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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Make sure mirror mode is off. But I've had that happen rarely where some CPs seem to get stuck highlighted. Try saving the model and re-opening it.
  2. ... And render ... Not sure I'll make it. It's unlikely I'll have this thing all edited together on the morning of October 21 so you probably have some wiggle room. 16 probably will be faster and if you got two cores and enough ram you can probably run the netrender. Try a few frames and compare with a v15 render to see if anything is going wrong.
  3. a greyscale map here's an extreme demo http://www.hash.com/forums/index.php?showt...6&hl=dragon it works with grayscale materials too. If you look in my "this is only a ..." blog (below) you can see several displacement experiments. There really aren't "upgrade" prices anymore. The premise being that the subscription prices are very inexpensive and even a full CD version is still cheaper than an "upgrade" for other software. That's the pricing scheme now and it is what it is for now.
  4. new in the last few years DarkSim plugin enables use of materials made with the DarkTree editor SimCloth replaced the old v10 cloth Newton Dynamics enables many physical simulations. Ambient Occlusion rendering Sub Surface Scattering for better human skin effects Displacement maps now displace independently of the resolution of the mesh. Many Plugin-shaders included for various specific lighting effects OpenEXR fileformat enables greater precision beyond the usual 8 bits per channel per color OpenEXR renders allow rendering various lighting aspects of a scene to different buffers for later adjustment in post AMComposite allows some basic AfterEffects-style combining of layers and manip of OpenEXRBuffers The Chor now enables some basic NLE style editing of clips already rendered Hair isn't very new but only recently have people learned how much it can do. V16 will have a 64-bit version NetRender is back after having been away for a while and a limited version may be included with the basic V16 I'm sure I've overlooked many things Biggest improvement is stability.
  5. Every cloth situation requires careful testing of parameters. I'd turn the stretch stiffness WAY up and maybe turn the friction down.
  6. Somewhere around here Martin explained why he didn't like "Feature lists" but I can't find it. there is a change log for each version at AM Reports. The dropdown list by "Project" chooses the visible version. http://www.hash.com/reports/changelog_page.php However it doesn't always flag new features as "Feature" and they might be listed as issues under any other heading.
  7. At least 8 more days to do magic Bus Stop animation!
  8. hmmm... You'd have to search on the internet for useful pics or photograph them yourself if you have the object you want to model. try searching on things like "plans", "diagrams", "blueprints" or even "Front and side view" press Page up or Page down to change the real-time subdivision.
  9. You might call the customer service of your card and see if they are aware of a transaction getting rejected for any reason, or ask why a merchant would getting such a message. Just to make double sure it's not the card or the card company's fault. There may be some obscure reason besides available funds for something not going thru. Or try a different card? I don't think Hash takes PayPal yet.
  10. I bought my new sub about a month ago... When you say "won't let" you, what sort of error message is it?
  11. Typically when you put a bone on a wheel or a gear you'd place it along the wheel's axis. The flipping sounds odd, I'm not sure how you are moving it. Always use the Rotate manipulator rings ® when turning bones. If the bone is on the gear's axis the blue ring will turn it properly.
  12. Welcome to the forum! In general, the more complex your image the longer it will take to render. You'd have to show us more about your scene for more specific advice. I did a lot of A:M work on a machine about like yours but, of course, faster will always be faster. Here's a thread where someone presented something that was taking too long (for him) and I tried to simplify it for faster times: http://www.hash.com/forums/index.php?showt...;hl=render+time
  13. An all z-buffered solution would involve a no-shadow sunlight to light the whole set and then a combination of a positive and negative kleig light shining on each object to add shadow without adding more light. I forget the exact workflow. But if you're just trying to get a sketch out quick, I'd pass on the shadows for now.
  14. It's good you translated that. I read it as "Earth Beer Corpse"
  15. A-ha... The z-buffered Kleig light is shining on such a wide area that its shadow map hasn't the res to do a proper shadow for that scene. One pixel of the shadow map is the size of probably 100 pixels on the render image. The 25% softness is hiding what little shadow is there. Set the "Softness" to 0 and then reduce the cone angle to 10° and you'll start to see something resembling a shadow. For a scene like this where the light needs to stretch to the horizon, I recommend using a "sun" light instead of a Kleig light. Render times might be higher, but the scene will be easier to set up. There are purely z-buffered light solutions for a scene like this but complicated to describe and set up.
  16. I had one of the buses in the 80's. It was much more basic than Roger's however. They weren't good in a cross wind. i got pulled over once for "weaving" because of that.
  17. hmmm... can you post a simple version of the PRJ, maybe just the ground and the stop sign, and someone might take a look. Make sure the models are embedded in the PRJ. Welcome back to the forum!
  18. one has to be the child of the other. I don't remember which, but the TechRef will tell you. Also, the ceiling will probably need to be an enclosed shape. i don't think a flat plane will do. The tech ref will mention that too.
  19. Is the heirarchy of the Boolean bone to the bone for the ceiling correct? It matters.
  20. Nice looking stuff! It probably costs nothing to set up an online store (or use some well-trafficked site like Turbosquid) so it won't hurt much to try, but I'd expect actual sales to be microscopic since any prop is a very specific thing and anyone's project is likewise specific so the chances of the two meshing is remote.
  21. Welcome to the A:M Forum! on the icon for A:M and open up the Properties window In the "Compatibility" tab select "Turn off Desktop Composition" try that. If you're getting a small area only of the window that is updating , try hitting the SPACE bar to force a whole window update. Some graphics cards also work better depending on whether the model window is maximized or not maximized. You might also try Show Workbook On or OFF.
  22. Should anyone prefer to send me a link by email the emails from via the forum seem to get to me. Go to my profile page and at the bottom is "Send an email"
  23. Impressive! How long does it take to load that?
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