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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Dynamic simulation all done with simcloth. I love the way the teeter board bends! SpringBoard.mov If you wonder why i haven't finished up the Bus Stop project it's because silly things like this keep distracting me. (Hopefully some of it will show up in my segment.)
  2. What? You wanted to save the model too? Well, what sort of error happened?
  3. Thanks!
  4. These are great looking characters. We need to find a way to make a movie out of them. Where did I put that $50 million....
  5. a 48KHz wav would be ok. Or a high quality Mp3
  6. That looks like v13 "L" What picture is on your CD?
  7. It's a fine looking project! I hope the future holds a way to make it pay off somehow.
  8. the remaining ones without sound are TheSpleen's (above) and Glenn's. Here's a preview size version of Glenn's Glenn_BusSTop.mov Thanks, Matt!
  9. Very impressive!
  10. It's rolling itself up into a new dimension.
  11. If it doesn't say 13.0t you don't have it. get it, install it, and then at least we know we're talking about the same thing. ftp://ftp.hash.com/pub/updates/
  12. Help>About Animation:Master will show you what version you are using. Including the version letter. and what happens when you did my test PRJ?
  13. How big is the original file? How may polygons is it? the last 40% is all up hill. Try starting it before you go to sleep and let it run over night.
  14. What happened at this point?
  15. Far out! I bet you could make a "Transporter" material, that makes someone sparkle and then disappear?
  16. Any hope of getting soundtracks for these? By any interested party?
  17. yay. If you have a multi core machine you could work in a second instance of A:M while the first one is chugging away.
  18. One way to get a whole model with bones groups poses and everything into another model is to save it then >Import it in the second model window. i think Copying and Pasting is mesh and groups only? Probably a random mishap, but if you can exactly repeat the crash that would be a good thing to document and AMreport.
  19. If you just want to see it quickly, the "prop" import is quite fast. And if Prop import doesn't work then it's unlikely the regular import would have worked either.
  20. If anyone is in the difficult position of finding a gift for a child and prefers one that that does not involve grand theftin' of autos or mowing down hookers with a machine gun I bet "Adventures with Boomer" would be a fine choice. Order now!
  21. French has so many words and phrases that can be mistaken for other words and phrases that I imagine most of their day is like an Abbot and Costello routine.
  22. If you on the Objects folder>Inport>Prop you can import a polygonal model as a "Prop" This will be a solid shape not editable in A:M but usable in chors. If you open a new blank model window then >plugins>Import>3D Studio you can load a polygonal model and A:M will try to convert the facet edges to splines. This may be slow. This is editable, however, the chances that the polygonal model was created with the same arrangement of CPs that a good A:M model needs is nearly zero. Polygonal models made of triangles are hopeless cases. In general, most polygonal models are poor candidates for import to A:M.
  23. That's hysterical! Those whiskers could be made of cloth if you want them to be dynamic but don't need to pose them.
  24. I think it's a cute accent.
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