I believe the halo problem may be the difference between interpreting the alpha channel as "Straight" or "Premultiplied"
A:M alpha channels are "premultiplied"
After Effects has an import option for that.
In Photoshop, there's a menu option to "Remove Black Matte"
I'm trying a longer slower render.
An hour per frame!
That's why i wanted to bake the particles so i could use Netrender, but i couldn't get them to bake.
First , if there's a W channel in that, you haven't converted the rotation property to "Euler"
Someone else mentioned that in your other thread about rotation.
on "Rotation">"Convert to">Euler
Four years is a long time. Your mac sounds like it has a hardware advantage.
Get the current Mac installer and it ought to install something that calls itself 16.0b
http://www.hash.com/forums/index.php?showtopic=40637
I'll add that if you turn the property ON while you are in the model window and resave the model, the Pose will be on by default when you use the character.
Create a new ON/OFF Pose and do the constraint in the pose. Then it will be saved with the character. Just remember to turn the pose ON when you use the character
Look at the channel for that rotation value and make sure it's a straight line from beginning to end.
Select the keyframes and press 8 to make them "linear"
Another thing I notice with these Action Object Blinds is that they will be visible in director mode but if i go to skeletal mode (to see the control to raise or lower them) they are only visible in wireframe and not in shaded mode.
You just want to change the size of the model bone as it appears in relation to the rest of the model and you're not trying to scale the entire model to some other size?
"Length" is what you want to change.
It's under "Bone Position" in the model's properties.
I think his outline looks too rigid. I'm thinking some shaggier hair that wasn't so perfectly combed would help break that up and make him look furrier.