sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,150
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by robcat2075

  1. I just tried it for the first time after watching Jason's tut. I'm on Windows 7. It is saving files but not to where I thought i specified. It's saving them to a similarly named location elsewhere on my drive. Try doing a search on your drive for the first part of your file name and see what it finds. I'm not sure if that is working right or not. Windows 7 is a bit confusing on where some standard folders actually reside. On the Mac i have no idea. I would at least report the fact that you are getting two listings for Autosave in a new PRJ and submit a new PRJ that has that in it. For now, delete one of the dual autosave blocks in the Text editor, resave under a new name and load that and see what shows up, and search to see if it is really saving something somewhere.
  2. Just to see... open up your PRJ in a text editor and see if this block, near the top, occurs once or twice... AutoSaveUse=TRUE AutoSaveSaveTime=5 AutoSaveDir=../../Documents/
  3. I just see one in mine. Does a new blank PRJ have two?
  4. Matt Campbell, screenname: "John Bigboote", has a detailed post around here somewhere on hair and collision detection.
  5. Does it not work? Show a case where the result is undesired and then a solution could be seen. But I don't see much reflection in that clip.
  6. Autosave plugin seems to be included in v16. Try looking here for the instructions, maybe: http://www.sgross.com/plugins/index.html
  7. SVN is a means of updating the work of everyone working from a central repository on a server. it's not auto-save. I think one of the sgross.com plugins does auto save? Anyone? I just trained myself to save frequently because I like to give descriptive names to my versions in addition to a number.
  8. Is it true SSS and RealAO don't work together?
  9. I had a case today where FakeAO was making that incorrect result. I deleted it from the camera and the post effects, saved, reloaded, then made it over again and it worked right. You do have Depth Buffer on in the render settings
  10. This is basically what they teach at AnimationMentor so Holmes just saved you a couple thousand . In real life mouth movement is pretty subtle. In animation, things like B K or a hard M at the beginning of works may benefit from punching them a bit harder. To speed up roughing in the keys you can make drag and drop poses for the various mouth shapes. See tut on drag and drop poses in my tuts link. the real hard part of lip synch isn't the lips, it's the body language. i f you get the body language going you can get by with surprising little polish on the mouth. If you really want to read a lot about lip synch, the Jason Osipa book "Stop Staring" covers his approach to animating facial features. The first edition even mentions A:M although he was stuck on v8 at the time.
  11. Make sure the first prong of the FakeAO under the camera is set to "Depth" not "color"
  12. thanks for popping back in to point that out!
  13. I think Johnl3d has done some of that!
  14. Lets keep them 30fps.
  15. I'm trying to come up with a way to reduce the random testing and get more of a standard process to it. If i made a tut that would have to be part of it.
  16. I just tried it in V13t, this works... in the PWS, in the Chor -set the time to the beginning of the part you want to copy -draw a selection box around the keys you want to copy >Copy set the time to where you want to copy to >Paste
  17. Maybe you could send Jason a hard drive and ask him to copy the TWO files, renders, Premiere project etc. on it and mail it back to you. I wouldn't mind seeing another edit of TWO, but I'm sure not going to do it. TWO 2.0
  18. I think you can get your movie into some kind of distribution channel relatively easily, as long as you don't care about making any money on it... If TWO ever pursues distribution again I'd like to see us consider using a revised edit. What's on Youtube and the DVD now have too many needless goofs.
  19. try this... I may not recall this quite right... in the PWS, in the chor... set the time to the beginning of the part you want to copy draw a selection box around the keys you want to copy CTRL-C set the time to where you want to copy to CTRL-V it's something like that or real close.
  20. Dynamic simulation all done with simcloth. I love the way the teeter board bends! SpringBoard.mov If you wonder why i haven't finished up the Bus Stop project it's because silly things like this keep distracting me. (Hopefully some of it will show up in my segment.)
  21. What? You wanted to save the model too? Well, what sort of error happened?
  22. Thanks!
  23. These are great looking characters. We need to find a way to make a movie out of them. Where did I put that $50 million....
  24. a 48KHz wav would be ok. Or a high quality Mp3
×
×
  • Create New...