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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Great looking shot! Welcome back to the forum! The camera move gives it a great sense of scale.
  2. You have v17? shhh.. it's a secret!
  3. smashing dents! I suppose you could also scratch the paint where the dent is too.
  4. I'm on 64-bit v16b. Happens in v17 and v15
  5. I think we've found a small bug in model bone handling... ModelBoneInvisible.mov
  6. It shouldn't be a problem but I find often have to force a save on a model before a chor will know about the last constraint I added.
  7. wow! 2:44 That's gotta be the record now. Yes, A:M's renderer is "single" thread although Windows seems to not use the same core continuously. A:M multi-threads internal non-rendering things like "finding patches" and simulating particles. Enable OpenMP in your options for that. Welcome back to A:M bobbesch!
  8. I don't think there's any benefit to old cloth. Certainly no benefit for a new user. We should make sure people are using Simcloth and staying with it. The TAoA:M I have with the Sorceress on it uses SimCloth.
  9. Lovely! Fenders were the thing that baffled me when i tried modeling a car years ago. Good to see you back!
  10. Good example , Rodger!
  11. First, I presume the constraint is in a Pose. Is the Pose ON in the new chor? Second, try saving and reloading
  12. You're saying there's no "Curve" listing in the menu like there is in my video? What's the mac equivalent of right clicking supposed to be? Do that. And show me the menu you get when you do that.
  13. try this... SettingPostExtrap.mov
  14. If you turn on "Show more than drivers" on the object in the chor you can use the "Frame" property for the decal to make the value loop and repeat. Key it at 0 at frame 0 and at 23 at frame 23 then select both key frames and choose Post-Extrapolation>repeat
  15. I forgot the circle thing
  16. try this eh... dont' bother with those other 3D things... twice the buttons for half the result.
  17. Th set looks great but I don't think we need the extra shadow. It's not motivated by anything the viewer will identify in the scene. On my ostensibly gamma appropriate monitor the areas I've circled are so dark that you couldn't stage any action there. The "night version" is also very very very dark. Too dark to put anything in. A strong moonlight would help a lot. Has someone worked out a plan for bridging the lighting differences between people's shots?
  18. to amplify... in general, video clips that have been converted into numbered image sequences ( JPGs ro TGAs) work best in A:M. Many video editing apps or Quicktime Pro can convert video files to image sequences.
  19. What does this look like now?
  20. We'll make mental note to get started earlier on the 2012 project. We have a backlog of good ideas now so ti shouldn't take so long to get going..
  21. My thoughts.... It's not cheating. Art is what shows on the screen, how you got it there doesn't matter to the viewer. It's great for the types of things you listed especially if they need bevels. Drawbacks... the splining isn't as thoughtful as person would do. If you need to squash and stretch and bend an object as you might with a character you may need to rethink what it has done or build the object manually.
  22. May all your vertexes be CPs!
  23. I guess i put it here to so it could be a "latest news" item at the top of the forum page. But perhaps our moderator could move it now. No, not yet, I should do that.
  24. make sure your v16 test is v16b
  25. I think this may be obsolete information or referring to something else. The current multipass "soften " is an ON/OFF setting with no value and does show up in the render without a post effect being used.
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