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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. that looks snazzy!
  2. Is it slow even if you've just stepped forward one frame? If you Bake them you should be able to scrub both ways quickly.
  3. I like that. That's flashy. I like that the material keeps moving during the hold.
  4. Fred Flintstone never went out to pick up "Apatosaurus Burgers" and I figure since he was there... he oughta know.
  5. Good-looking wings!
  6. Yup. Texturing is my weakest area. I should work on that.
  7. This is straight off the A:M screen, no further compositing done. I'm impressed. Here's the set up, just the dinosaur and shadow catcher and rotoscopes on the camera, and then 4 hours fiddling with settings.
  8. You can see the more correct effect in the bottom example of "indoor AO" in this post
  9. I don't get it. Box of splines crawling along the walls of the room?! I drew a spline path just inside the walls. it made a zig-zaggy path across all six sides to simulate bounce light from the walls
  10. I think I'll need to study dinosaur leg anatomy a bit more to get this right.
  11. I seem to recall having a stegosaurus kit at one time.
  12. Looking better! How are you attaching the cape? Whoops! I meant to write "less heavy" (For "air drag" to be noticeable he'll eventually need to move through global space rather than walk in place.)
  13. Happy Birthday, Paul Forwood, with no "e" in your name! I know you've had some health problems in the past, I hope you are doing well today. Paul's got a thread with many interesting A:M projects and experiments on display. Certainly worth a browse for anyone who wants to see cool stuff.
  14. Welcome back to A:M! (That Xbox stuff was never going to catch on anyway... )
  15. Color bleeding? You'd have to fake it with carefully placed lights. See this thread the red and blue walls have colored "area" spline lights on them that I animate to brighten as the flying light approaches to simulate colored bounce light. hmmm... maybe... scattered light is rather different from reflected light however. But you might try it.
  16. that's much improved. The springiness can be reduced by raising "stretch stiffness". Try 1000. You can make cloth less active while it's resting by raising "damping". You can raise the air drag to make the cloth heavy looking. edit: I meant "less heavy"
  17. Here's a FakeAO render that approximates the occlusion present in the radiosity render. If one were to brighten the entry area in back it would begin to look much like the radiosity render.
  18. Should the arm start so far into the body? It may be difficult to drop the arm down from there. And should the leg start so high? Try it, see what you get, revise, I guess.
  19. As I look at it, it still doesn't seem like he's moving himself, it's more like he's being jolted by an unseen force. He needs to anticipate into big motions to show that he's applying force himself. Notice that the feet are being pulled off the ground as he sways. They should start planted. Remember that drawing I posted about side-to side? The most likely motion for hips in this situation is to peak at the sides and have the low point in the middle of the travel. But this is a very complicated gesture to do. I agree with 3DArtz, try some other tests of similar brevity and you will learn more from the different situations than trying to polish this one right now.
  20. Fun Fact: the Minnesota Science Museum has the largest mounted Triceratops in the world, one of only four such specimens. I saw it many times growing up and it is indeed large, bigger than a rhinoceros, approaching elephant size. Oddest detail... a plaque commemorating a visit by German composer Richard Wagner's granddaughter in the 1960's to dedicate it. "Endlich ein Ring für Fafner" it says. Science Museum of Minnesota by jbenson2, on Flickr That's quite a beak those things had. I wonder what they were eating that needed that? The front leg is articulated a lot lower on the body than i would have guessed but the rear leg goes almost to the top. I wonder how anyone knew how to put a Triceratops together the first time they found one?
  21. Just for fun, here's the last one with Photon Bazooka© action:: CordE.mp4
  22. Yes. However, to make keyframing the camera easier, I first animated it to move over a several second span, then squeezed the keyframes down to a fraction of a second. Tip: when ever you squeeze or stretch keyframes, go into the curve editor, select them all at once, then use the cursor keys to nudge them up once and back down. Sometimes the spline magnitude thru the CPs doesn't immediately scale with the squeeze and this will remind it to do so.
  23. At least the simulation finishes, that's promising already. It looks stiff and my first guess is that the mesh isn't dense enough. Can you show a wire frame of it?
  24. Frilly frill update with extra dry skin material... I remember there was a book series, "Learn ______ in 24 hours!" but it meant one hour a night for a month.
  25. They're new to me! I never knew Sonic.
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