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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Is this flyer something that will possibly be mailed? Does the layout need space for an address label?
  2. I'm still hoping he'll come back and do a tut on how he did "Froggy Boxing" Happy Birthday, Mr. Borruso, where ever you are!
  3. list? This was done directly in the model, its not part of an action or pose. You can also set these properties in a pose, but Poses are saved with characters and only indirectly transferable to another character. However, I believe you can also set these in an Action which can be saved separately and dropped on a different character.
  4. "Euler" is a way of representing rotation with XY and Z Axis ("Quaternion" and "Vector" are others) and the Euler Constraint can limit rotation to the XY or Z axis. However, there's an easier way for your Tank Turret situation: TankTurretManipulatorLimits.mov Note that you must have "Show Advanced Properties" ON in the Tools>Options>Global tab for the Manipulator Options to appear in a bone's properties.
  5. Bones have the "Manipulator Options" you can set to limit the available axis of motion.
  6. thanks. I'll keep a space to mention it. Including NetRender with A:M is pretty big news. Definitely want to plug that.
  7. Jason, I'm taking a stab at writing a flyer. What will the situation with NetRender be when v16 is released? How many cores will the standard license permit at once? Will you be able to deploy the render slaves on computers other than the one A:M is licensed on? What's the plan?
  8. I know this woman! She was the Chyron operator at my old job. She seems to have lost a little weight but that's definitely her. I once tried to explain to her the need for a proper alpha channel on the graphics she was trying to import but she didn't believe me. "Well, I'm going to call my friend at THE CBS AFFILIATE in Phoenix," she said, "he'll know what's wrong. He's a professional graphics artist."
  9. Looks nice! I like the color change! Idea for the titles... give the blur behind the letters a shimmer like underwater caustics.
  10. She's looking good. When you animate her you'll probably find things to change.
  11. beautiful creature! On the walk... the arms would benefit from some slow in/slow out at their extremes. Also arm extremes tend to happen a bit after the feet extremes.
  12. This sounds like a graphics card problem of drawing things in the right place. I've not had that. Your drivers are up to date? PC here. Did previous versions of A:M do this? Is this new? All the time? You can email people thru the forum still i think.
  13. If' you're making a screencam movie, it helps to narrate what you are doing rather than leave it silent. And you'll need to compress it to a reasonable size for uploading.
  14. www.hash.com/reports You'll need to register there again. Be sure to choose the right version when before you start entering info.
  15. Both of these sound undesirable. Does anything happen if you select the empty slot? Can you screen capture that menu when it appears? You should submit that with an AMReport This should be an AMReport too. Do you have anything to screen capture a movie of this?
  16. Render one frame, paint the white and black over it, then use that as the fog image. I'd make the fog color slightly grayish-blue, really, to more closely mimic the bluing of the atmosphere. Ding, ding, ding, ding! Power-User Answer of the Week award goes to Nancy. This will work even if the camera moves.
  17. Is a tank turret really repeating? Everything it aims at will be a different spot, no?
  18. Yes, animate the bone in the chor. That will be dramatically simpler. One of the oversights of TAoA:M is that it doesn't explicitly introduce keyframing in the chor. It demonstrates keyframing in an action which is mostly the same buttons, but it doesn't mention that you can and mostly will animate in the chor for most things.
  19. That's weird. Does it expect you to place the white point manually? time or money... pick one. have you looked at this one?: http://www.dofpro.com/index.htm rendering at double size with all the lights and shadows off just to get the depth map probably wouldn't take too long. If the depth map is never anti-aliased then you could render with just one pass and be no worse off.
  20. The flickering is probably inadequate anti-aliasing as Paul suggested. More passes with multi-pass with Soften ON helps, but thin, high contrast lines are always challenging. If you're not using multi-pass, rendering at double size and scaling down can help too. I recall seeing stuff like that on early CG movies like "Antz". Now studios have the computing power to grind away on these things until the jaggies are gone. I'd let that train just barrel through the scene without stopping. WHAM! For the fog I'd experiment using a fog image that is all black at the interior of the tunnel. This might prevent the tunnel from looking like it's illuminated inside when the train goes through. The image might look something like this: Merry Christmas!
  21. Yes. Or sometimes only the tip and base of a bone will be visible.
  22. just to check... -you have the mac version of the plugin and not the PC version. -The Folders panel in the Options tab has a path to the folder you put it in. This sometimes doesn't happen automatically if you have multiple versions installed.
  23. I like what they did. It's more interesting than pausing to watch him put his robe on. Someone was thinking on that one.
  24. I just watched that shot and they're cheating a bit, you can only see his feet while he's getting the first sleeve on and the second sleeve is seen from the back in big flurry of action. It looks good but you never see an arm go into the sleeve, just coming out.
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