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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Here is a another possible topology for a guitar body, made by joining two lathed cylindrical shapes and slightly pulling the sides... This one is simpler, made by pulling the sides of one lathed shape . (Lathe set to 12)
  2. By "get this" you mean the diagonal lines, i presume. Is it only on that model or only on that camera? Can you narrow down some circumstances?
  3. Hi Paul, haven't seen you around the forum for a while!
  4. I played that myself! It is a theme from Howard Hanson's Symphony #2
  5. Part 4 is now live. See link in top post!
  6. First, I would change the camera's background color to black.
  7. Very good, John! Here is the FB pic that inspired him...
  8. I tried something like this with a "bouncing ball boot camp" a few years ago but the students wore out pretty quickly and we never got to the end of it. Perhaps we could try again some day.
  9. I haven't examined the PRJ. Is the speckling on the ground the reflection?
  10. Perhaps you have toon shading or some other shader activated by accident.
  11. I'll note that you can take a wide angle image from A:M's square camera and filter it in a paint program to get something similar to a fisheye effect with less render time hit. It should also be possible to map square rendered footage onto a sphere in A:M and get such a distortion. Original: Photoshop Spherize:
  12. As always, it looks fab!
  13. I'm pretty sure "refraction" is the key element inthe lens. An alternative gambit would be to shoot into a curved mirror. Here is an array of cubes seen in a cylindrical mirror. Cyl Mirror01.prj
  14. That sounds like something a Pose Slider could do start with you curved lens and then add a Pose where it is flattened out OR... Pose that reduces the refraction to zero. I'll note that 1, 2 and 3 point perspective are more a matter of aiming the camera in a particular way, whether is is perpendicular to certain edges or not.
  15. Part 3 is now live. See the link in the top post!
  16. OK, so it really is a "lens". Looks like the Fish-eye lens would be your "five-point" persepctive. To get the "four point"... would a lens curved on only 1 axis do it? A lens that is cylindrical rather than spherical?
  17. Where is the fisheye lens to be found?
  18. You don't have feet? At the end of your legs?
  19. Good tut, Fuchur! DPendleton... Since you have feet (I presume) have you considered taking top and side images to use as rotoscopes to help get the proportions right?
  20. I think some other mac users have this problem. Have you tried switching Real-Time driver and restarting?
  21. Part 2 is now live! See the link in the top post.
  22. Does it have to have toes?
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