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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Can you do a render with the VW bus too?
  2. Actually, I built that as a favor to Greg. And I'd like to think it can hold it's own against Stian's finely crafted model. In my opinion, the weakest link in the attached render (from April 2000) is the lighting. I may have to try a new one with AO. Another A:M classic! I wonder if there's a VW Thing around.
  3. You mentioned it was work related... it would be fun to see what this is going into.
  4. that looks super! Wonderful work. I enjoy looking at the wireframes, thanks for posting those.
  5. Cars are a bit challenging in A:M because they present so many nearly but not quite flat surfaces running into each other. Less is more in spline modeling.
  6. I like that Matt. I'm not a boob guy myself.
  7. Putting a walk cycle on a path constraint causes the original time length to be disregarded. A:M will cycle thru as many walk cycles as it needs to cover the distance of the path no matter how long it take to traverse the path. It can be X cycles in 3 seconds or X cycles in 3 minutes , the number of cycles stays the same. The time they take changes. yes
  8. She's crossing too slow because she's taking too long for each step because she's moving on her path too slowly. When i scrub your file to move her across in about 6 seconds she actually starts to look kind of slinky, but taking twice as long makes her look stiff and rigid.
  9. Looks good. If you use the "Glossy" specular plugin shader for the dew drops they will look wetter.
  10. Steffen is on it.
  11. is the walk cycle an action used with a path constraint? Edit the ease property to move her along the path faster. I think if she crossed the screen in about 6 seconds that would maybe be about right.
  12. It's probably pretty rare that someone wants to flip a bump map. I can't think of models in TWO that would flip a bump map. "Bump" is also used for the shading on displacement maps so it's good you discovered this. Hopefully it's an easy fix.
  13. Do you have a sample image of what is needed? If you need a no-shaded full white surface set ambiance color to white and ambiance intensity to 100%
  14. I'm eager to see some animation tests when you have them!
  15. Cuties!
  16. Progressive render gets it right but regular (and file render also) get it wrong. I'll AMReport it. For now, a work-around would be to prepare a flipped version of your image in your paint program and apply that as an image instead of re using the first one. When the bug gets fixed , the fix won't break your model.
  17. possibly you have some stray key out there But the "Chor Range" property for the action allows you set how long it operates, regardless of the length of your chor.
  18. show an example.
  19. 20 days to get your segment done. That's lots of time to do something short and snappy if you haven't started yet.
  20. A reminder to those of you who think you're already done... record that commentary track! It will be fun!
  21. I see one possibly bad CP (more than 4 corners) near the upper corner of the door opening.
  22. I forgot the screen capture
  23. Welcome to the forum! Presuming that you've made your decals so that they are all the same dimensions and would normally align if applied exactly...it's easy to apply them exactly! Apply one decal in the normal manner, then drag any additional images that need to line up with it from the Images folder at the top of the PWS to the Images folder under the decals folder for your model. make sure to set the "Type" for each image in the properties for that image. Occasionally it is necessary to close and reopen a model after a operation like this to get them all recognized. Normally only Color and sometimes Transparency are visible in real-time mode.
  24. You can use a high JPG setting like 85%. that looks pretty much uncompressed for most purposes and won't be too large. I haven't gotten around to downloading anyone's yet, I've been otherwise occupied.
  25. drop box will probably work fine since i don't have to sign up for anything to download. I think the top of the thread mentioned to render it to a JPG series, right?
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