sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,048
  • Joined

  • Last visited

  • Days Won

    360

Everything posted by robcat2075

  1. Good C-curve!
  2. Festive New Year Greetings to all the Animation:Master users! Update: The cloth simulation I didn't quite get working on New Year's Eve...
  3. I've you'd like that we should look at a scene at LAT, save a PRJ with all the models embedded, put it in a ZIP and send it to me in a PM before we get started.
  4. One more Merry Christmas, John!
  5. Lighting is a whole topic in itself. Perhaps if you brought a shot to LAT we could look at economical ways to light it better.
  6. Merry Christmas, Yopp!
  7. Happy Christmas wishes to everyone! You can find me in this year's Trombone forum collaboration... ccc
  8. To make an orthogonal camera that sees a 8.5 inch wide view we can use this equation width in cm = 200 * (100/focal length) or width = 20,000/focal length Algebra leads us to this equation... focal length = 20,000/width convert inches... 8.5" * 2.54 = 21.59cm We want a view width of 21.59 cm 20,000/21.59 = 926.35 inputting a focal length of 926.35 into the orthogonal camera creates this view which does appear to be 8.5 inches wide You can put any pixel resolution into the camera and it will not change the width of the view.. The focal length is what changes the width. If you put in a 2550 pixels that will render the 8.5" wide view with 2550 pixels. However... A:M tags all renders with a DPI of 72. You will need to take the A:M render into a photo app that can alter the document's DPI setting as shown above and set it to 300
  9. What program are you printing from? The DPI of your printer doesn't matter. What matters is how many DPI your document believes itself to have. Here are two JPGs printed out. Both are 100 pixels wide but they print out at different sizes because they have different DPI information as part of the data stored in their JPG file format. And I don't even know what the DPI of the printer is.
  10. Kevin asks... That chart presumes a standard of 300 dpi. But modern printers often do more... or less. The original Mac printer did 72 dpi? Laser printers do 1200 dpi and yet print 300dpi documents appropriately, without shrinking them to 1/4 their intended size. That is why the document you are printing needs to contain its own dpi ( or ppi) data so the printer driver can interpolate your pixels to the printer's dots. The orthogonal camera set to "focal length" of 100 always sees a width of 200 cm (100cm on each side of the center) regardless of the "resolution" that is set. 2550 pixels spread across 200 cm is only 12.75 per cm or 32.385 pixels per inch. More to come...
  11. The short answer will be to take the render from A:M into a photo app that can set the document's "pixels per inch" value such that the number of pixels in your image that represented one inch are now thought by the Photo app to be an inch's worth of space when you go to print. In Photoshop the dialog looks like this. Notice that "Resample Image" is OFF. We do not want this operation to change any pixels. A:M can produce a render with a known number of pixels per centimeter of model space by shooting the object in a chor with a camera set to "orthogonal" It turns out that an orthogonal camera set to ANY resolution where width and height are equal and has "Focal length" set to 100 will have a field of view that is 200 cm by 200 cm I have not tested this but I believe that means the width in cm of the field of view will equal 200 * (100/focal length)
  12. Do this... ExportImageSequenceto AVI.mp4
  13. I don't know what that means. The descriptions are not making sense. I don't know what that means. 2340 frames? Something is seriously wrong. 13 seconds of animation at 30 fps should be 390 frames At 25 fps (PAL) it will be 325 frames At 24 fps (film) it will be 312 frames I still don't understand what you are trying to do that isn't working You have a sound track. You put it in animation:Master and made animation to match it. You rendered frames in NetRender. Take the image sequence and your sound track to your video editing program and sync them together there. That is the standard way to do it.
  14. Anonymous asks... You can set exact angle in the bone's properties. Combinations of X Y and Z can be confusing. It is best to work from bones that start from straight vertical or horizontal orientations.
  15. A:M can output an image sequence to AVI. That is not good enough?
  16. Much improved with the hat!
  17. Thanks! After a Windows update and a reboot, it's back for me too. It's Christmas miracle!
  18. It used to be possible to click on the View Setting at the lower right corner of the interface and get this dialog... But now it doesn't work. And it doesn't work in previous versions of A:M either, although it did in the past. Does this happen for anyone else?
  19. Beautiful tree, John!
  20. Not rendering. Real-time view. What you see when A:M is just sitting there displaying shaded mode.
  21. Load SpriteAndCookieTest001.prj SpriteTest.zip How do the sprites appear in the real-time shaded view? Are they arrows or squares? How does the patch on the right appear? Arrow? Blank? Red square? Does switching Tools>Options>Global>Real-time Driver change anything? SpriteTest.zip
  22. Good-looking scene, Gerald!
  23. The switch structure simplifies situations that might be done with an if and many else ifs but only consider an integer value to decide which else if to do. sample project Golf scores are integers, so are the "par" values for the holes. A player's score on a hole can be just a number but it is often described by how many strokes above or below par it was. Also, there are names for each specific above or below possibility Write a program that prompts the user to input a par for a hole and the players number of strokes on that hole. Output par for the hole, the player's strokes, how many strokes above or below par he was and the golf word for that accomplishment (for up to 3 above or below par). Sample outputs: Golf Jargon! Enter your score for the hole: 5 Enter the par for the hole: 6 Your score was 5 Par for the hole was 6 You were 1 stroke(s) below par. You played a birdie Golf Jargon! Enter your score for the hole: 7 Enter the par for the hole: 6 Your score was 7 Par for the hole was 6 You were 1 stroke(s) above par. You played a bogey.
  24. At the Dec 2 2023 Live Answer Time we reviewed the basics of flattening a face, applying a decal and painting the decal. The animation we watched at the end of the session is omitted for copyright reasons, but can be found here. @Pizza Time @Roger @Shelton
×
×
  • Create New...