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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. I propose another cause. There seem to be two splines occupying the same space. Go around that block and click on a long spline (which will select a CP) the hit comma to select the whole spline loop. Do that on several long splines and you will find that two spline loops seem to either share the same spline segment on a long corner. That's not normal. Actually it's not normal for a 4-CP loop to close with a patch at all. Some odd modeling work-flow is possibly in play here.
  2. That video doesn't show up in chrome either.
  3. It seems to be gone.
  4. It's possible that it's possibly possible. I don't know what it would take to change it. I don't know why it works in the model window situation You can put in a feature request for this at hash.com/reports. If you haven't made an AMReport before you'll need to register. Remember to point out how it works in one environment and not the other.
  5. If you're talking about bones while they are in a Chor or Action, then no, I don't think there's way to make the sub menus be opened for each new selected bone. i notice that in the model window, selecting a bone in bones mode does seem to keep the last bone's properties layout.
  6. That's a cute ship!
  7. Congratulations! I wish you a fruitful and enjoyable retirement.
  8. something about a tour?
  9. Yay! Problem solved. That was a strange one.
  10. I think changing to a new OS will be a problem. It probably won't take any longer to wait for your new OS than to get the new key issued by Hash, so I say make thing simple... resubscribe after you have your new OS in place.
  11. Welcome back! It was slow here without you!
  12. Much smoother! I don't see any bounce as it is turning. The big bounce might be helped by a tiny squish (anticipation) downward before the big SPROING!
  13. They definitely earned "The Golden Age" label that we give them today. I don't know how Scott Bradley worked but Carl Stalling, who did the music at Warner Brothers, mostly worked from an exposure sheet he got from the director. They would confer on what sort of music would be right for each scene but he was scoring this music before he ever saw the animation, which i find very impressive.
  14. I'm glad you solved it. If that had not been an option (the path being a spline of a model, for example) one could use the Aim Roll Handle constraint to make the bones maintain their orientation even if they reversed direction on the spline.
  15. An orchestra performed a medley of music from Tom and Jerry cartoons at Royal Albert Hall... kYrUWfLlYI0
  16. If you did the ornaments as Hair it would be easy to fill the space out and adjust the amount.
  17. After you have hit that "Show more than drivers", in the properties for the image sequence there is a "frame" parameter that you can set to any number to key a particular frame of the sequence to show at that moment.
  18. It might be fun to have that emitting sparkles or snow as it grows. Or maybe it's going to grow pine needles? I think the slight undulation is because the bias magnitude onthe lengthwise splines is not idea; for teh curvature the splines are trying to make. It's probably at default 100? You might try setting them a hair higher until the loops appear round from a top view.
  19. I don't have one but I recall that GPUs that share RAM with the CPU have been typically been lame performers.
  20. I like that! There may be ways to eliminate the jitter. Can you post a wireframe of that same animation?
  21. Hey, R+G+B really does make white!
  22. The round surfaces still look very faceted on those samples. Have any of you been able to try the high-subdivision export in the newest A:M yet?
  23. Yup, I think that's what he was really asking. Thanks for stepping in!
  24. Hi doug, First you have to have your model in choreography or action. You can't animate in the model window. To see the bones turn on Skeleton mode After that you can select a bone and use the tra(N)slate or ®otate manipulators to move them. Advance the time counter in the timeline before you make each new bone position
  25. No, I haven't modeled anything yet. I've been looking at old instruments on ebay and many times there are interesting ones that are missing some mechanical part that is either unobtainable or impractically expensive and I got to thinking that maybe 3D printing would be a way to remedy that. It sounds like the vertical res is better than the horizontal res?
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