Toon render is about edges. Unless there is an overlapping edge to the camera view no line gets drawn in the render.
Have you considered painting some eyebrows on him?
The "Skin" and "Pharr Skin" plugin shaders can make convincing skin tones.
They are very fiddly because they have so many parameters but they can work. i like to use Render-lock to continuously update the view while I experiment with different parameters. Make Sure you have "Plugin-Shaders" ON in your render settings.
The problem noted in the video where the "Compensate Mode" state wasn't being observed by the Group Constraint will be resolved in v18L, according to Steffen.
I don't see bone snap helping that. If you have 1000 points you have to match between poses, doing it with 1000 bones won't be any faster than snap-to-point which we already have.
Why is snap-to-point not enough for that?
No, I'm just saying that if the repetitive nature of the concept is the problem, that much could be automated with text editing.
That said... I'm not sure what a Heath Robinson is.
So you want to snap bones to CPs? This is how it can be done...
Episode 1 is on YouTube. A little bit of set-up is done
Episode 2 is on YouTube. Pose export magic.
Ta-Dahhh!
Past forum-member Zachary Brewster-Geist is carving out a growing career as an actor out in the DC area.
Here is a trailer he created for for a rare "original pronunciation" (think "pirate" but with less "arrgh") production of "Merchant of Venice" in which he plays "Antonio"
https://www.facebook.com/video.php?v=868150176557725&fref=nf
There's a close-up of him at 1:24
In my tutorials links there s a bit about how to use cylindrical mapping to place a master decal on the head rather than needing to flatten the face mesh.