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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. There is also a "Surface" constraint that can track an irregular surface. That setup is slightly more involved. There is a tut on Surface constraint in post #4 here... http://www.hash.com/forums/index.php?showtopic=45641&p=391354
  2. One solution would be to constrain a ship to a bone that is at the center of the sphere, then animates the bone to move the ship on the surface of the sphere. You would use both a Translate and Rotate constraint in this case.
  3. Progress?
  4. Slower is much better. Somehow I can see the second one either going in or going out depending on how I look at it.
  5. Is the master0.lic file in an email right now? -save it to your desktop -copy it from the desktop -paste it into every dir that A:M is installed in. V18... v16... whatever version it is you have installed, that license file will enable it.
  6. You've run the A:M installer and it installed A:M somewhere on your hard drive. Search for master.exe (32-bit) or master_64.exe (64-bit) Put your license file in every directory that has one of those is in it.
  7. did you get a master0.lic file? Put it in your A:M directory.
  8. Good 'do!
  9. Something I've been thinking of is to make an image series of random finger prints to apply as an all-over decal to give a hand-touched look.
  10. I think this was the one. I haven't watched but a few minutes. I got the sense that some sort of compositing was being used which might be translatable to A:M https://www.youtube.com/watch?v=fOcHxcCPoyI
  11. Somewhere out there there's a long YouTube tut on an approach to fake SSS I've been meaning to read watch to see if it can be applied to A:M but I've not gotten around to it.
  12. Here's the test that made me think 50% worked well... but it was just one test. http://www.hash.com/forums/index.php?showtopic=44540&p=382581 (post 3)
  13. Are you referring to the "Average Normals " that is a Surface property? Are we sure that is really the same as Porcelain? In any event, i recall that 50% got me the smoothest result. 0% and 100% are opposites of each other , but least smooth.
  14. If I were investigating it deeply I'd run the tests in some previous version just to eliminate the possibility that something has gotten out of whack since the features were introduced. Also... when you did "Average Normals," did you set Normal Weight to some value? i seem to recall 50% was the smoothest.
  15. Looks like this deal has collapsed already and DWA Stock is down 16% today.
  16. How is it that no one noticed this before? Escher’s impossible stairs inspired by high school stairwell
  17. What have you done so far that hasn't worked?
  18. It's attractive to the major Dreamworks stockholders who bought in at around $40 thinking it would go to $80 and instead it's gone as low as $20.
  19. I'm not sure I understand. If it will only have a plugin for certain apps then it wont' be useful as a new motion format.
  20. Our seemingly endless wait for a truly high-quality "My Little Pony" movie may soon be over... DreamWorks Animation & Hasbro In Merger Talks
  21. Go get your Windows Updates today... Microsoft fixes '19-year-old' bug with emergency patch
  22. Perhaps if it does become opensource, A:M can incorporate it as an image file format plugin much as it does for the formats it now accommodates.
  23. Dione is one of Saturn's many unusual moons. It always presents the same face in its forward direction leaving one side light and the other side dark. You can examine this result from any angle if you make your own Dione model! Download the rectangular projection of Dione's surface that was recently featured at Astronomy Picture of the Day... http://apod.nasa.gov/apod/ap141107.html Then apply it to a sphere to make you own model of Dione. Choose either "cylindrical" or "spherical" application and compare the visible result. I suspect spherical will be the most correct one. Unfortunately it is not an elevation map so you can't make actual mountains and craters with it but it is fun to try if you haven't done much yet with decal application methods.
  24. I'd be curious to repeat that render and see if the same frames do it again.
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