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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Thanks for this tidbit, Robert. When/where is it accessed, and how is it implemented? You hit play, and move the bone on-screen. Keyframes are created continuously. Of course it's only simple control, you're limited to one plane of translation only or rotation only.
  2. Even though my map appears to be a properly repeating map, when used as a patch image for "bump" something goes wrong.
  3. BTW, for anyone curious, the dancing was all done with A:M's little known "mouse capture" feature. I'm sure it can be. My first attempt with a patch image was unsuccessful however.
  4. Just curious... is it any different if you bake the sprites?
  5. Yes. Only way I know of.
  6. Nice! Care to augment that with some "All the girls in France do the hootchey kootchey dance" type music? No? Noooo??? well, just in case... Now updated with music at the top! That's amazing, I have never heard that whole song before (it has a verse?) nor did I ever know the name!
  7. Thanks! It does a little, but the spline ring is only 4 CPs and that doesn't give it enough flex to flatten completely. I was surprised the first time I tried it too.
  8. Herzlichen Glückwunsch zum Geburtstag! Keep on Codin'!
  9. Hair with an image with alpha (leaf) renders fine though report it then and see if it can be done. I wonder what is the "depth" at a 50% transparent surface? There is no single right answer. I am going to use the depth map to make Depth Of Field on a Thomas and friends animation test I am currently rendering. Reason why I don't use A:M's own DOF, is because of the increased rendertime (on top of the 15hr per frame sequence) and the lack of control in post. With a depth map I can control where to set my focal point in post For now I'd say render the smoke separately and approximate the DOF in post.
  10. I'm stumped on that one. It's probably greatly complicated by the fact that the particles are transparent. What will you be doing with the depth map?
  11. here's the literal URL in the post. Something is missing in the ... http://www.jostkeller.de/dreid/testing/Rhe...dRing151110.zip
  12. Fabulous! The zip URL is missing something, i couldn't get that.
  13. I think having a specific visual reference will help
  14. Have you made rotoscopes to work with?
  15. a cloth simulation. Rope_600.mov Update: Now with 50% more... ACTING! Snake_600.mov Update UPDATE: Now with authentic cartoon Egyptian snake music! DanceRopeDance.mov
  16. like that? CloudSprite3_Brown.zip
  17. that's the truth. I found myself re-doing each stroke about four or five times with a tablet. I got a 18" Cintiq off ebay a couple of years ago and like it quite a bit. I found it had a rather brownish cast to its color by default. Maybe they are trying to be like paper? But I've cranked the blue on my color control panel undo that some. My main complaint is the lag between the pen and the cursor.
  18. The ~ key works here. Press it while you hold the LMB down.
  19. that looks snazzy. I'm not familiar at all with the original piece you mention, but your painting skill ought to serve you well in your models.
  20. Welcome back. You're not forgotten! Yup, throw some mud and grease on that thing. Those used to be quite common out in West Texas but not so much anymore.
  21. When I look at the OBJ in a text editor I don't see any reference to a bitmap filename. Is it there?
  22. Welcome to the forum! I haven't had success with that when I've tried either, but don't know enough about export to polygons to know what to look for. The OBJ exporter has that screen where it talks about renaming textures so it must be aware of them and it seems to be doing something... Hopefully someone OBJ aware will chime in here.
  23. Use a bump map instead of a material, and put your transparency map in its alpha channel. Test the concept out with just a simple painted bump pattern.
  24. Can the deadline be a few weeks later? Jan 5 is only 7 weeks away and there's two holidays during that.
  25. I finally got that review up and it only took me nine months.
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