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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I general, I'd say you separate it down into the component shapes and then stick those together. What are you trying to make?
  2. The flowers seem an unusual touch.
  3. Here is a turn-around test of the compositing method. It's a modest taper effect, but it is a taper! ToorLineH.mov
  4. Here is something I've been meaning to try for years. Higher Bias settings make the line end a bit sooner than lower bias settings. By rendering with three different Bias/Thickness combinations and then compositing the three versions in Photoshop with the "Darken" mode we can get something that resembles the hand tapered line of illustrations...
  5. If you crank up the "bias" you can get a more elegant fade-out without the widening of the line.
  6. Here is an overview of multi-touch gestures as the exist in Windows. A few of them should get a result even without new programming but thier meaning may not be the same as the mouse equivalent is in A:M. Windows Touch Gestures Overview
  7. Those are beautiful!
  8. Yeah, that was back when that was the only character they had! Although, technically, the assignments said "Using Bishop, or an equivalent character..." Maybe I coulda just put Shaggy or Rabbit in there.
  9. He's lookin' fierce now.
  10. That was my A:M version of the school's character.
  11. For our first dialog assignment we only had mouth open and close and that did a lot... YoureRight242b.mov Most of "lip-sync" is really the body language and that's what wears me out.
  12. Well, here's one explanation... http://sweb.cityu.edu.hk/hongbofu/projects/LazySelection_SigA12/#.VM2Hdi5FYl8
  13. You can use the lasso for CP selection. What is "lazy select"?
  14. If you can get a cheap copy of Jason Osipa's "Stop Staring" he teaches this fundamentals approach to lip synch. His first edition even has A:M coverage but ignore the specifics of that because he was on an old version that didn't have CP weighting like we do now.
  15. Yes, some things woudl have to be rethought. I can imagine doing modeling on a tablet with finger pointing but animation with the timeline... maybe it shoudl just stay impossible so no one starts making their animators do work on the subway ride home.
  16. I'm glad there was some exit for you!
  17. When I was at Animation Mentor, the "Bishop" model had up and down for the jaw and control at each corner of the mouth that you could move in for "oo", out for "ee", up for smiles and down for frowns and that is what I did for my A:M version of Bishop. They didn't teach "phonemes" it was more about the mouth motion.
  18. I think we'd need an extra large, about double the large size, for finger use.
  19. I imagine it's possible. I presume MacOS and now Windows have some library of code that reads the screen and converts gestures into messages to the operating system but I dont' know much about it or how one would code A:M to be ready for both. It's something Steffen would have to figure out and I don't know that we have enough tablet users to warrant it yet. I had thoughts along this line when I tried using A:M with a pen on my cintiq and I found I could get by without right clicks or keyboard by using buttons in the interface that I typically never touched. But the buttons would be too small for finger pointing I think.
  20. How about some stegosaurus-style plates on his back?
  21. On mouth animation... I would not spend a lot of effort on phonemes. i would have the mouth be able to do the "ah" and "oo" and "ee" shapes and those will serve better than trying to do automatic lip synch with phonemes.
  22. That looks successful except for her left shoulder (on our right ). I think the shoulder itself would raise too if she was reaching up like that.
  23. What's that about? Are they trying to clear a chronic flood area?
  24. Looks cool. If anyone hasn't perused this yet, note that you need to begin by Jan 30 for their deal.
  25. Maybe it would look like this... HoloLensDollyH.mov
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