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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I know nothing of installing Squetch, however.... if you have a situation you can repeat that crashes A:M, (and does it in v17) that would be a good thing to bundle up and submit to AMReports www.hash.com/reports You'll need to get an account name and password from Jason but he'll set you up. Crashes get fixed quickly. Back to Squetch.... of course you saved your work in versions as you went along so it would be easy to step back and find where the departure between written process and your result first started.
  2. I'm sure it would look better. I looked in that Blender thread but I only saw a couple of images. There are great painted dinosaurs all over the web, but i need to learn to paint like that. Like... where's the right place to put wrinkles and where to put small scales where to put large ones and what are plausible color patterns...
  3. Thanks, everyone! You know what bugs me? Why wasn't I doing this 12 years ago? I had A:M, it pretty much had everything you need to do this already... but I barely scratched it. Why didn't I see the possibilities and pursue this newfangled 3D thing better?
  4. These are just temporary colors from a combiner material: If you have Firefox or Chrome you can see a turnable WebGL version: http://p3d.in/7uj2I/
  5. Those hair feathers are working well!
  6. Now with itsy-bitsy, teensy-weensy, armsy-warmsies and drooling tongue action...
  7. great looking vehicles!
  8. (We now return to being happy with A:M)
  9. Yup, I gotta learn how to paint dinosaur skin
  10. Experimenting with larger nostrils
  11. We've got a lot of Mac users around and I've never seen anyone get HXT files installed as "folders" before. Something is dramatically unique in this situation. What version do you get when you install? Look at Help>About Animation:Master
  12. If you do uninstall and reinstall... save your master0.lic file somewhere safe before you do! Then you just need to copy it back to get going again.
  13. that is strange looking. The flickering hair makes it look like one of those time-lapse plant shots.
  14. I threw some neck and tail bones in to test him a bit.
  15. Getting that "plucked chicken" look...
  16. And now a shapely leg...
  17. Looks beautiful!
  18. Starting the body...
  19. thanks! This is pursuing my theory of "Contour Modeling" where I try to put splines only on the peaks and valleys of the shape and let the A:M patches fill the inbetween.
  20. If the OBJ was imported as a "Prop" I suspect the reason is that you can not resave a Prop from A:M to preserve such edits, so having the settings appear in the Chor, which can be saved, allows some saving.
  21. update with proportion changes, deeper eye sockets, larger nostrils. Everyone puts tiny nostrils on these things but the hole in the skull for them is rather large. Still looks like Gorn to me, however.
  22. make sure it's saving as MDL and not txt
  23. VERY quick Boolean Cutter explanation... http://www.hash.com/forums/index.php?s=&am...st&p=367702
  24. I've always thought of it as more blunt too, like the Disney version... But the current "style" seems to be trending towards a very beak-like appearance. But here's a very scholarly image I just found that is quite round at the snout... I should study this more, and will.
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