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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Much smoother! I don't see any bounce as it is turning. The big bounce might be helped by a tiny squish (anticipation) downward before the big SPROING!
  2. They definitely earned "The Golden Age" label that we give them today. I don't know how Scott Bradley worked but Carl Stalling, who did the music at Warner Brothers, mostly worked from an exposure sheet he got from the director. They would confer on what sort of music would be right for each scene but he was scoring this music before he ever saw the animation, which i find very impressive.
  3. I'm glad you solved it. If that had not been an option (the path being a spline of a model, for example) one could use the Aim Roll Handle constraint to make the bones maintain their orientation even if they reversed direction on the spline.
  4. An orchestra performed a medley of music from Tom and Jerry cartoons at Royal Albert Hall... kYrUWfLlYI0
  5. If you did the ornaments as Hair it would be easy to fill the space out and adjust the amount.
  6. After you have hit that "Show more than drivers", in the properties for the image sequence there is a "frame" parameter that you can set to any number to key a particular frame of the sequence to show at that moment.
  7. It might be fun to have that emitting sparkles or snow as it grows. Or maybe it's going to grow pine needles? I think the slight undulation is because the bias magnitude onthe lengthwise splines is not idea; for teh curvature the splines are trying to make. It's probably at default 100? You might try setting them a hair higher until the loops appear round from a top view.
  8. I don't have one but I recall that GPUs that share RAM with the CPU have been typically been lame performers.
  9. I like that! There may be ways to eliminate the jitter. Can you post a wireframe of that same animation?
  10. Hey, R+G+B really does make white!
  11. The round surfaces still look very faceted on those samples. Have any of you been able to try the high-subdivision export in the newest A:M yet?
  12. Yup, I think that's what he was really asking. Thanks for stepping in!
  13. Hi doug, First you have to have your model in choreography or action. You can't animate in the model window. To see the bones turn on Skeleton mode After that you can select a bone and use the tra(N)slate or ®otate manipulators to move them. Advance the time counter in the timeline before you make each new bone position
  14. No, I haven't modeled anything yet. I've been looking at old instruments on ebay and many times there are interesting ones that are missing some mechanical part that is either unobtainable or impractically expensive and I got to thinking that maybe 3D printing would be a way to remedy that. It sounds like the vertical res is better than the horizontal res?
  15. wonderful detail, as always. Rodger!
  16. Do the commonly available, ~$500 printers have the resolution to make threaded mechanical parts like nuts and bolts? Suppose I had something like a trumpet and the threaded cap on a valve was missing, could a printer successfully reproduce detail that small? Here's an example of such a part off my tuba...
  17. Well, I wasn't aware of the difference of satire vs. parody. That's an interesting distinction. I'd agree that Mark is doing parody which means Nancy just isn't into it. I'd have to say that my general world-view of female taste was informed by my older sister's ridicule of the boys at her college who would rush out of class at the end of the day to watch Star Trek. She couldn't imagine why anyone would want to watch such a thing. That was about 1970 and I'll admit I haven't made much of an effort to expand my knowledge of female tastes since then. But back to work on your Zombies, Mark! I still need to know what sort of picture to send you for my zombie.
  18. Of course, we hope you will upgrade to have the fun of the current version!
  19. 10.5 was a good version, much improved over what preceded it.
  20. Welcome to the A:M forum, Phaedrus! I'm not a Library icon expert but this... orient the model in the model window to how you'd want the icon to appear, then >Create Icon and then resave model. I think that will do something.
  21. But maybe they are there for the original products and not the satires?
  22. A Star Trek satire is mostly a boy thing. What sort of things do girls like to see satires of? I have no idea.
  23. Have fun at Disneyworld!
  24. Fine work, Fuchur!
  25. Sorry i haven't been keeping up with this. I'm looking at the most recent version... -His walk away is still halting on every step. That doesn't' look right. Tell me why you are doing that. -Some of the swings look just about right, but then there's a few interspersed in there that break the flow because they have some odd hitch to them. -When she falls off the swing seat her butt should whack into the ground, BONK!, not ease into place. If you were doing sound some little sound element there that said butt-meeting-the-dirt might help. -I'm looking at the way they start their swinging motion... It should be almost like a jumping motion. The legs push to accelerate them from the starting point and their fastest moment of speed is when their legs are fully extended at teh end of the push ... then they decelerate after their feet loose contact with the ground. They ease into the peak of the swing then accelerate down into the bottom of the swing... and so on. I don't get the feel of that mass in movement from watching them. -One practical problem with his odd walk is that it is distracting me from the acting that she is doing at the same time. I didn't catch it on the first tow views. This is a "Staging " problem. In a movie where everything needs to be clear and nothing wasted i think they would find a way to not be showing him while she is doing her acting. -This is a very complicated scene you are attempting here. Don't be discouraged that it is not perfect.
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