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Everything posted by robcat2075
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How about "save as"? My "save" is greyed out if I haven't made changes to a model yet. Without seeing you do it I'm not sure why yours is greyed if you have made an edit.
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I'll point out that you don't need to use the library for any operation in A:M A:M will open/save files like any other app using the file menu. you can also on any folder in the Project Workspace (Project, Images, Sounds, Materials,Objects,Chors...) to load or save any item (Project, Images,Sounds, Materials,Objects,Chors...) This opens your universe to any file on your hard drive and not just ones that you've added to a library.
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"Initial Velocity". Make.That.Larger. and better to set it in the original material not in the shortcut to the material in the model.
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If someone else wants to do a different concept, that's great, but you'll need to organize that and manage every aspect. We've already done three forum projects where every scene can be different in every detail. For this one, my goal is to have every segment mesh right with every other segment, and "Bus Stop" with one set will make that work. That's the project I'm interested in organizing and making sure gets completed. Mark, if you've reached your stopping point, zip it all up and send it to me and I'll finish whatever is left. My aim is to kick this off on Aug 1.
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Mark, I think the new sign is a bit too precious. I'd revert to something like what you had, but something primarily a "Bus Stop" sign rather than "No Parking". Are the Hedges just a background rotoscope?
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the off center arrangement looks much better. My nit will be that the green sign pole is too much like the background. How about a cast iron black or gray?
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In the vid i think I talk about how the hips don't start back up on the same exact frame that the heel hits the ground. They continue down for a few frames then start their way back up. Unless your legs are absolutely rigid poles (which they are not) the body will continue down until the front leg can absorb all the weight and begin to force it up again. Richard williams talks about this too in his section on walks. But I think an all-legs character is good for practicing walks. That's all we had at Animation mentor when they started us on walks. thanks, none-the-less!
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I also have two vids on blocking out walks that you may find useful. same place.
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I think they only work in non-perspective views? Try a side view and toggle the \ key to switch.
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I think you need a higher velocity and shorter life for your particles
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The sidewalk looks over-bright in that version. A more branded "Bus Stop" sign without "no parking" woudl be ideal.
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I don't understand the question. Can you show an example of it not working?
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Looks good. Maybe a space shot should have a stronger light from one direction. I'm just old enough to recall the first run of those shows. Filmed in "Supermarionation"! I wasn't old enough to know what was going on except that it looked cool.
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Can you change the sign so "BUS STOP" is on top and most prominent? A close up of that would make a good introductory shot.
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I like the cracks. Can you do some scuffs and chips on the curb? and maybe oils stains on the pavement. extending the sidewalk made things a bit too graphically symmetrical. And now that i think about that, the whole composition is overly symmetrical. How about if the bench and trash can were moved somewhat to the left. There could be a patch to the right of the bench where people stand and the grass has been worn out. Is the bench close enough to the sidewalk so that when someone sits on it their feet aren't in the grass and getting pass thrus? Most of the grass area is decal and not particle grass, right?
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If you HAVE to squetch a ball with surface details, typically you use two bones. one for squetch and then one that is a child of that for rotation. The child inherits whatever scaling the parent has, but the parent doesn't get the rotation that the child gets. But I'd eliminate that problem entirely by using a plain ball without texture.
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1- many times the ball is squashing before it contacts the ground, or leaving the ground in squashed shape. Neither of those can be. 2- Iron rule of classic animation...maintain volume. When a ball is squashed it gets wider to keep its volume. 3- a ball can't squash any faster than it was moving to begin with. What if the ball were really made of tiny pellets in a sack? Would the pellets at the top suddenly start zooming down faster because the pellets at the bottom had just touched the ground? 4- gravity means accelerating on the way down and decelerating on the way up. Without having tracked them frame by frame, it looks like the ball is moving at a constant velocity in many spots. It's complicated!
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And look at that page in TASK Nancy pointed you to on bouncing ball. Not one straight line in the way he moves that ball.
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Have you watched my "Making things stay in place" video? There's a small discussion of the curve editor there. link in my signature.
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Photo of New York converted to Anaglyph 3D
robcat2075 replied to agep's topic in Work In Progress / Sweatbox
Wonderful work! I've seen things like that in "making-of" articles on the Star Wars prequels and this looks just as good. I guess they call it "3D matte painting" Very convincing effect! Was the depth map needed to make the animation? You ought to post that on the 3D Photography Forum where I sometimes post my 3D creations. Member photos>video Windows media player will play it -
Mark, when you're done tweaking it could you zip it up and send it to me? theguy (at) brilliantisland.com and I'll torture test it before I kick off the project "officially".
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I think you're making things too complicated for this exercise, Gene. Follow Robert's advice: Start simple, then work your way up to the complex stuff. I thought I did good Sorry , i didn't even see your bouncing ball clip there. That has several classic missteps in it that almost everyone does. Here's one... the ball bounces up from the ground, moves in a straight line to its peak, then moves in a straight line down again to the ground. A real bouncing ball will never glide in a straight line like that. Watching this I can see the fundamental problem, you're either not using the curve editor or not using it right. That's another reason we start with Bouncing ball, because it's a chance to start using the curve editor (there's no way to really do the exercise without getting into the curve editor) with the fewest other complicating factors. When i get some other A:M things behind me ( I have a freelance job that needs to get going, I need to get the forum project started, I need do edits on TWO, I need to do stuff for SO) I can look at putting some lessons together on this.
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The Stuff file isn't an installer. Whether you can run v14 depends on what CD you have. I don't have a CD that runs V14. My Yeti CD runs v13. The Yeti CD ran some v14 betas but not the release version. I think you need one of the OZ CDs to run v14. I don't have one of those so I don't know which file will work with those.
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ftp://ftp.hash.com/pub/updates/windows/ There really are no "update" files. Every installer is a full working version that doesn't need a previous version installed. If you install a web version, save the master0.lic file to simplify reinstalling it later.
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For your first bouncing ball, just do a vertically bouncing ball, no left to right, no squetch, just a bouncing ball.