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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. I presume the installer itself finished running properly, yes? What sort of graphics card do you have? By any chance is the "color depth" control of the graphics driver not set to "32-bits"?
  2. Well... it's in a forest... hmmm...
  3. Robert Taylor, long time animator, artist and director from Terrytoons in the 60s to Ralph Bakshi's "Fritz the Cat" in the 70s to Disney's "Duck Tales" and "Goof Troop" in the 90s and even a spell as director of our very own "Tin Woodsman of OZ" movie, has died, I learned on Facebook this evening. I am sorry to hear that although I knew he was not well for a long time. I enjoyed the brief chance to work with him here and wish we could have done more with him. Somewhere around the Hash site is a Frankenstein short he did with A:M in the very early days. Maybe someone can find a link to that?
  4. I think I prefer the toon version.
  5. And it looks like you have some talented friends to join in the production. I like that too!
  6. Hey, I like that! Is the main character CG or a puppet? Or either at different times?
  7. One of the many lost Oswald shorts has been found in Norway... http://www.huffingtonpost.com/2014/12/12/lost-disney-film_n_6313354.html
  8. Looking forward to it!
  9. Hi Myron! On the lightning bolt.... if you go to my tutorials page and search on "Jacob's Ladder" you'll find a couple of bits on one sort electric lightning bolt. If you need something different, ask some more!
  10. Serg, Here's a work-around to do what you are trying to do in your video. This was done in v18h... clip3584CP_Attach_Workaround.mov
  11. I had overlooked all the stuff you have posted earlier... It looks great! I look forward to more updates.
  12. In defense of slavishly tracing... that's pretty much what they do when they 3D scan a person's face or plaster cast of them. That's like the ultimate of slavishnessy behavior. If one could recreate the original vantage point of a reference photo then you'd be neutralizing the perspective distortion of the photo. On the issue of the chin... i notice that the reference photo appears to be from eye-level while your render appears to be looking from fore-head or crown-level. That complicates the comparison.
  13. delicate fingers!
  14. If one knew the exact vantage point from which a photo was taken, the distance, the angle, etc., one could recreate that with a camera in the chor, put the rotoscope on that camera and model from that view. you could do that with any number of oddly angled reference photos if... if you knew their vantage points. Trying to deduce that from just the photo itself is nearly impossible, I regret..
  15. I'll note another challenge to using most photos as rotoscopes is that they have a perspective viewpoint that is not impossible but difficult to recreate in our modeling environment.
  16. I still think the chin shape is departing from the reference.
  17. i bet you could get the particles to react to shaking the container.
  18. Again I'd point out how the nose, from the tip to the eyebrow line, is not one curve but about three different ones along the way.
  19. Hmmm... I've looked at so few games I'm not much of an authority. I'd say there's no reason those models couldn't have come from A:M but... I dunno? Have you tried contacting him to ask?
  20. Interesting! Got any links or screen shots? (However, I might nominate Victor Navone as "most famous A:M user ever")
  21. Here is s sample PRJ that shows a rotoscope on a light being projected by the light beam onto an object Kleig Image Demo.zip
  22. Here is a post on using a projection map material to move a decal... http://www.hash.com/forums/index.php?showtopic=34444&p=292302
  23. I've made several attempts at a realistic likeness of a known person and while the results looked human they didn't really capture the person enough to be obviously that person. It is hard to do.
  24. hmmm... comparing the model and the side reference... the point at the top of the nose that is farthest in appears higher on her than on your model and the chin on your version seems a bit flattish. Those are two things that stick out to me. Be careful of how you copy that side pic since it's not exactly from the side.
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