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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. You are trying to join two CPs? IIRC... you left-button drag one CP over to another and then right-click while you are still holding down the left button. Then let go
  2. Those look wonderful! I particularly like the planes. Let's see... translated with high school German that says "Marina Vonsee and the Terrors of the South Sea"
  3. Funny stuff. I'm going to guess Michael Jackson didn't commission the portrait of him.
  4. Those are looking good!
  5. That's a decent first effort! From a story perspective, I'd suggest having him turn around and trudge off since he missed the bus
  6. I like that very much. I'm eager to see it.
  7. The long and the short of it is that I really shouldn't try to participate in any A:M Forum projects that have deadlines, as all my A:M'ing is done on company time. That's why my entry for the Comicon reel never got finished and why I may not get to finish my Bus Stop entry. And in just a couple of weeks I need to start on the company Christmas animation! So if time allows I *might* have a bus stop entry but it doesn't look like it at the moment. I could always put something in the deleted/unfinished scenes part of the DVD.
  8. Watch the clock for 10 seconds and see if that' s all you could really get out.
  9. After you finish your animation, record an audio commentary to go with it! You can explain or expand on any relevant detail about how or why or what you did what you did. Make it the same length as your animation and submit it as a separate mono wav, 44.1KHz and I'll try to edit them all together as a DVD track. It's not mandatory but it's a fun extra you might enjoy doing. Start with your name, something like... "I'm John Doe and I..." or "This is John Doe. My animation is about..."
  10. Nice ship. Yeah, bevels always help. It would be cool if someone could make a shader that would make sharp corners look beveled.
  11. only, almost nothing happens! it's a very, very slow thing, you'll see. a very entertaining "almost nothing" hopefully. Shorter is usually better in these pursuits.
  12. Have you watched my videos on Keyframing options? In my signature. I just pick out the few bones I'm going to animate and force a key on those. A-HA! I see what's gone wrong. That is for re-aiming the camera while you are looking thru it. Your mouse direction is leading the camera which makes the view look like it's going in the opposite direction. I never do that. If you just want to navigate around the 3D space use the T to turn and M to move an don't' hold anything other key down. Holding the mouse middle-button down is the same as M
  13. you need to turn the pose "ON" you can find it in the Pose window or under "User Properties" when the model is selected.
  14. http://www.hash.com/forums/index.php?s=&am...st&p=335615
  15. One way... -use Markers to plot where every heel contact is going to be -move the body (the bone that controls the hips and everything above) between the first two markers -pose the front foot (right or left, make a choice) to make the heel contact pose at the front marker -pose the rear foot to make the push off pose at the back marker. Remember the back marker marks where the rear foot's heel came up from, not where its toe is -adjust the body up/down/left/right so that the legs are not too bent or pulled too tight. (-at this point you may decide you need to fine tune the foot poses, then fine tune the body position some more, then the feet again...) -pose the arms and spine and head and whatever, then make sure it's all keyed on this frame advance to the frame of the next heel contact -move the body to between the 2nd and 3rd markers (the legs will look like they are left behind) -bring the rear foot forward and pose it to make the heel contact at the 3rd marker (now it's the front foot) -repose the old front foot (now the rear foot) to make the push off pose -adjust the body again so the legs are right -pose everything else and key it advance to the frame of the next heel contact -move the body to between the 3rd and 4th markers... wash rinse repeat... see the pattern? On another note, are you sure the Lite rig doesn't have a heel raiser? that would simplify posing.
  16. Do you know a free program that does it?
  17. A 24p DVD is one that stores the 24fps movie ( or 23.976, really) without converting it to 30fps. Almost all Hollywood movies on DVD are that way. I have cheap DVD software that can do NTSC 30 and 29.97 DVDs but not 24p DVDs. I ask this because I'm thinking of distributing the finished "Bus Stop" movie as a DVD image that people could download and burn at home and it would have things like chapters for each segment, commentary track, a caption track that identifies each animator, and maybe other extras? Since the movie would be rather short the DVD image would be manageably small. But right now I'm just wondering if anyone has 24p authoring capability.
  18. And the whole stem! Lathing is is one of the most used tools. Part of A:M modeling is seeing something like that tire and saying "ah, a lathed shape. Easy!" To get a circle you can lathe any spline, delete everything but one spline ring, and that spline ring that's left... a circle!
  19. Thank you! You can get a substantially smaller file size with: Render to File Settings>Output>format>Quicktime then expand the format triangle>save options>set and choose a codec that compresses more MPEG4 or Sorenson 3 are safe choices
  20. I believe the first use of Lathe is in Ex 9 "Flower Power". Do that if you haven't already.
  21. A-Ha! I have seen these spurious "position" keys before but don't know the cause. Deleted them and resave under a new name and reload.
  22. even 40 seconds would almost certainly be too long for a project like this. Quick vignettes is more the order of the day. well that's that, then, this brain only knows how to do stories. how have the previous community projects been displayed, is there a chance to have a shortie on the side? as in "this time the assignment also inspired one short film, here." it seems so connected to the big project anyway. oh mtpeak2 was not the one who made the bus! that's trouble. hmm. I've been thinking some more... if it's an entertaining 40" or 1'40"... why not? go for it. That's a lot to get done. Short ideas are more likely to get completed. The lighting Q... I don't know... the technical problem is that almost everything has the lighting baked on it. The sky and hedges are going to look the same no matter what light.
  23. even 40 seconds would almost certainly be too long for a project like this. Quick vignettes is more the order of the day.
  24. Why did they need to be on a different bone?
  25. I haven't watched that vid but here's the simpler way i'd do it. you know how to lathe a circle by lathing out a cone and deleting all but the bottom ring? you get a circle that's flat on the horizontal. Make a circle that way, then rotate the circle 90° so it's vertical then scale it so it's about as wide as the width of the tire tube in the image. Not as big as the whole wheel, just as wide as that rubber tube cross section would be. Next, move it so it's as far from the vertical axis as the inner edge of the tire is from the axle of the wheel in the picture. pick one CP, hit lathe and you get a torus for your tire. rotate and move it into place. Does that help?
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