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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. What would yo do with these UVs? You mean a UV map?
  2. Happy birthdays aplenty!
  3. Kamikze, you can find that if you do Help>About A:M
  4. Welcome back!
  5. Is it because the bone is not at the center?
  6. FakeAO has trouble in v17 generally, just incase you are in v17.
  7. Overlapping motion mistake on the Indian Headress. It jerks backwards even though Peter Pan has barely begun to move forward. That's what they get for making a movie we want to study.
  8. Have you retested with 17a to make sure? Save and use a Preset from the render panel to make sure you render exactly the same.
  9. There should be a way to make that work.
  10. I had slightly better luck when I turned the normals of the trough to face in, but it still didn't stay on top of the trough all the way down.
  11. Do you mean "Not working right"? I just tried it in v16 and it doesn't work there. Could there be something wrong with the Project?
  12. No and no. All the Steffen Gross plugins (most of the current included ones) can be found explained at sgross.com
  13. I don't suppose it incorporates the bump map texture into its export? It would make life much easier... the polygon exporters now have an "Apply displacement map to geometry" option.
  14. Hey, I bet if you copied that map and turned it to grayscale, invert it so the light is dark, and added it as a displacement map you might get some cool crackly appearance.
  15. Faster, faster, faster! Stabler, stabler, stabler!
  16. The Minnesota equivalent of Krusty the Klown wishes you a Happy Birthday!
  17. I'm not sure if here's a formula. Big enough that one pixel on the decal will not be larger than one pixel on the screen. In my punch Puppet example I'm putting a cylindrical map around it rather than pre-flattening the model. I think that's easier. But I do that in a pose where i can squish some CPs around first to expose things like the inside of the lips and the back of the ears and make them all face "out" so that the Cylindrical projection is not landing on any overlapping geometry. It's not obvious in my screencap pics but it's visible. I have a brief video that talks about the cylindrical mapping part http://www.hash.com/forums/index.php?s=&am...st&p=356734
  18. Modeler of the Wookie in the "It's Getting Hairy" tutorial, i believe. Happy Birthday!
  19. If you ever do have such trouble with displacement, a work-around is to render at 3X the res and resize that down.
  20. Yay! You'll clean up with that one!
  21. The advantage of my workflow for you is that 3Dpaint is only needed briefly at the beginning. After that, 2D paint you probably have on any computer.
  22. Technically, the mo-cap BVH format would be a way to bring bone motion back into A:M Some people have used the MDD point cloud format to move animation between A:M and elsewhere but I have no idea how that works. The part I bolded sounds like a needless complication, unless you totally LOVE the other 3D paint program you are going to. What i like to do is wrap my model with a blank image map, then take the model to 3DPaint to sketch in the major landmarks. Then I take the bit map with those major placement clues to a 2D paint program to do the careful detail work. My model stays A:M, no conversion hassle. I did my Al Capone head that way.
  23. While trying to come up with good tutorial examples...A cork material. Two really... one to make the color and another to depress the black spots like the little divots in cork. Material06b_Flaskand_Cork.prj
  24. animator suggestion.... have him lean slightly in the direction of the hand he is resting on and make that arm's shoulder a bit higher to show the weight of his body leaning on that arm. Lower the other shoulder to continue the slope to the other side. It might raise a bit as he lifts his cup to his mouth.
  25. Don't worry, "Rear Window" has not disappeared! Paul has become quite busy lately and so have I so I don't anticipate this beginning to be edited until at least January. But it will get done, just like "BUS STOP" took a while, but got done none-the-less. So if you got a segment submitted, be patient and keep it under your hat. If you started something but didn't finish, now's your chance to finish! If you were curious but never quite got started... get started! Even a brief segment of a few seconds will be welcome. Have no clue what "Rear Window" is even about? Well, get clued in here!
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