Typically we've animated walking on the toes by using regular IK and raising the heel.
There's a substantial part of a regular walk where a foot is contacting the ground thru the toe only, so that's sonmething animators learn to manage.
But i've not tried toe IK
I didn't know it was there but it sounds useful. Is there a "finger IK" also?
Uses for this would be rare but I can imagine situations where the fingertips.toetips needed to be stuck somewhere and the hand/foot somewhat flexible above them.
A hand moving that thing on a Ouija board... pressing piano keys...
Rare but useful if you when you need it.
Then i think we should report some Snap to surface issues. It ought to work fine in modeling mode in a Pose window.
I find it works much of the time but not 100%
I'm finding that if I try to adjust the position of a point that has been snapped it jumps to some place far off the surface and can't be snapped back again.
A little bit more success here...
Apparently the CP you are moving needs to be in front of the surface you are snapping to?
However, only about 1 out of 3 CPs successfully snaps on the first try.
I asked about this before and Rodney found it but now I can't find it again...
there was a version of the Techref, online, that had all the features of the CHM help in previous version of A:M.... search, index, chapter outline
Where is that?