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Everything posted by robcat2075
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First, I would change the camera's background color to black.
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saw on facebook snowmen with glow stick eyes so
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
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I tried something like this with a "bouncing ball boot camp" a few years ago but the students wore out pretty quickly and we never got to the end of it. Perhaps we could try again some day.
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I haven't examined the PRJ. Is the speckling on the ground the reflection?
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Character riding in vehicle looks flat and washed out in render
robcat2075 replied to Pitcher's topic in Open Forum
I believe the default is 100 -
Character riding in vehicle looks flat and washed out in render
robcat2075 replied to Pitcher's topic in Open Forum
Perhaps you have toon shading or some other shader activated by accident. -
I'll note that you can take a wide angle image from A:M's square camera and filter it in a paint program to get something similar to a fisheye effect with less render time hit. It should also be possible to map square rendered footage onto a sphere in A:M and get such a distortion. Original: Photoshop Spherize:
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As always, it looks fab!
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I'm pretty sure "refraction" is the key element inthe lens. An alternative gambit would be to shoot into a curved mirror. Here is an array of cubes seen in a cylindrical mirror. Cyl Mirror01.prj
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That sounds like something a Pose Slider could do start with you curved lens and then add a Pose where it is flattened out OR... Pose that reduces the refraction to zero. I'll note that 1, 2 and 3 point perspective are more a matter of aiming the camera in a particular way, whether is is perpendicular to certain edges or not.
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Part 3 is now live. See the link in the top post!
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OK, so it really is a "lens". Looks like the Fish-eye lens would be your "five-point" persepctive. To get the "four point"... would a lens curved on only 1 axis do it? A lens that is cylindrical rather than spherical?
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Where is the fisheye lens to be found?
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You don't have feet? At the end of your legs?
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Good tut, Fuchur! DPendleton... Since you have feet (I presume) have you considered taking top and side images to use as rotoscopes to help get the proportions right?
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mac rotoscope/ decals issues using v18 or v17
robcat2075 replied to jimd's topic in Animation:Master
How interesting! -
mac rotoscope/ decals issues using v18 or v17
robcat2075 replied to jimd's topic in Animation:Master
I think some other mac users have this problem. Have you tried switching Real-Time driver and restarting? -
Part 2 is now live! See the link in the top post.
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Does it have to have toes?
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Quicktime Pro is not free ($29.99) but that is what i use to compress my image sequences and re-compress my AVIs from screen cam movies. I like it because has control over both video and audio compression.
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64-bit A:M does render to AVI Under Format>Save Options>Set you must choose "Full frames (uncompressed)" or "Microsoft Video 1" as your compression. However, "Full frames" will make huge files and Microsoft Video" is a poor codec, but they do work for those instances when you HAVE to have an AVI. Quicktime is not available yet for 64-bit programs in Windows.
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That's pretty good! There is probably a turbulence combiner that could get you a similar pattern.
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Just playing with extra cd files in library
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Any idea how old that character is? He looks great. -
The jpg in my zip won't import into your A:M? Or your JPG doesn't work?
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