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Everything posted by robcat2075
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flowing liquid really animated material
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Looks like a very viscous liquid. -
I'll try and make a video of it tomorrow and then you can see what I'm looking at.
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There is a Show More Than Drivers icon for every item in a Pose, Chor or action Turn it on for the On/Off pose that contains the pose you are trying to set enforcements for.
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If i said to turn on "Show more than drivers" does that solve it for you? If not, ask some more here.
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Hmmm.... can you show me a screen shot of where you are accessing the enforcement of one Pose when you are making the On/Off pose?
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Onward and upward! Or sideways! Whatever the next interesting project may be!
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Mr. Silly String!
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Interesting. You are setting it in the model or the material? I was setting it in the render settings. The limitation may be a bug that needs to be reported.
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Yeah, character aniamtion is the black hole of time!
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I was able to set it up to 1000. What version are you using?
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I think that's a fine first expedition into animation you got put together there. There's a lot of complicated manuevers in the scene. If the text in the book was importabnt for us to read that probably could be substantially bigger on the page, but I think I get it even without that. Idealy, there would be something to make that first candle fall, like maybe she accidentally nicked it with her wand as she's looking at something else.
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first... get a reference picture of what you want to make.
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I general, I'd say you separate it down into the component shapes and then stick those together. What are you trying to make?
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The flowers seem an unusual touch.
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Here is a turn-around test of the compositing method. It's a modest taper effect, but it is a taper! ToorLineH.mov
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Here is something I've been meaning to try for years. Higher Bias settings make the line end a bit sooner than lower bias settings. By rendering with three different Bias/Thickness combinations and then compositing the three versions in Photoshop with the "Darken" mode we can get something that resembles the hand tapered line of illustrations...
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Here is an overview of multi-touch gestures as the exist in Windows. A few of them should get a result even without new programming but thier meaning may not be the same as the mouse equivalent is in A:M. Windows Touch Gestures Overview
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Those are beautiful!
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Yeah, that was back when that was the only character they had! Although, technically, the assignments said "Using Bishop, or an equivalent character..." Maybe I coulda just put Shaggy or Rabbit in there.
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He's lookin' fierce now.
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That was my A:M version of the school's character.
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For our first dialog assignment we only had mouth open and close and that did a lot... YoureRight242b.mov Most of "lip-sync" is really the body language and that's what wears me out.
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Well, here's one explanation... http://sweb.cityu.edu.hk/hongbofu/projects/LazySelection_SigA12/#.VM2Hdi5FYl8