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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Hmmm. Yes, I suppose it should do something. Tell me more about how you would use this to help edit a smartskin.
  2. You can already have all your decal stamps on one map, is that what you need?
  3. HiRes Simulation ON in the Chor's Properties will greatly improve success with cloth (v17 or later) What you have there is promising.
  4. Another one of our members was talking about the problem with 3 pointers. Could you make a sample PRJ in v12 that demonstrates problem and post it? That might make a good bug report. What's a CV?
  5. I would say that the improved stability and new features of v17 are worth the small effort involved in setting averaged normals on a per group basis. Is that v17 pic with averaged normals? In my experiments I don't see the crosses anymore with that on.
  6. Is it that all the faces are decaled on one bitmap the thing you need from that?
  7. Video found here... http://www.hash.com/forums/index.php?showtopic=45461
  8. Most A:M users will never need to do something like this, but it is possible to investigate and make useful changes to an A:M file with a text editor. You'll need your close-up glasses for most of this. AMTextEditing.mov Things I have done with text editing -fixing the "dragged bone in a chor" problem (shown in this video) -changing the name of an item throughout a PRJ -changing a bone to a null -finding and fixing name spelling capitalization mistakes. ("Left" instead of "left" -fixing a corrupted file or saving some portion of it. -finding and deleting an external link to something that is not really needed in a PRJ yet is not easily findable because it's buried in some asset. -other things i don't recall
  9. Try this file... Simons_Wayward_x.prj I'll upload a video later.
  10. OK, I see where it is. I'll take a look at it.
  11. When you say "do the UVing"... what are you doing?
  12. Demonstration of how to copy smartskin keyframes from one side to the other. http://www.hash.com/forums/index.php?showtopic=45459
  13. T2G doesn't have a bone that is indented under another bone. It has no keys but i presume you deleted them.
  14. I've had success with manually Copying>PasteMirroring smartskin keyframes from a left smartskin window to a right window but that's a bit fiddly. Something else I found is that in v18 not all the original smartskin keys show up.
  15. For which bones exactly? All four of the bones with smartskin on them. They seem to get smartskin info written into them but it's not doing the deformations.
  16. I tried the mirror mode tolerance but i still get only partial or no mirror with the smartskins.
  17. I'm looking at it. Is this mesh imported from a polygon program by any chance? It has a lot of splining things that you'd really not want in an A:M model.
  18. I would make a video out of it so you and other people could see what to look for and what to fix. If you could send me the problem version and the last version that didn't have the problem that would help make hunting easier. Make it a PRJ with the models embedded.
  19. I just tried it on a simple case and it worked as expected and worked left-to-right and right-to-left. Do you... -have a truly symmetrical mesh? -have truly symmetrical bones? -with "right" and "left" in the bone names correctly spelled and same capitalization? those are the possibilities that come to mind first.
  20. If you want to send me the chor I can look at it in a text editor. You can send it in a private message if you want. Steffen has made another stab at fixing that bug for v18, I haven't tested it out yet.
  21. Here's what I see... SimonBalance3D_notes.mov
  22. I don't know what the exact economics of it are. The software that makes it work has to be licensed and typically costs a fee per dongle. One vendor I just looked up charges about $20 per dongle depending on the quantity. Shipping that to a customer would add $10 or more. And, if it were me, I'd add some charge on top of that to recover the revenue lost from people who are no longer buying multiple subscriptions. This might be a $50+ cost to the end user. There are dongle schemes where the end user provides the USB RAM stick and the key is installed on that but i don't know how those are regarded security-wise. Apparently they have not put the physical dongle providers out of business.
  23. I'll note to clarify... The original TSM was a stand-alone program that you would run a saved .mdl file through. It will work only on models from v12 or earlier because of the file format change in v13. Those models can still be loaded in later versions of A:M. TSM2 is a plugin that works within A:M. It still works in 32-bit Windows versions of A:M up to v16. It doesn't work in 64-bit windows versions of A:M and doesn't work in current MacOS computers but you can use it to rig your character in a 32-bit Windows version of A:M and then use your model on a MAC or 64-bit version of A:M. You can use your A:M license to run both 32-bit and 64-bit versions of A:M on one PC.
  24. I'll note that a new FakeAO is coming in v18 for both Mac and PC.
  25. It's been suggested but it's currently not an option. I suppose it would be an extra cost option if it happened. I wonder what that would be worth to people.
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