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Everything posted by robcat2075
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3rd party material combiners
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
My 32 and 64 bit version are in separate folders. 32 is in Program Files (x86)/Hash Inc and 64 is in Program Files/Hash Inc folder Although my plugin still didn't work. Just top be proper I'd uninstall both (of course you'll save your master0.lic file before you do this) and run both installers again and pay attention to where the default installation address is going. Note that if you manually navigate to a desired directory the installer may append an unnecessary folder level to the address. I'm not sure why. Double check it before you go on. -
Tell you what... How about if i make a first draft of "the rules" and if we can use them or or agree on something like them I'll handle figuring out the transitions?
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3rd party material combiners
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
You can render Normal Maps directly in A:M now with the Normal Map Buffer. Here a simple demo. -I modeled some stuff i wanted to convert to normal map -put it on flat plane -pointed an orthogonal camera at it (top window) -rendered with "Surface Normals" and "Save Buffers" ON -resulting normal buffer render shown in lower window. NormalMapMakerDemo.prj -
3rd party material combiners
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
I found the plugin. I also get a "can't load" message in v16b What does this do? Do you use it to create a normal map version of 3D objects that you then put on a flat plane? -
3rd party material combiners
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
Not sure. Is that on the forum somewhere, so i could try it? -
Robcat... um.. no. Wish there was a pop up message at installation that said copy this license file to your external backup. Will remember this, though. Go to the image of your old drive that I recommended you make several posts ago... ...and you will find your master0.lic file in the folder where A:M was installed. Or go to your old hard drive that the SSD replaced. What? You reformatted your old hard drive? I'm pretty sure no one recommended that.
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Did you copy your master0.lic file?
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Robcat, I might be missing something but... I just cracked open your project, and while I find your set of 23 images, but I see no change between them. The project only has a begin and end keyfram for shaggy. Was there to be more, or were you just trying to set length and scene? That is intentional. I did that to test the process. A finished segment would have Shaggy performing something in the middle but the beginning and end might be very similar to what is there now and the beginning and end are what you will need to engineer transitions to and from. What I did is within "the rules" as we have them now. If something like that absolutely cannot be transitioned to/from then we will want to think about the rules more before this project is launched for real. But I think a transition can be engineered for something like that.
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based on thejobe's picture it looks like the rear needs to be beefed up. I'll be interested to see what you get when you put hair on that.
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Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
No, I've got one nice exhibit that I'm pretty sure I linked to here some time ago. Go to http://www.mooneyart.com/interactive/interactive.html, the one on the left is mostly done in AM. it illustrates the entire injection molding process for this particular industrial insulator. it was well-received and actually fun to do. Hey, that looks snazzy! -
Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
Hey Gerry, If you ever get to use A:M on the legal stuff I'd love to see it. I suppose it's all super secret though... -
Threw this together for fun...
robcat2075 replied to MMZ_TimeLord's topic in Work In Progress / Sweatbox
I used to think I was a sci-fi buff because i liked "2001" when I was 8 but later I met actual sci-fi buffs and realized i wasn't even close to being a sci-fi buff. -
Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
OK, I'll re-introduce myself... I got started with 3D but not with a Hash program. I recall reading about Hash's "Animation:Apprentice" around that time but didn't bite. In 1995 I got a job in a corporate media department that was all Mac and saw an ad for this program called "Animation:Master" that was optimized for character animation. That sounded cool so I convinced them to buy it. That was V3. It had oddities in the workflow. For example, to rig your model you had to save out each piece of the mesh separately and re-import it to give it a bone. I didn't get too far with that. V5 was dramatically better, not too far from the workflow we know today. You can see examples of A:M work done for that job with v4-v8 in the 90's I drifted away from A:M as the job needed more Flash and almost no 3D. Years later, about 2003, I saw a book about CG character animation called "Stop Staring" and after a few pages thought "Hey, I bet A:M could do this" I loaded my old V8 and quickly found I remembered nothing of how it worked. Wanting to be current I upgraded to v10.5 and started relearning it. I've never actually read that "Stop Staring" book but somehow it was what got me back to A:M and I've been having fun and drama with A:M ever since. I used A:M for my assignments at animation school; later I did about 2 and a half minutes of animation for TWO and a little bit for SO and have been part of a few other A:M-based projects. Today, I try to be Mr. Answer on the forum and hope people find that helpful. -
How about "Checkout"?
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Mine is uploaded in a zip, now, btw.
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It looks like a cross wind would be bad for that car, but i shall look forward to see it materialize.
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If you don't have QuickTime Pro already, try loading the AVI into the regular QuickTime Player just to see if it can play it. If it can't then it's in some weird codec and Quicktime Pro won't be able to read it either. But QuickTime Pro is generally the usual suspect for converting video to image sequences.
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I would think it's entirely possible to reuse a window if needed. There are also many possibilities in the open spaces in front and on top of the buildings.
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making another run with the Soothing Munitions video
robcat2075 replied to TheSpleen's topic in Ain't No Way
yup, I voted -
OK, I've got my test chor keyframed. Now what? Who do i give it to and what do i give them? Use what you can see. Don't use what you can't see. It's like in the movie, it's not about what Jimmy Stewart never sees because it's out of his view, it's about what he can see from his vantage point.
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First... do you need to keep sound with it or do you just need the video?
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I think a "Matte Object" woudl fulfill the function that Elm is looking for. A:M doesn't have matte Objects yet but perhaps if we specified it well in an AMReport Steffen could add it. Let me guess what you are doing... you have a 3D model that you want to put in real footage and it has reflective surfaces that need to reflect that real environment, which of course it can't because it isn't really there so you simulate that by putting a dome around it with a map of the real environment on it, but with the dome there in the background the object isn't cut out with an alpha channel anymore. Is that what you are trying to do?
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All good goals!
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Can someone send me the location to download the set? The camera is the observer. He's stuck in his room and he can't move.
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I don't think there's an alpha channel for sound. Or is there? Sound card claims may have even more marketing wizardry at work than graphics card claims. I see Audacity offers 16-bit integer, 24-bit integer and 32-bit Float as options.