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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. It's even worse! When I took TWO to the film festival in Louisiana everything else there was live action. Before each film the directors would talk about them and answer questions. How long did it take them to make their films? "Two weeks to shoot..." "A week to shoot..." "A couple weekends to shoot..." And they were good-looking, entertaining productions! The editing stage was usually much longer but still... you just can't crank it out like that in animation.
  2. If William's tut doesn't get you going we can look at your case here and figure it out.
  3. I think it must be left over from non-GUI word processing programs that ran in DOS. I've never seen it used in a Windows program to actually insert anything.
  4. Let's see... just brainstorming here... Does the table need to be that big? Can it be smaller so you can move in closer to her and the props on it?
  5. Here's some general guidance on emulating the Windows Insert Key on a Mac INSERT key usage in Windows on a Mac However, I still think creating a shortcut in A:M that you find convenient is your best bet.
  6. IF there isn't a Mac equivalent you can define any key to be any command you want in the Tools>Customize>Keyboard tab
  7. I'll add that the "scale like" constraint has a "scale scale" parameter so if the two bones are not the same size before the constraint is applied the "scale like' constraint could still make them so when it is turned on.
  8. From Market Watch. Some stock analysts tried out video editing... Imagine if they had been trying 3D.
  9. Is there a hide/show fingers pose in the pose folder?
  10. Bob was the Supervising Producer for the "Goof Troop" series. On this particular episode he is also credited as Director... Goof Troop: Axed by Addition
  11. I presume the installer itself finished running properly, yes? What sort of graphics card do you have? By any chance is the "color depth" control of the graphics driver not set to "32-bits"?
  12. Well... it's in a forest... hmmm...
  13. Robert Taylor, long time animator, artist and director from Terrytoons in the 60s to Ralph Bakshi's "Fritz the Cat" in the 70s to Disney's "Duck Tales" and "Goof Troop" in the 90s and even a spell as director of our very own "Tin Woodsman of OZ" movie, has died, I learned on Facebook this evening. I am sorry to hear that although I knew he was not well for a long time. I enjoyed the brief chance to work with him here and wish we could have done more with him. Somewhere around the Hash site is a Frankenstein short he did with A:M in the very early days. Maybe someone can find a link to that?
  14. I think I prefer the toon version.
  15. And it looks like you have some talented friends to join in the production. I like that too!
  16. Hey, I like that! Is the main character CG or a puppet? Or either at different times?
  17. One of the many lost Oswald shorts has been found in Norway... http://www.huffingtonpost.com/2014/12/12/lost-disney-film_n_6313354.html
  18. Looking forward to it!
  19. Hi Myron! On the lightning bolt.... if you go to my tutorials page and search on "Jacob's Ladder" you'll find a couple of bits on one sort electric lightning bolt. If you need something different, ask some more!
  20. Serg, Here's a work-around to do what you are trying to do in your video. This was done in v18h... clip3584CP_Attach_Workaround.mov
  21. I had overlooked all the stuff you have posted earlier... It looks great! I look forward to more updates.
  22. In defense of slavishly tracing... that's pretty much what they do when they 3D scan a person's face or plaster cast of them. That's like the ultimate of slavishnessy behavior. If one could recreate the original vantage point of a reference photo then you'd be neutralizing the perspective distortion of the photo. On the issue of the chin... i notice that the reference photo appears to be from eye-level while your render appears to be looking from fore-head or crown-level. That complicates the comparison.
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