Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    27,754
  • Joined

  • Last visited

  • Days Won

    341

Everything posted by robcat2075

  1. The head looks more dog-like and the body looks more-cow like... but i like it. You could probably run the two hooks on the side through the patch as regular splines
  2. I'm still traveling, but i willcertainly take a look when I get back home.
  3. Press PageUp a few times. Page Down will do the opposite.
  4. The most famous name ever to grace the forum! Happy B_D!
  5. I was hoping to get 10 people to help update the TechRef but no takers yet. There is a thread here somewhere describing the fluid feature when it was introduced.
  6. I have the DVD. Amusing movie!
  7. Note that "Bounding box" is broken in v16, but fixed in v17. It should draw a box for each bone of a model. Th correct behavior for Curved, Vector and Bounding box is like this: As Rodney noted, Bounding box is very fast to draw. I find it useful for previewing character motion at full frame rates.
  8. To me, that still looks like his hips are moving in straight lines. The last pose looks promising. I'd clear his hand from touching his head and move his other hand out too.
  9. Here's something I find useful in side to side movements... always move the hips in an arc, and it's almost always an arc that dips in the middle. It might be slight but it helps avoid a floating drifting look. Think of a marble falling down a bowl and rolling back up the other side. Slow in and out, faster in the middle. Also... typically these side-to-side movements are shifting the weight form one leg to another. The side of the hips that is NOT over the supporting leg tends to drop a bit. This is difficult to get right. I'd like to have a "side step" tutorial in NewTAoA:M to cover these things. I realize this is only blocking but i'd build these things into the first blocking poses since hip tweaks tend to affect the legs quite a bit.
  10. Not that I know of. There really is no 1:1 in the timeline since the axis units are different. No problem. I'll probably be en vacances by then, so I may not get to looking at it until next week.
  11. On the chest, I'd recommend constructing it like a real chest, with separate boards for the bottom and sides. After you make one, with bevels, you could copy and paste it. Gold coins... you wouldn't' have to fill the entire chest. Put in a false bottom that is almost at the top and then Newton-drop enough cons to cover that.
  12. It does still look odd. What you might do... dig up some reference of cartoon dragons, nice ones not evil ones, and see how the artist dealt the problem. there might even be model sheets out there you could study. Cartoon dinosaurs might be useful here too.
  13. For the Bouncing ball with squetch exercises, I'd also suggest something on the scale of a soccer ball being dropped from about head height (~6 feet). Then the ball is big enough for us to think about squetch on a nuanced level.
  14. If I'm making something with a lot of rings like a finger or a leg I like to start with a lathed shape. A:M will automatically set the bias magnitude for smooth circles with any number of CPs.
  15. Hi David, Here are some notes... BouncingWithParabolas.mov
  16. I was really thinking the claws should be only on the feet and leave the hands with more conventional fingers or find some way to suggest claws on a conventional finger shape.. Also, hand fingers shouldn't be all the same length or it makes teh hand look very board-like. Try making the middle longest and the pinkie smallest
  17. I think a cuticle flap around the claw would help, and make the claw pretty stubby so it doesn't look dangerous. On the chest, why not just model another slab to put on the side?
  18. It sounds like you got lots to get started on. Today's interface is almost identical to V12 so anything you do in V12 will transfer well when you upgrade. I will note that any A:M files made in v13 or later won't load in V12 but you'll know those when you run into them.
  19. I think that may have run a few early betas of V13 but I don't think it ran the release versions. But you can get the final V12 from the Hash ftp site. What is on the CD is probably not the final version of V12 What do i download???? I don't have that particular CD so I can't test them. Try a few. If it doesn't say it's installing V12 you can stop it there and go on to the next one.
  20. Glad to hear you're still on it. Eager to see the bouncing balls too.
  21. I think that may have run a few early betas of V13 but I don't think it ran the release versions. But you can get the final V12 from the Hash ftp site. What is on the CD is probably not the final version of V12
×
×
  • Create New...