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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Here's what i see in the front view. dblhelixruntestH264.mov I'm not saying Pixar will be calling when they see this, but he does appear to be moving forward and his feet appear to be not slipping very much. Tell me what you mean by "skiing". His feet not lifting much?
  2. There are two chors in the one PRJ runcyclebuild has him running in place runcycletest1 has him moving forward.
  3. When i load that and play Runcycletest1 he is moving approximately forward, not sliding in place. What part is not what you expected?
  4. I was impressed that Rodney's worked because I don't know how he got that to stay all lined up without bones and constraints.
  5. Here's a simple bones version SphereandBars.mov Using snap to grid when modeling and boning helps make everything align right. The two bones have "Aim At" constraints to the sphere with "Stretch to Reach, Z-Axis Only" turned on BarAndSphereJoint01.prj
  6. Possibility... Each bar is a separate piece, cylinders that have the same diameter as spheres that are placed at each junction. Each bar is boned along its length and "scale to reach" is used to make each one size itself to reach between the spheres. If the bar ends and spheres are aligned exactly they will appear as continuous. The spheres are animated and the bars follow along with them.
  7. Yes, you can vary the shape and size and distance from 0,0,0 to get different results
  8. Hey, how about some antennae on that snail? Here's an example of using the dup wiz for a shell. Vary the "scale" values for different shapes.
  9. I used to have a tut up somewhere on how to use the dup wizard to spin out a seashell shape but I can't find it .
  10. "patch Image"? create a group, and select apply patch image and choose an image you have loaded already
  11. In the PWS or the "Timeline" window click on the small red,green,blue icon at the bottom of the right pane. This turns on the curve view. If you have "Show bias" (same icon as for modeling mode) turned on you can manually adjust the slope of a selected CP. you can also group select several CPs and set their slope in the menu or by using the 7 8 9 0 keys at the top of the keyboard. You can also use P or O to peak or unpeak CPs, like in modeling mode my Keyframe basics vid covers a bit of this. See the screencam tuts link in my signature.
  12. i won't be able to jump into this on Oct 6 so new deadline October 20 This means if you thought you didn't have enough time to do a segment, you now have 6 weeks to give it a try! Of course you can still turn in your segment on October 6 if you feel you're done.
  13. How about if some particle "blobbies" hit a transparent plane in front of the camera?
  14. Is he originally a gumball machine?
  15. Flash has that power that can align/distribute all the right edges, for example, of several objects simultaneously. But A:M tracks groups by their geometrical center which doesn't lend itself to aligning the edges of dissimilar objects. In any event there is no quick Align/Distribute tool in A:M. I think you're going to have to eyeball it in an orthogonal view.
  16. nice shot. Is the landscape imported from a polygon mesh? I see triangles in it, which are causing creases. Are you using materials for the textures on the landscape? If you "baked" those to decals that would probably speed up the render times.
  17. It sounds like you've moved onto a different problem, this isn't a use of the duplicator wizard. If you want to snap CPs to the grid exactly, select them, >Snap to grid. That snaps in all grid dimensions however. If you need to align a group to just one coordinate, select the CPs, set its pivot (found in properties window) to the place you wish to move to (say, x=10), then scale on X to 0%
  18. Do you mean in other versions it works fine? I'm not sure what you mean by "it only works on the horizontal grid lines" Shoe us what you have after the first row of bricks and what your next dup wiz settings are.
  19. I don't know if the How-to-webcomic series has a thread in the tutorials section, but if not, that would be another place to plug it.
  20. hmmm... is the spline in front, behind or exactly on "zero" I dimly recall having this happen occasionally, but not consistently.
  21. Maybe it could get a small button on the "Choose a Story" page?
  22. Sorry to hear of the data crash, I'm glad you've recovered some of it.
  23. That would be fair. Explain it as a problem with the duplicator wizard. It appears to be working in cm no matter what units A:M is set to. I don't know if that behavior can be altered, but report it anyway.
  24. I recommend you set your options/units to centimeters rather than feet/inches. I don't believe the duplicator wizard recognizes feet/inches. I recommend always working in metric in A:M as that is how all units are stored.
  25. model one brick, make it longest on the X dimension, select it, choose the Duplicator wizard set the X translate to however long your brick is plus some small space set all other parameters to 0, except leave scale at 100% set Method to duplicate set repeat # to something>1 hit oK and you get a row of bricks. then you can select all that and use the Duplicator wiz again to repeat it upward on the vertical axis
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