Another suggestion on the walk. Give her a prop like a purse or umbrella or something to hold in one hand and then she will be that much less like a symmetrical robot.
A purse that she is holding to her (camera) side would work well.
I like that.
The bottle throw can be made more effective by fixing the arc it travels. The bottle needs to fly off in the same direction it was going when it was released.
On the walk, don't women in high heels mostly stay on the front of their feet and skip the heel? I haven't worn heels in ages so I don't know.
If there isn't a lot of talk, try a story board first.
A:M is getting faster, computers are getting faster, Jenpy's SSAO plugin may be ready soon and remember... Pixar did its first 6 movies with no raytracing, no AO, no SSS.
writing
I'm not sure what that said but when you write a letter of complaint to your ISP, be sure to use periods.
Are you trying to watch those in your browser?
Right-click an download them like any other file instead.
Welcome to the forum!
In the tutorials link in my signature, there is a video about "Keyframing Options" and another one about making things stay in place.
Give those a watch, those should clear up the key framing process for you.
No, it's not a contest. It's our annual everyone-can-play forum project, like the previous "pass the ball" or "Stereoscopic AniJam" projects.
I hope you'll join in!
Yeah, the eyes are just a decal, I was trying to make them appear as another specular highlight. Eyes were a bit of a problem for the concept. I don't think actual eyeballs floating in the water would work. But it's a problem for the ages now...
I seem to recall that we're supposed to simulate springs before rendering now, but back around v10.5 I didnt' have to. None-the-less if you candocument a case of unecpected behavior with particles present make an AMReport of it.
my clouds project has an example of spriticles with opacity animated over time. Look at that.
for animated sprites, try a TGA sequence rather than mov.
Every now and then I get a call out of the blue from someone who wants me to be part of their project. These usually don't go anywhere and this is one of them.
Anyway, this guy wants to make a movie, for money, using A:M! I read the screenplay, it's got problems but the core concept is a cute one.
The main characters are water drops. What will that even look like? I made a quick test for him of what that might be and since there was never an NDA involved... here it is:
1 Yes! The pink looking icon on right. "Patch Group Mode (Shift-P)
2 hmmm... No. Simple work around... go to a side view to select the half you want to work with and (H)ide the rest
3 Yes! Magnet mode. top toolbar.
Welcome to the forum!
Short answer, yes, but maybe not, depending on what you have done previously. The explanation is long to type out.
In my signature there is a link to videos I have made. Watch the ones on "Keyframing" options. The "filters" you have selected have a lot to do with what gets keyframed. What's a "filter"? Watch that video.
If you need Illustrator, you need Illustrator.
I've gotten interesting results sometimes by rendering in A:M to toonlines only and letting a 2D program autotrace that
This auto traces the edges of the lines in ToonBoomStudio
strut01
this one extracted a uniform single line from the toonlines
walktest
But if you really need the full power of Illustrator it's probably better to work in that.
I'm not sure exactly what you are describing. Make sure your rotoscopes are set to unpickable and that their "View" property is correctly set.
Just trying it briefly, I can't get them to disappear.
It could be a graphics card RAM thing. Try rebooting.