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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Are these particles?
  2. This is a very disappointing circumstance. When I explained this material to Jason i thought I was helping him get a specific project done, i didn't know he was going to turn around and immediately post it here. I told him that I did NOT want to make a tutorial on it yet because I was hoping to write a comprehensive book on cloth in A:M. I've spent more than a year figuring cloth out and wanted to recover some of that effort by selling a book on it. Posting this here very much damages the potential of that project. I've emailed him twice telling him i didn't want this up here yet, but it's still here, which is very disappointing to me.
  3. Big-time story artist Mark Kennedy tries to put the essentials into a small package. Story, in fifteen minutes For those of you working on or thinking of doing a "short".
  4. I'll get to it.
  5. I agree that it's generally easier to do all your animation in the chor. Making Actions separately adds a layer of complexity to everything.
  6. In the chor, move the model bone so that the start of the second third action has the figure appear to be in the appropriate spot. set the interpolation of the channels for the model bone to Hold so the bone doesn't move until the second third action comes up.
  7. Looks like you've put good thought into it. I'll be eager to watch your progress.
  8. yup, I think there's a future in that "cloth" thing!
  9. Increase the damping, I think. I was looking at some movie dinosaurs last night thinking that all that sliding and sagging skin might be doable with cloth.
  10. Mike Sanderson hasn't been around for a while but he helped quite a bit on TWO and was nice enough to give me a tour of DNA here in Dallas while they were working on "Ant Bully". He showed me a shot he was doing layout on and noted a problem that was crashing their software and their support crew couldn't figure it out. We both agreed it would not be a problem in A:M but, unfortunately for them, they were using Softimage. I don't know where he landed after DNA folded, but Happy Birthday, Mike, where ever you are!
  11. Is... that a green banana in your pocket- or are you just happy to see us...? Seriously tho--- cool test... BOTH objects are cloth, right? Yes, both are cloth. Half the battle was getting it to fall into the pocket
  12. I doubted it, but it is possible to create a cloth pocket and drop something in it. PocketDrop000.mov Further R&D would be needed to get the look right.
  13. TSM2 lives to rig another day! Great test. Can do a Shaded render of that with the bones showing? People would find that interesting.
  14. Whenever you try something like this, start with a simplest possible case like dropping one hard object on one soft one. For cloth hard objects choose Springs for stretch type and bend type and set the stiffness very high, at least a thousand.
  15. there's a spline problem at the corner of the lip.
  16. Celebrity mug shots. Great idea!
  17. Briefly.... Make a few different position keys on an object in the chor Go into the curve editor and move them out a few seconds there should be dotted lines leading to them and away from them select one or all in the curve editor and >Curve>... Interpolation method will set the default behavior for splines between the keys Pre-extrap method sets the behavior of the dotted lines leading into the first key Guess what Post extrap will do? Try all the choices and watch how the lines change. Pre and post extrap help create other than flat line behavior in non keyed areas. Repeating a motion ad infinitum is a common use.
  18. Hey I like that! For some reason it reminds me of those weird British 60's horror movies.
  19. What do i need to do to get this to play? I did press the play button.
  20. That's the "collision tolerance" setting. I believe it's in cm. you can change the default 3 to very low numbers like .1
  21. OK. I guess I'll submit that as an AMReport. thanks for your attempts!
  22. I have it in 64-bit
  23. It seems to have something to do with my project. If I delete everything in those tags i can save the PRJ again.
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