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Everything posted by robcat2075
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"We are all made of stars..."
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Funny Throne!
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"Cheese, Grommit!" CheeseSlice.mov mp4 version: CheeseSlice.mp4 If you haven't been looking at the "Planetary Clouds" thread there are many interesting doo-dads there.
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Photoshop does video now? ( I recall it had an old format called "filmstrip"...?)
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I threw Serg's PRJ on the NetRender barbie... SergBlue.mov Looks like blue corpuscles!
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I will say that the lighting on these layered things is very finicky. A lot depends on what angle you see the object at.
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it's 80 layers. It looks very similar to the wire frame here: http://www.hash.com/forums/index.php?s=&am...st&p=367817
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If you filled in the holes and took away the cheese you'd have the roundish, cloud shapes I was trying to get. The flat planes are triangular shaped at least, but, yes, the holes are the result of the material.
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I was trying to make puffy clouds but the negative space and the positive space got mixed up. Mmmm.... cheese!
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You might try upping the octaves on that for more detail.
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The program features are the same. The $79 version (Subscription) will run for one year on your computer and you can run any new update or version (even betas) that comes out during that year. It is locked to the computer you install it on. After one year... subscribe again for $79! Like the subscription, the $299 version is locked to the computer you install it on. Like the subscription, it lets you run anything that comes out in the year after you activate. Unlike the subscription, it doesn't expire after one year, you can continue to run whatever versions you got during the year. It won't run versions that come out after that year. This version is probably intended for people who need to know they will be able to run the A:M version they've been working with even if Hash were to disappear from the Earth and not able to offer a new subscription. I believe you also get printed manuals (instead of PDFs) and a hard copy of the Extras DVD. Anyone know if I'm correct on that?
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For $79 you can't go wrong!
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I've added it to the post with the movie.
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Here's a test with "cellular" turbulence. I think this has good possibilities for more-separated, cumulus-style clouds: ThinTurn.mov
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Dangerous lookin' crowd!
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You could... we've certainly made do with such things over the years, but this method creates actual 3D forms within the cube. When you move a camera around a flat plane it becomes obvious that it's a flat plane but this appears as real shapes from any angle (unless you view the planes on edge).
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Welcome to A:M! OF course we recommend it! I will say that new users vary in their ability to master any program. The goal of Animation:Master is make the 3D production pipeline as accessible as possible for the artist who wants to create original things. To judge for yourself if it's something you might be able to do you could watch some of the new user training videos. I have made a video tutorial for people who are starting from zero to introduce them to A:M you can download here: http://www.hash.com/forums/index.php?s=&am...st&p=358113 Hash Inc., has posted screen capture videos of all most all the tutorials in the new user manual: http://www.hash.com/index.php?pcode=video_tutorials In particular, #4 "It's a Pitch" shows some basic animation process and #10 "FW-190 Fighter" demonstrates modeling a simple airplane. Those are simple projects. Of course, A:M is capable for very complex projects also. You might spend an evening watching those three videos and ask yourself "Could I do that too?" There are many things about CG animation that are complicated and involved even in A:M but I don't think any program that's full-featured like A:M has succeeded in making it easier than A:M does. If you have more questions...ask!
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To use the compensate mode correctly... -select the bone you want constrained - to select a constraint type -make sure the compensate mode button is depressed (should turn it self on by default) -then select the target bone with the eyedropper cursor Is that what you are doing?
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Here's a the sine turbulence combiner inside a gradient combiner to fade it out at the top, all on a stack of 40 flat plates Amazing Box o' Clouds (by Whammo!) CubeRedBallTwo.mov mp4 version: CubeRedBallTwo.mp4 (click to enlarge) Cube_o_Clouds_05_With_Ball.prj I dimly recall trying something like this back in the 90's but gave it up when it was taking an hour per frame. Now it takes 55 seconds and NetRender can do four at once! Possibly with a different turbulence combiner more daylight between the clouds could be had?
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hmmm... Do you still have a light list in there? You shouldn't need one anymore.
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How about making it a displacement map?
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I second all of that.
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If you adjusted the turbulence material so that it never peaked at full white you might avoid the flatness.
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that is a very promising 3D result you have there. Change the Klieg light from Z-buffered to Raytraced