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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. That looks like if Robert Crumb made a muppet.
  2. I keep using TSM2 because I'm familiar both with installing it and animating with it. I know exactly what to do with it and how to modify it when i need to. In a few minutes i can throw the basic bones in a character, attach the CPs quick and dirty and shazaam!... i've got my character at least movable and posable in some basic fashion. But that's me. The other A:M rigs are not much harder to install and the Squetch rig is a wonderful thing. However, I think the CP attaching and weighting process still baffles most users no matter what rig they choose. I don't feel TAoA:M ever introduced "rigging" properly so we have a large body of users who don't "get it". In my startup video for "rigging" I tried to explain the reasons for why rigging is what it is and make the strategy that goes in to it more clear.
  3. That's what drones should look like
  4. The darktree Stuff doesn't work on the mac? The simbiont plugin is included in the mac version isn't it?
  5. To not have the map "stick" to the surface, I believe you must set "Global Axis" ON in the Environment Map Properties.
  6. I'm glad I'm wrong about the Mac license situation and I apologize for the misinformation.
  7. It would not be impossible for a coding person to create a wizard that would run through a selected set of CPS and create a new bone at the same position as every CP. Before the coding person would go to the trouble of doing that you'd need to explain a compelling reason as to WHY this is useful and SHOW it being useful in sample case that you did by hand.
  8. If it works, it works. A new activation code is really a new license, however. If Hash will give it for free, that's great but i don't know that that is standard practice. Jason would have to clarify that.
  9. I'll note for anyone wanting to run A:M on Windows on a Mac, it will require an additional license. The license from the Mac side will not activate A:M on the PC side.
  10. I never read the EULA all that closely but I'm running Windows 7 on my self-built PC that I didn't sell to anyone else. Do Mac forums have anything to say about this? TSM2 does run on v16 32-bit. I think Windows shoudl be fine once you get past initial screen and launch the app. My first suspicion is that it will be ghastly slow or incompatible, but let us know how that works.
  11. Can you show a small case, like on a simple lathed cylinder, that demonstrates what you will do with this? I still don't' see it.
  12. Tell me again why you need to do that. How many CPs is it?
  13. Tell me again why you need this?
  14. The only semi-automatic solution i recall is to use the Group constraint with "Use Offsets" OFF to translate a bone to the center of a one-CP Group.
  15. I think the Shif or control key manuver was to stop plugins from loading. Help>Reset settings is the only way i know of to get all defaults. i believe some custom settings are stored in the .MAC file, like keyboard shortcuts. You could copy that and replant it later. Other things like window positions and last directories used are registry settings. I suppose you could save your registry with regedit and restore it later.
  16. That looks good too. Disappointed to not find out what the deal was with the cat.
  17. I propose another cause. There seem to be two splines occupying the same space. Go around that block and click on a long spline (which will select a CP) the hit comma to select the whole spline loop. Do that on several long splines and you will find that two spline loops seem to either share the same spline segment on a long corner. That's not normal. Actually it's not normal for a 4-CP loop to close with a patch at all. Some odd modeling work-flow is possibly in play here.
  18. That video doesn't show up in chrome either.
  19. It seems to be gone.
  20. It's possible that it's possibly possible. I don't know what it would take to change it. I don't know why it works in the model window situation You can put in a feature request for this at hash.com/reports. If you haven't made an AMReport before you'll need to register. Remember to point out how it works in one environment and not the other.
  21. If you're talking about bones while they are in a Chor or Action, then no, I don't think there's way to make the sub menus be opened for each new selected bone. i notice that in the model window, selecting a bone in bones mode does seem to keep the last bone's properties layout.
  22. That's a cute ship!
  23. Congratulations! I wish you a fruitful and enjoyable retirement.
  24. something about a tour?
  25. Yay! Problem solved. That was a strange one.
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