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Everything posted by robcat2075
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@Rodney @Roger @Shelton Guys, let's wait on Lesson 12: Chars and Bools. If you've already done it, great, but we'll catch it the next week if you haven't!
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@Rodney @Shelton @Roger Get started early! I started mine tonight and found the "limits" and formatting stuff is more fiddly than I remembered it being.
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Amplitude can be used for talking
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
He needs a cape and some vampire fangs. -
Lesson 10: Integer Types Integers are whole numbers and the computer can store their exact values... within certain ranges. John Purcell shows how to use the <limits> constants to find the min and max allowed values of different types of ints, and how to use "sizeof" to see much RAM they take. Assignment: There are at least 10 distinct types of integers in C++ Pick at least four types. In your program, declare an instance of each type, assign it a value, output the values. Conclude the program with a display of the minimum value, maximum value, and "size" for each of your four types type. Label your output! Lesson 11: Floating Point Floating point numbers can represent numbers with fractional decimal portions. Assignment: Declare at least two types of floating point variable and prompt the user to input values for them. Use the tools of <iomanip> to display the values in several formats and their "sizeof" values. Label your output! Lesson 12: Chars and Bools? TBD
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v19.5a real time alpha-channel render glitch
robcat2075 replied to R Reynolds's topic in Animation:Master
Yeah, this has been a problem for alpha channels in sprites too. If you can present a sample PRJ for this... it will save me from having to do it -
I thought it might be as simple as you sending me a check, me depositing it, waiting for it to clear and then buying the subscription for you, but no... my bank (and probably all other US banks) will not accept any foreign check. I also found that no international money transfer service that is good in the US is operating where you are. My only remaining idea is to have you or someone you know arrange the purchase while in a neighboring country.
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2006 extra Cd had some pretty active characters
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
No, I think he just got tired of being Richard Simmons. I would. -
2006 extra Cd had some pretty active characters
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
This reminds me that Richard Simmons has not been seen in almost 10 years. -
Hi Ed, Although the spline appears to present a continuous controller, it get sampled along the length of the hair by how many "Control Points " are set in the Hair System properties. Set to 3... Set to 7... Set to 11... Higher "Control Points" number will increase rendering time, so set it as low as you can stand. Hairs seen at a distance may not need high settings. However, even with fairly high values, the ends of some hairs may shape oddly (see the two hairs circled in red above). Setting the thickness spline to reach zero earlier than 100% in the timeline helps avoid that. Here I've gone to zero at about the 90% marker... PRJ with altered material embedded: LeafTest_ThisOneGoesToEleven.prj
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Could you post a sample PRJ with that demonstrated?
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Those deep fakes are getting too convincing.
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That is smoother. The gliding look is from his hips not having an up and down component. If you have "The Animator's Survival Kit", he talks about this element of walks on pgs. 106-109 The up and down is present in almost all walks. I made this clip to show the hip up-and-down is present in a live walk. WalkRef DotTrackedH2000.mp4 If you have QuickTime you can scroll through this frame by frame. The key point most people get wrong is that the lowest point is not at the moment of heel contact and the highest point is not half-way between the heel contacts.
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I forgot I had this on. I have cautiously unchecked the compatibility mode option and was still able to do a progressive render that ran more than 5 seconds. AFAIK, Steffen hasn't addressed this so it may be yet another change in Windows. Steffen has this listed as "Assigned" although not "Resolved" so it is possible he did something to make this change. However, since v19 seems not to need the compatibility mode now either, it may be a Windows change. Interesting. Try unchecking compatibility mode. If you get good results, it's probably safe. If not...?
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Yes, do that. Narrate your actions as you go through the motions and note the problem. Did this ever get made an AM bug Report? Have any newer card drivers come out since this thread?
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They look like they're having fun!
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We're in the "Basic Syntax" section. Everything in these lessons 6-26 are things you will want to be fluent in. You will need to call them up to your fingers over and over when you are programming. Lesson 8 User Input Now you can finally make a program the user interacts with! The cin statement allows you to get input from the user. Project... ask the user for several related numbers (or text!) then do some relevant processing of them Example project idea: ask the user for their birth year and the current year, then calculate their age. Remember to clearly prompt the user for input and clearly label your output. Lesson 9 Binary Numbers This is just a brief lecture by John Purcell. No assignment, but watch it so you are on the same page with him and his thinking. If you haven't finished projects for Week 3... get them done also. @Roger @Rodney @Shelton
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I've added the files to report #7231
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Same result here. I've reported it now. Thanks, Rodger!
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@R Reynolds Can you make a simple test case PRJ with everything embedded... works in v19, doesn't work in v19.5... and we can make a bug report out of it. Steffen could ascertain quickly if it is indeed a situation that requires new plugins.
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If you haven't thought your own projects... how about these: Variables... declare integer variables for lions, tigers, and bears. Assign values and print them out with appropriate labels. Add them together and print the sum out with some label for the total. Strings... hmmm, I bet something could be done with "lions, tigers and bears." Make your output look good! @Rodney @Roger @Shelton
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My short amateur answer is that the portion of A:M that uses the ATX files has changed while the portion that uses the TRB files has not.
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Lesson 6 - Variables Numeric variables are introduced in this lesson. Assignment: declare several integer variables and assign values to them, output them with meaningful labels, then output their sum. Lesson 7 - Working With Text String variables and simple operations on them are introduced. Declare several string variables, assign values to them and output them. Also show concatenation of them. And don't forget the Week 2 assignments if you haven't done them yet. Get started early! Don't wait until Sunday! @Rodney @Shelton @Roger
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@Rodney Actually that bit at the very bottom is not the ALT+ sequence for the character, it is the HEX code. I can't find a way to get both the graphics characters and the ALT+ sequence to show at the same time. It used to work great, now it doesn't.
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@Rodney re: Character Map to see the graphics characters you need to set "Advanced View", then choose Character Set "DOS: United States" The ALT+ sequence for a character is shown at the bottom...