kay (easier) shaders
  17. Yay! Is it anyone you know?
  18. Some weird shapes i made with the Duplicator Wizard. I had never experimented with the "Tumble" parameters before. DuplicatorShapes004.prj
  19. Animation Mentor has posted the recording of their November 13 webinar. Animating Natural Walk Cycles. That sounds like a great topic!
  20. Hooray! Good work, Steve! Arcs, anticipations, strong poses, clear staging, weight... everything we strive for in well-done character animation. Onward and upward!
  21. BUMP...For Halloween! PRJ added to top post. BOO!
  22. We're going to get you animating even if it kills you.
  23. Yeah, animate it back and forth a bit and add a creak and it would be most disturbing! 😮
  24. I think he is long gone, but I recall we tried making one of these a while back at Live Answer Time.
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