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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. I noticed that when I tried sliding the numbers. I don't know if that's a bug or a feature.
  2. Hi Serg, It will work like this... SergConstraint.mov
  3. If any A:M user has not yet seen "Stalled Trek", this is a grand opportunity!
  4. I had forgotten about it, but here's the one Rodney refers to... http://www.hash.com/forums/index.php?showt...457&hl=vine However, I think Paul's suggestion may be the easiest if the motion of a screw boring through a surface is what is wanted.
  5. Another way would be to model a long straight tube and use a n animated material to reveal it. The material is a gradient material that is opaque on one side and transparent on the other. Then make a pose that bends the tube into the tree shape and have the pose already on before the material animates the tube into visibility.
  6. SHIFT-6 will toggle backfaces ON OFF in shaded mode to make it easy to visually look for patches flipped the wrong way.
  7. After checking the normals, the next test I'd do is to set the map to render as a color map (and turn all the others off) and see if it indeed appears to be continuous and not tiled.
  8. Hi Simon, I don't think I have a video on pendulum motion but there was some discussion and a sample PRJ with curves in it here http://www.hash.com/forums/index.php?showt...amp;hl=pendulum
  9. Hi Simon, One thing about walks.... the hips (and the body above them) should not halt their forward motion at every new step. No one can walk like that for more than a step or two. It's a very strange and unnatural look to do that. The hips sail forward through space as the person walks very close to constant forward velocity. Yes, there is up and down motion, but it has no effect on the forward motion. Curve editing is the way to diagnose and fix that. It's not hard and it has to be done. On the swing... they don't have the feeling of a pendulum swinging back and forth, every single peak needs to be slow-in and slow-out and every low point in the middle will be their fastest motion. Curve editing again. Trying to do that with just keyframing will be exceedingly tedious. The hop off the swing is successful but you've got him landing too far forward over his feet. He can't lean that far forward and then recover back to a stand from that. Small point... When the blue character has stopped swinging and leans her torso forward her hips ought to move back a bit in reaction. If she were sitting on a solid chair the hips might stay put but on that freely moving swing seat there's no way all that torso mass can move without some reaction. I'm not sure why she fell off the seat. What was she trying to do?
  10. Hi Painterpete, Welcome back to A:M! I suspect trying A:M on three OSs would require three trial licenses to be issued and I think they will probably say one trial is enough for any man. The A:M performance differences between win7 and win8 will most likely be microscopic. My rec is to pick the OS you expect to spend the most time on and put A:M on that one. Regarding v15 and Aero, you can make windows personalization scheme that omits aero and run A:M in that environment. Isn't Aero gone in win8? I thought that was a big deal. But I believe the Aero problem fixed in the next (v18) release.
  11. 255 sounds like it would be disappointingly coarse.
  12. How many layers do you regard an EXR file to be for that purpose?
  13. Looking forward to it!
  14. Very good! It brings to mind an over-full cow
  15. The good news is you can download and install both and use both with your license on your 64-bit machine. Just copy the master0.lic file from the one you activated with to the other one. the only big con of 64-bit IMO is no QuickTime for renders.
  16. If I were trying to use the material to make something like your pic #3 my first gambit would be to scale that material much larger on its X Y and Z properties so that its bumps are much bigger. You may also need to scale down the displacement effect so that the bumps are not trying to rise so far above the surface. Try that and let us know what happens.
  17. Can you show us an example of the result you have so far? Both wireframe and final rendered version. Then we'll know what you are seeing.
  18. I'll note that in 64-bit A:M the only AVI codec you can render to is "Full Frames (uncompressed)" I forget if that is also true in 32-bit A:M. If you have a PRJ that can crash A:M consistently that is a good thing for an AMReport
  19. Hey... it's probably not too late to get him into Rear Window! Ask Paul, i bet he'd love to have it.
  20. Basically, anything that artificially brightens the surface will negate the darkening effect of shadows and true Ambiance Occlusion In A:M Materials and Surface Properties and Plugin Shaders, "Ambience" generally refers to things that artificially brighten the surface with a color and therefore don't show shadowing effects or AO as much as they might. other wise. If you modeled a Flourescent light tube that was suposed to look ON you would set it's surface ambiance to 100% so any shadow cast on it would not be visible. This does not make the tube surface emit any light of its own but it does stop it from shading like a regular unlit surface. The "ambiance" term is confusing but it came into use for this sort of artificial lightening long before "real" ambiance occlusion in renders was possible. ––––––––––––––––––––––––––––––- Camera: Global Ambiance (%) artificially brightens all surfaces Camera/Render Options: Ambiance Occlusion (On/Off) you need this ON for AO effects Occlusion Sampling (%) higher % means less grain in AO shadows Transparent AO (On/Off) ON will prevent transparent objects from casting occlusion shadows These are artificial brighteners: Camera/Render Options: Plugin Shaders (On/Off) Ambiance Render Shader (shader) Ambiance Color (Color) These are artificial brighteners: Material: Ambiance color (color) Ambiance Intensity (%) Ambiance Blend (%) Ambiance Render Shader (shader) These are part of the true ambiance occlusion effect: Choreographies/Choreographie1: Global Ambiance Type (Color) Ambiance Color The color of the all-around environmental light that is shined on all objects Ambiance Intensity (%) strength of that all-around environmental light Ambiance Occlusion (%) strength of the occlusion shadowing. Higher is darker. I'll note that Yves Poissant, who wrote A:M ambiance occlusion effect, regards AO as a lighting effect rather than a shadowing effect (as I have characterized it above) and I'm sure that as far as the software works internally, he is correct in describing it that way. I'll also note that for almost all fo these properties, if you have v17 or later, you can on most of the properties and choose "display help" to get the tech ref description of the property's meaning.
  21. Very cute! I think fat cats only run for dinner.
  22. Did you manually flatten to stamp those decals and how long would it say it took you?
  23. There is a quite big link to the FTP-server under "Support & Contact". Ah... I see the problem. The page is wider than my monitor. It used to be not so wide, didn't it? Those testimonials on the right are getting lost too.
  24. Thanks, Rodney. I guess there used to be a link on the Hash site, but it seems to be not listed anymore.
  25. I can't find the HASH ftp page anymore with installers for old versions. Does that still exist?
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