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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. He's lookin' solid!
  2. There's also an "export only triangles" option in there so maybe that's a way to solve the five-pointer problem, if it is a problem.
  3. Good news.... A:M already can export OBJ sequences. in the Chor window>Plugins>Export>OBJ and make yer choices...
  4. Sounds like something to AMReport. Have all the V16s done this or just the current v16b ? Include a "Good" result and a "bad" result
  5. Well, I see that OBJ export is ostensibly available by in the chor window. Let us know...
  6. Creepy critter!
  7. Do you have interns?* Teach one to export the Chor as an MDL, advance one frame and do it again. Then teach him to import the MDLs and export them as OBJ and to do it again. Test this out yourself on a short stretch to see if it works as you imagine. *(note: use of interns in this manner is not actually legal. Perhaps you have "production assistants")
  8. How many frames do you need to do?
  9. Yup, better. I'd be tempted to experiment with having more splines along the length of the planks so i could make the edges slightly wavier... not so perfectly rectangular.
  10. Looks cool! Lilypad feet?
  11. Happy New Year! I'm curious of the story. Did he find it while he was cleaning up? There's probably a lot of ways to convey the idea of him bouncing to the beat more, but it's something I've found very hard to do when I've tried to do it. There's a lot of little overlaps to make it work. Since it's "animation" you might give him a really big harmonica to make it more obvious. Hard to see the one he has.
  12. Happy Birthday to the calmest forum moderator on the internet!
  13. I suppose you could do it in an action. Perhaps Poses are more commonly used because they get saved with the character, Actions aren't.
  14. Why a pose? Image maps are essentially flat things and 3D objects are not. If we can temporarily flatten out the surface of a 3D object so the image can face all the patches evenly, the image will appear less distorted. Generally, this flattening is something you do manually in a pose by moving CPs. However, for uniformly round objects like your hammer head, cylindrical application is easier and more precise. You image needs to be painted so that the left and right edges can meet without an obvious seam.
  15. Happy New Year! And may all your patches face outward!
  16. When you do the Benchmark on v16 or 17 be sure to use the associated .pre file to make sure you are using all the same render settings.
  17. Welcome back to A:M! I also recommend you jump forward to V16. If you haven't been around for a while I also suggest you do the exercises in "The Art of Animation:Master" (TAoA:M) to reacquaint yourself with the interface and workflow. And we're also aiming to revise that whole set of tuts; you can get the rough draft of the first chapter here, which I recommend you do first.
  18. If you put 64 bit windows on it it would be able to use all 8GB
  19. WOW!
  20. One way woudl be to stretch out the key frames at the intended time . You woudl need to do that accurately for every object in your chor. Another way would be to set the FPS to a much higher rate and render that for just the time interval you need the slow down. edit that section into your normal fps footage.
  21. Having a birthday just a few days after Christmas is probably a drag. But happy birthday, none-the-less.
  22. Possibly this person had a similar problem: http://www.hash.com/forums/index.php?s=&am...st&p=353787 Try running the installer for the 32-bit version of A:M (you can have both installed and it will install to the 32-bit programs folder on your PC) and then running the "Master.exe" file. See if that gets through the activation code thing OK. If it does, then copy the master0.lic file from the 32-bit version to the 64-bit version. Let us know what happens!
  23. I like the look. The thin arms and legs will be easier to rig. He looks a bit top heavy but that's been true of cartoon characters for a long time.
  24. Were getting closer! There's a "Master_64.exe" that is the actual program after it's installed. Is that what you are trying to start?
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