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Everything posted by robcat2075
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did you ever start a project that just fell down
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
I like that last little flail of the arms before he falls . -
Most of the commercial 3D printing services like Shapeways have an option to upload a file and they'll tell you if it is printable and for what price. Typical they will take an OBJ or STL, both of which A:M can export. If the model can't be printed and needs some alteration then you'll need someone who knows more about this to advise you.
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Thank you. It's a lot of path constraints. I'm working on a better way to control lips. There's still more to figure out.
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Would you believe... I've been trying to figure that out for more than 10 years.
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I have seen that message. It has something to do with NetRender having been run more than once in a session. I fix it with a complete power off to the computer. Pull the plug even.
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A peculiarity of my cases is that it only happens in the Chor camera view. It doesn't happen in a Bird's Eye view and if the animation was made in an Action it doesn't happen in the Action.
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Ultimately, to solve the spline thing we'll need a case that always does it and that you are able to let Steffen and/or me see. I have cases that can make it happen on the screen but they still Final render correctly. Netrender... again, I need to see what you are doing. I REALLY wish you would bring this to Live Answer Time.
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I've never ever responded to a forum post by email. I didn't even know that was a thing. 30 minutes to power down and restart? Something is wrong.
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Try shutting your computer down. Not just reboot but complete power OFF. Then restart.
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Try rendering the image sequence in NetRender
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Short version: Use Windows 8 compatibility settings. Longer version: Sometime after I upgraded to a Windows 10 computer a few years ago I noticed that A:M would often freeze during on-screen preview renders. Other A:M users have mentioned this to me also. I could start an on-screen render, either a regular or progressive render, and if it took more than 5 seconds to complete the time counter in the corner would freeze, the progress bar would stop moving and A:M might even gray out and become "not responding" . If I waited as long as the render would have taken to finish, A:M might return, maybe with a finished render, maybe not, but ESC-aping out of the long render wouldn't work. If you are on Windows 10 you can make this happen yourself by loading a long-rendering scene, such as the Teapots Benchmark, then clicking outside of A:M, then returning to do an on-screen preview render. A curious clue is that the red Close gadget at the upper right corner of A:M would turn red at the start of these freezes. It is as if some unseen event is causing the freeze. Since then I have found that I can avoid these freezes by setting A:M to use Windows 8 "compatibility" settings. On your C Drive got to your Program Files>Hash Inc>v19.0 folder and on Master_64.exe and choose Properties. Make this setting... Steffen is aware of this bug and is working on it. Until a fix is found... compatibility settings!
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Here is a mesh with many splines but I can curve any portion of it, large or small with just three controllers. CurveController2.mov
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Hmmm... 2022-07-11-11-11-35-1208x694.mp4
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Browsers don't do ftp any more You need an ftp program like Filezilla
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Try installing v18 and running your PRJ in that. See what happens.
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In the Chor, Show More Than Drivers to expose the model's Decals folder. There you can keyframe values for "frame". The curve for a decal that plays twice will look something like this...
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I have an old project that does this sometimes in v19.5 but not always I recall the work-around way back when was to save, restart A:M and reload
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I would really need to see this working to know more. For now, ignore the wrinkles, and bring it by next week.
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Long-time A:M user Matt Campbell (AKA John Bigboote on the forum) has just had serious heart surgery. He'll be laid-up for a while but I bet he'd appreciate a good old-fashioned card with well-wishes from his A:M friends. You may send it to... Matt Campbell 561 Lakeside Dr. White Lake MI 48386 One of Matt's many contributions here...
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And you did them without CP weighting? Are they on a fan bone? This would have been a good topic to bring to Live Answer Time!.
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Hey that looks pretty sharp. Normally i'd suggest not leaning a character back like that in a walk but for him it kinda works.
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Here's a great 1923 Hollywood fan magazine feature on the power of the eyes to convey mood. We often think "happy " and "sad" are about the mouth making a smile or frown, but the eyes are really the big players on the face. Eye direction, eyebrows, eyelids and the tilt of the head are doing the work here. Your A:M characters can do this too.
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Cap Your Mo! Join the Summer Mo-Cap Challenge
robcat2075 replied to robcat2075's topic in Animation:Master
Example of a Basic Entry This sample entry incorporates the three things we are looking for in the "Cap your Mo, Summer Mo-Cap Challenge" 1. I show the video I shot for the motion capture\. Putting the video after the animation is an option. 2. The motion capture was used on an original character. 3. The animation was put in a little scene to give it a premise. (If the embedded video doesn't play, click on the "Watch on YouTube") Extra things I did: -I clipped out the starting T-pose since that wasn't part of my "story" -I manually key-framed eye direction and finger poses since those are not represented in the mo-cap data. Your entry can have more than one shot. Use several to tell a small story! All the how-to's in the top post. If you are having trouble with any part of the process... PM me!