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Everything posted by robcat2075
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At least 8 more days to do magic Bus Stop animation!
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hmmm... You'd have to search on the internet for useful pics or photograph them yourself if you have the object you want to model. try searching on things like "plans", "diagrams", "blueprints" or even "Front and side view" press Page up or Page down to change the real-time subdivision.
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You might call the customer service of your card and see if they are aware of a transaction getting rejected for any reason, or ask why a merchant would getting such a message. Just to make double sure it's not the card or the card company's fault. There may be some obscure reason besides available funds for something not going thru. Or try a different card? I don't think Hash takes PayPal yet.
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I bought my new sub about a month ago... When you say "won't let" you, what sort of error message is it?
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Typically when you put a bone on a wheel or a gear you'd place it along the wheel's axis. The flipping sounds odd, I'm not sure how you are moving it. Always use the Rotate manipulator rings ® when turning bones. If the bone is on the gear's axis the blue ring will turn it properly.
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Welcome to the forum! In general, the more complex your image the longer it will take to render. You'd have to show us more about your scene for more specific advice. I did a lot of A:M work on a machine about like yours but, of course, faster will always be faster. Here's a thread where someone presented something that was taking too long (for him) and I tried to simplify it for faster times: http://www.hash.com/forums/index.php?showt...;hl=render+time
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An all z-buffered solution would involve a no-shadow sunlight to light the whole set and then a combination of a positive and negative kleig light shining on each object to add shadow without adding more light. I forget the exact workflow. But if you're just trying to get a sketch out quick, I'd pass on the shadows for now.
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It's good you translated that. I read it as "Earth Beer Corpse"
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You may use sound if you wish.
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A-ha... The z-buffered Kleig light is shining on such a wide area that its shadow map hasn't the res to do a proper shadow for that scene. One pixel of the shadow map is the size of probably 100 pixels on the render image. The 25% softness is hiding what little shadow is there. Set the "Softness" to 0 and then reduce the cone angle to 10° and you'll start to see something resembling a shadow. For a scene like this where the light needs to stretch to the horizon, I recommend using a "sun" light instead of a Kleig light. Render times might be higher, but the scene will be easier to set up. There are purely z-buffered light solutions for a scene like this but complicated to describe and set up.
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I had one of the buses in the 80's. It was much more basic than Roger's however. They weren't good in a cross wind. i got pulled over once for "weaving" because of that.
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They look great. Off to Woodstock!
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hmmm... can you post a simple version of the PRJ, maybe just the ground and the stop sign, and someone might take a look. Make sure the models are embedded in the PRJ. Welcome back to the forum!
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one has to be the child of the other. I don't remember which, but the TechRef will tell you. Also, the ceiling will probably need to be an enclosed shape. i don't think a flat plane will do. The tech ref will mention that too.
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Is the heirarchy of the Boolean bone to the bone for the ceiling correct? It matters.
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Nice looking stuff! It probably costs nothing to set up an online store (or use some well-trafficked site like Turbosquid) so it won't hurt much to try, but I'd expect actual sales to be microscopic since any prop is a very specific thing and anyone's project is likewise specific so the chances of the two meshing is remote.
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Welcome to the A:M Forum! on the icon for A:M and open up the Properties window In the "Compatibility" tab select "Turn off Desktop Composition" try that. If you're getting a small area only of the window that is updating , try hitting the SPACE bar to force a whole window update. Some graphics cards also work better depending on whether the model window is maximized or not maximized. You might also try Show Workbook On or OFF.
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Should anyone prefer to send me a link by email the emails from via the forum seem to get to me. Go to my profile page and at the bottom is "Send an email"
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Impressive! How long does it take to load that?
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The deadline isn't until the 20th. Right now I'm trying to figure out how to do my own...
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Cutting holes will be most straight forward. Typically modelers will create the holes first and then spline in the surface between them. Alternatively , if the ceiling is a separate model from the rest of the room you could set it to Cast Shadows OFF and lights will behave as if it isn't there.
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Do you have "plugin shaders" ON when you render? The spec highlights still look a bit soft. OR... you could turn off spec highlights entirely and use the environment map for sharp highlights.
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You could select the splines that make the edge of a shape and Extrude them out but that won't look good. It's bad splining and... In real life metal panels are either rolled over at the edge or there is some moulding covering the edge. Do the same with your model. Except for a car with rusted out holes i can't think of anyplace where a bare metal edge would be visible. That eliminates the problem of trying to model a very very thin edge.
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That's looking like a Pixar-quality character.
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There must be a sleep setting on your mac that's adjustable, right?