sprockets Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope Swamp Demon Caboose
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,264
  • Joined

  • Last visited

  • Days Won

    404

Everything posted by robcat2075

  1. If you already have v19.0 installed and running on your computer but not any version of 19.5, run the v19.5 installer, then copy the master0.lic file from your v19 folder to your v19.5 folder.
  2. Those manilla things are just content tags. Go to the actual post for the link.
  3. For at least 20 years (since v11?) A:M has been able work across multiple screens. I have typically undocked the Project Workspace window and dragged it on a monitor of its own. A:M remembers window placements and specific layouts can be saved and recalled. There used to be a limitation that any window you undocked to a second monitor could not be expanded beyond the size of the screen A:M "started" on, but that doesn't seem to be the case now. As far as your laptop, i can't speak to how well its graphics chip will be able to drive two screens, but A:M should not be the problem.
  4. Found it! It turns out I accidentally re-declared voter_count within main() by putting int in front of it when i used it in a line of code. That happened because I had an int in this sample code to replace Harvard's get_line string sample_value_string; getline(cin, sample_value_string); int sample_value = stoi(sample_value_string); When I re-used that template, I forgot that sample_value might have previously been declared in a program such as we are doing. Re-declaring it in main() meant that there were two different voter_count variables in the program... the global voter_count and a voter_count that was only known in main().
  5. You are SHIFT-selecting both groups in the PWS and that causes a crash? Yes, i get that in v19.0 but not in v19.5 I have never tried copying a Group in the PWS before! I have always selected one group in the PWS, then clicked on the selection in the view window and done the Copy/paste there In the PWS? I can't get a bounding box in the PWS. I presume you are doing a bounding box in the view window on the actual splines?
  6. I have discerned part of the problem with my "runoff election" program last night A variable voter_count is declared at the top of the program before main(), so it should be available globally, in any scope. Likewise for a variable candidate_count. A function tabulate() is declared without parameters, but it does use those global voter_count and candidate_count variables For some reason voter_count loses its value inside tabulate() but candidate_count does not. Likewise for the global arrays that tabulate() operates on. They work fine. If I rewrite tabulate() to pass voter_count as a parameter, it works properly, but I shouldn't need to do that. @Rodney @Roger
  7. Hi Tom, That does appear to be a bug in 19.5. An image sequence doesn't work either. I tested previous versions and the problem seems to arrive in an alpha I got 13 Feb 2022, before the first v19.5 was publicly released. The last version to work properly was an alpha i got on 9 Jan 2022. Thank you for finding that. I'll make a bug report.
  8. A new render of my third assignment for AnimationMentor, 20 years ago this week. Now with my own trombone sound effects! The assignment was that the ball had to do an anticipation into its first leap, then bounce around the obstacles.
  9. Anyone have anything like this happen, where some of the sounds don't show a waveform? They all play, but one doesn't show. SoundWaveTest001.zip
  10. This is a screen capture from the Chor. The parts you reference look straight. It's hard to diagnose this if I can't reproduce it. I notice that the Pose "AngleFrame" has something to do with those parts of the model. You'd never want that at 100% by default so set it to "not Set" in the Model -Likewise for "WingMaps" Things that probably are not the problem but you should do anyway... -Delete all the unused pose sliders in User Properties. RMB>Delete -The PRJ you sent me is still looking to load several mats from the HD. I doubt that is causing the lines to curve, but for future reference, to Embed All in a PRJ, do Project>Embed All Of course, you never save over old versions of your work, you save with an incremented version number.
  11. Edward, send me a PRJ with the chor you are trying to render, the one that causes the squigglies, with the model embedded. Don't post it here. Send it to me in a PM.
  12. Imaginary problems are my favorite problems.
  13. I'm able to get lines when I try. Can you send me a sample PRJ that doesn't make lines for you?
  14. I'm not sure what you mean by "...set a line width and randomness but NO lines."
  15. My animation for the second assignment at Animation Mentor, 20 years ago this week. Now with sound! The "boings" are done on my cello, the impact on the cube is a whack on a cardboard box and the grinding sound is two bricks scraped against each other.
      • 2
      • Like
      • clap
  16. There are many choices. Can you show a sample of what you got? This would be a good question to bring to Live Answer Time!
  17. The Camera "background color" is the fog color. The color will be mixed with the regular render from 0% at the fog start distance to 100% at the fog end distance.
  18. Take this clump of intersecting solids Render a Toon line with high bias... And a toon line with low bias... Composite them to leave just the difference (sort of)... Use that to mask a blur on the first image and get something kind of like bevels on the intersecting edges of surfaces...
  19. First make sure A:M is set to obey your camera settings:
  20. It's a real scene now! Good work, Steve! @Roger You got your wish!
  21. How about if he broke out of an egg?
  22. To use the .c code example they provide for the runnoff election as c++ I believe three modifications are necessary... add these includes and using... #include <iostream> #include <string> using namespace std; replace their get_int code... sample_value = get_int("Number: "); with string sample_value_string; getline(cin, sample_value_string); int sample_value = stoi(sample_value_string); replace their get_string code... string sample_name = get_string("sample name: "); with cout << "sample name: " << flush; string sample_name; getline(cin, sample_name); @Rodney
  23. I did not know you could single frame Youtube videos! That will be very useful. You're right, it shows some space there! The ball is keyframed to contact the ground plane (see below) but... adding motion blur causes that moment of contact to be only 1/16 of the time captured in the blur as the ball heads back up. 20 years ago, motion blur wasn't an issue, we just handed in the most basic renders. I'm not sure how this problem is addressed in big-time animation studios today, however. Thanks!
  24. My first bouncing ball for classwork at Animation Mentor, 20 years ago this week. Now with sound effects! The assignment was to animate a rigid bouncing ball for at least four bounces. It was OK to have it just bounce in place. I had never really done a rigorously accurate bouncing ball before and I wanted to get this as right as I could. Looking at the time stamps of my PRJs, I see that I spent more than 30 hours on this.
×
×
  • Create New...