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robcat2075

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Everything posted by robcat2075

  1. Same result here. I've reported it now. Thanks, Rodger!
  2. @R Reynolds Can you make a simple test case PRJ with everything embedded... works in v19, doesn't work in v19.5... and we can make a bug report out of it. Steffen could ascertain quickly if it is indeed a situation that requires new plugins.
  3. If you haven't thought your own projects... how about these: Variables... declare integer variables for lions, tigers, and bears. Assign values and print them out with appropriate labels. Add them together and print the sum out with some label for the total. Strings... hmmm, I bet something could be done with "lions, tigers and bears." Make your output look good! @Rodney @Roger @Shelton
  4. My short amateur answer is that the portion of A:M that uses the ATX files has changed while the portion that uses the TRB files has not.
  5. Lesson 6 - Variables Numeric variables are introduced in this lesson. Assignment: declare several integer variables and assign values to them, output them with meaningful labels, then output their sum. Lesson 7 - Working With Text String variables and simple operations on them are introduced. Declare several string variables, assign values to them and output them. Also show concatenation of them. And don't forget the Week 2 assignments if you haven't done them yet. Get started early! Don't wait until Sunday! @Rodney @Shelton @Roger
  6. @Rodney Actually that bit at the very bottom is not the ALT+ sequence for the character, it is the HEX code. I can't find a way to get both the graphics characters and the ALT+ sequence to show at the same time. It used to work great, now it doesn't.
  7. @Rodney re: Character Map to see the graphics characters you need to set "Advanced View", then choose Character Set "DOS: United States" The ALT+ sequence for a character is shown at the bottom...
  8. Isn't Enhance AM a third party set of texture plugins? If the v 19 version of the plugin doesn't work in v19.5 then it would have to be recompiled by the programmer.
  9. You can create a curve for a bone by setting your Rotate, Translate and Key Bone filters, then selecting the bone and then holding SHIFT while you press the Force Keyframe button and choosing "In filtered channels" in the dialog that comes up. However, keyframing those bones is incompatible with the IK process. It wil be easier to get the IK poses right.
  10. I'm sorry! I know I'm behind on medals but I thought I had gotten the certificates for this one out already. But I haven't. I guess I need to get to your medal and the certificates too!
  11. Good, IK is the way to go. The problem is the geometry of triangles. When the leg is nearly straight (as it should be at the moment of heel contact) any slight change in placement of the axis at the hip or ankle can cause a very visible motion in the knee joint in the middle. "Knee pops" are a classic problem when animating in IK. However, you don't want to give up the advantages of IK. A common solution is to slightly scale the length of the thigh and calf to alter the triangle so that the knee no longer pops. (It sounds wrong but big-time animators do it, none-the-less). This would be keyframed before, on and after the frame of the pop. If the Saucy rig doesn't already have a provision for this, don't try it. Another gambit is to alter the triangle by slightly rotating the control at the heel to vary the knee position. Again, this would be keyframed before, on and after the frame of the pop. This may be trading a pop in the knee for one in the foot, but it is possible to wrangle them both so that neither pops. Do the before and after keyframes first, then the one in the middle. Your pops are much smaller than most first walks. They might not even be noticeable if the character is distant to the camera. If you continue to have trouble, this would be a cool thing to bring to Live Answer Time.
  12. I tried unchecking it but I was still able to choose a file type in the dialog where a "Save As" filename is entered. But I'm not on the trial version. Barbara... what files appear in your C>Program Files>Hash Inc >V19.0>ImageIOS folder?
  13. Those are often called "knee pops" I don't know much about the Saucy Rig. Are you doing this in FK or IK?
  14. There shoudl be a drop-down list to the right of "Format" Note that AVI is an ancient format. Numbered image sequences are preferred for most uses. Plan to compress the AVI result in another video app.
  15. @Roger @Shelton One more thing... when you have more than one program in your "Solution", on one program and choose "Set as Startup Project" to make it the one that runs when you press the green triangle. I got my assignment done. Looking forward to seeing all of yours next Sunday!
  16. We're rolling! Assignment for Week 2: Everything in Week 1 if you haven't done it already. Watch Lesson 1 in the Udemy course. No assignment. Skip Lessons 2 and 3. They are mostly about John Purcell's particular Mac environment. Watch Lesson 4. Assignment: Your own "Hello world" program, typed from scratch. Watch Lesson 5. Assignment: Make a program that will print a picture made with several lines of "cout" text. Tips: Watch John Purcell type in his programs and type in the same into your Visual Studio. Do all the little tests and experiments that he does along the way. Use the skills you learned to make your own version of the lesson for the assignment. But as a minimum... get a working version of John Purcell's project going. Get started early! Don't wait until the day of class to try coding the lesson! We're meeting at 7:30PM CDT next Sunday. Bring your projects to show and tell. If they don't work... we'll debug them!
  17. It is still possible to join our C++ study group! https://forums.hash.com/topic/52292-c-study-group-june-4-2023/
  18. You can bounding-box select your keyframes and stretch the cycle to any duration you want. Also, a walk cycle on a path will scale its duration to traverse the path in the specified time.
  19. When I was taking AnimationMentor classes, there was a lecture that began with a montage of several studio animators each revealing what they dreaded animating most... walks! Convincing walks are hard to do and harder if you are doing a walk cycle. What ever is wrong with it becomes more obvious as the cycle repeats.
  20. Hi Roger, I don't recall a switch but I think the key is to have the action "Length" equal to the time of the end-of-cycle keyframe that is a copy of the start-of-cycle keyframe. That seems to work in this sample PRJ. Robot05k2 egg .prj If you are watching your cycle in in real time you will want your Play Range set to be no longer than your last frame. When I had a slower computer I think I had to set the Play Range one frame short but when I look at this project today it doesn't seem to need that.
  21. Do you have an AM reports issue number for that?
  22. You can still join our new C++ study group! It's fun, it's exciting, all the cool kids are doing C++ these days.
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