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Everything posted by robcat2075
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Early Sunday Morning Building
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
wonderful detail, as always. Rodger! -
Do the commonly available, ~$500 printers have the resolution to make threaded mechanical parts like nuts and bolts? Suppose I had something like a trumpet and the threaded cap on a valve was missing, could a printer successfully reproduce detail that small? Here's an example of such a part off my tuba...
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Well, I wasn't aware of the difference of satire vs. parody. That's an interesting distinction. I'd agree that Mark is doing parody which means Nancy just isn't into it. I'd have to say that my general world-view of female taste was informed by my older sister's ridicule of the boys at her college who would rush out of class at the end of the day to watch Star Trek. She couldn't imagine why anyone would want to watch such a thing. That was about 1970 and I'll admit I haven't made much of an effort to expand my knowledge of female tastes since then. But back to work on your Zombies, Mark! I still need to know what sort of picture to send you for my zombie.
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Of course, we hope you will upgrade to have the fun of the current version!
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10.5 was a good version, much improved over what preceded it.
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Welcome to the A:M forum, Phaedrus! I'm not a Library icon expert but this... orient the model in the model window to how you'd want the icon to appear, then >Create Icon and then resave model. I think that will do something.
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But maybe they are there for the original products and not the satires?
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A Star Trek satire is mostly a boy thing. What sort of things do girls like to see satires of? I have no idea.
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Have fun at Disneyworld!
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Fine work, Fuchur!
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Sorry i haven't been keeping up with this. I'm looking at the most recent version... -His walk away is still halting on every step. That doesn't' look right. Tell me why you are doing that. -Some of the swings look just about right, but then there's a few interspersed in there that break the flow because they have some odd hitch to them. -When she falls off the swing seat her butt should whack into the ground, BONK!, not ease into place. If you were doing sound some little sound element there that said butt-meeting-the-dirt might help. -I'm looking at the way they start their swinging motion... It should be almost like a jumping motion. The legs push to accelerate them from the starting point and their fastest moment of speed is when their legs are fully extended at teh end of the push ... then they decelerate after their feet loose contact with the ground. They ease into the peak of the swing then accelerate down into the bottom of the swing... and so on. I don't get the feel of that mass in movement from watching them. -One practical problem with his odd walk is that it is distracting me from the acting that she is doing at the same time. I didn't catch it on the first tow views. This is a "Staging " problem. In a movie where everything needs to be clear and nothing wasted i think they would find a way to not be showing him while she is doing her acting. -This is a very complicated scene you are attempting here. Don't be discouraged that it is not perfect.
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Force KeyFrame Button (or how to disable constraint?)
robcat2075 replied to serg2's topic in Animation:Master
I noticed that when I tried sliding the numbers. I don't know if that's a bug or a feature. -
Force KeyFrame Button (or how to disable constraint?)
robcat2075 replied to serg2's topic in Animation:Master
Hi Serg, It will work like this... SergConstraint.mov -
If any A:M user has not yet seen "Stalled Trek", this is a grand opportunity!
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I had forgotten about it, but here's the one Rodney refers to... http://www.hash.com/forums/index.php?showt...457&hl=vine However, I think Paul's suggestion may be the easiest if the motion of a screw boring through a surface is what is wanted.
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Another way would be to model a long straight tube and use a n animated material to reveal it. The material is a gradient material that is opaque on one side and transparent on the other. Then make a pose that bends the tube into the tree shape and have the pose already on before the material animates the tube into visibility.
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SHIFT-6 will toggle backfaces ON OFF in shaded mode to make it easy to visually look for patches flipped the wrong way.
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After checking the normals, the next test I'd do is to set the map to render as a color map (and turn all the others off) and see if it indeed appears to be continuous and not tiled.
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Hi Simon, I don't think I have a video on pendulum motion but there was some discussion and a sample PRJ with curves in it here http://www.hash.com/forums/index.php?showt...amp;hl=pendulum
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Hi Simon, One thing about walks.... the hips (and the body above them) should not halt their forward motion at every new step. No one can walk like that for more than a step or two. It's a very strange and unnatural look to do that. The hips sail forward through space as the person walks very close to constant forward velocity. Yes, there is up and down motion, but it has no effect on the forward motion. Curve editing is the way to diagnose and fix that. It's not hard and it has to be done. On the swing... they don't have the feeling of a pendulum swinging back and forth, every single peak needs to be slow-in and slow-out and every low point in the middle will be their fastest motion. Curve editing again. Trying to do that with just keyframing will be exceedingly tedious. The hop off the swing is successful but you've got him landing too far forward over his feet. He can't lean that far forward and then recover back to a stand from that. Small point... When the blue character has stopped swinging and leans her torso forward her hips ought to move back a bit in reaction. If she were sitting on a solid chair the hips might stay put but on that freely moving swing seat there's no way all that torso mass can move without some reaction. I'm not sure why she fell off the seat. What was she trying to do?
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Hi Painterpete, Welcome back to A:M! I suspect trying A:M on three OSs would require three trial licenses to be issued and I think they will probably say one trial is enough for any man. The A:M performance differences between win7 and win8 will most likely be microscopic. My rec is to pick the OS you expect to spend the most time on and put A:M on that one. Regarding v15 and Aero, you can make windows personalization scheme that omits aero and run A:M in that environment. Isn't Aero gone in win8? I thought that was a big deal. But I believe the Aero problem fixed in the next (v18) release.
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Is it possible to generate a hight map from objects?
robcat2075 replied to pixelplucker's topic in Animation:Master
255 sounds like it would be disappointingly coarse. -
Is it possible to generate a hight map from objects?
robcat2075 replied to pixelplucker's topic in Animation:Master
How many layers do you regard an EXR file to be for that purpose? -
Looking forward to it!
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using material to displace and color
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Very good! It brings to mind an over-full cow