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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. As always, it looks fab!
  2. I'm pretty sure "refraction" is the key element inthe lens. An alternative gambit would be to shoot into a curved mirror. Here is an array of cubes seen in a cylindrical mirror. Cyl Mirror01.prj
  3. That sounds like something a Pose Slider could do start with you curved lens and then add a Pose where it is flattened out OR... Pose that reduces the refraction to zero. I'll note that 1, 2 and 3 point perspective are more a matter of aiming the camera in a particular way, whether is is perpendicular to certain edges or not.
  4. Part 3 is now live. See the link in the top post!
  5. OK, so it really is a "lens". Looks like the Fish-eye lens would be your "five-point" persepctive. To get the "four point"... would a lens curved on only 1 axis do it? A lens that is cylindrical rather than spherical?
  6. Where is the fisheye lens to be found?
  7. You don't have feet? At the end of your legs?
  8. Good tut, Fuchur! DPendleton... Since you have feet (I presume) have you considered taking top and side images to use as rotoscopes to help get the proportions right?
  9. I think some other mac users have this problem. Have you tried switching Real-Time driver and restarting?
  10. Part 2 is now live! See the link in the top post.
  11. Does it have to have toes?
  12. Quicktime Pro is not free ($29.99) but that is what i use to compress my image sequences and re-compress my AVIs from screen cam movies. I like it because has control over both video and audio compression.
  13. 64-bit A:M does render to AVI Under Format>Save Options>Set you must choose "Full frames (uncompressed)" or "Microsoft Video 1" as your compression. However, "Full frames" will make huge files and Microsoft Video" is a poor codec, but they do work for those instances when you HAVE to have an AVI. Quicktime is not available yet for 64-bit programs in Windows.
  14. That's pretty good! There is probably a turbulence combiner that could get you a similar pattern.
  15. Any idea how old that character is? He looks great.
  16. The jpg in my zip won't import into your A:M? Or your JPG doesn't work?
  17. Here's a quick try using the image with just the key color set since it has no alpha.... leaf90.zip
  18. In what manner are you making the leaf?
  19. Looks like Keith will be closing down his store for good on March 1. You can get his entire 61 video animation tutorial series for $19 Although he is not demonstrating in A:M almost all the concepts will translate to A:M. Some of the early videos suffer from primitive screen capture but they get better as he gets better at it. At that price, I can't imagine passing it up. If even one video is useful to you it's a bargain.
  20. Looks like a toon render situation. I believe it is possible to have the characters toon render but the floor be normal rendered. First.... in the properties for the ground, set Toon Shading>Method to Toon with multiple lights Also, in your render settings, set Override Shading to OFF
  21. This new "It Can't Be Done!" tutorial series will be somewhat more general interest and briefer than "Painting with Light" so don't be afraid to give it a look! Part 1 is on YouTube. How to make a smooth, glass-like heart shape? We preface our attempt with some discussion of A:M tools. Part 2 is on YouTube. We begin our heart with Lathing and make an unusual use of the Rotation tool. Part 3 is on YouTube. To the center of the heart! Part 4 is on YouTube. CFA early, CFA often. Part 5 is on YouTube. You get the Hook. Here is the image used as a rotoscope in Part 2
  22. My own feeling is that dialog animation is more about the acting performance than the mouth shapes. Compared to the time put into the acting, the time to do the mouth animation is a minor factor. I've never actually tried the dope-sheet method to automate lip synch, maybe it can be done great but, looking at other people's results, it seems to give an over-animated, choppy look that needs to be edited to bring it back to normal and it also has a repetitive look to it. At animation school they taught us to just keyframe motion manually rather than start from something that was automatically generated so that's how I've always done it. It's the last thing I do after all the other animation is figured out. If you can get a cheap copy of "Stop Staring" by Jason Osipa, he teaches that fundamentals approach to dialog. Some early editions even have coverage of Animation:Master but he was using an old version (which didn't have CP weighting) so the details of how he rigs a face in A:M are not necessarily current but the general concepts of sliders and mouthshapes and timing are still valid.
  23. I've boiled this down to the bare details to show the essential concept. Here's the animation: CornersSpeak.mov Here's the explanation: clip3621ControllingPoseEnforcement.mov Here's the PRJ: PoseEnforcement07.zip When you first asked about this I didn't think it could be done!
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