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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I don't know enough about that rig to know what can done by just an arbitrary copy. My best advice is if you want to use that rig on a character... rig it according to the instructions, don't try to shortcut it. Side note: Set "Balance Rigid" and "Balance" to 0% before you do any animating. Those features have no useful purpose and only make animation harder. Turn them OFF! Don't ever let them be ON. This much i don't understand at all... why not just copy the hairpin to the other character?
  2. here is what i know so far... clip3683PritchardsRigProblem.mov
  3. I'm not allowed to put it in the trash so a museum may have to do.
  4. If I saw the two example i could compare them. Can you send them to me in a PM?
  5. If something is not following a foot target, my first guess is that a constraint has been turned off somehow.
  6. There is a persistent cult of trolls who hate A:M and Martin Hash and on and on because their new-user work in A:M doesn't look like the stuff that highly experienced users in other programs do. I am an accomplished user and I don't have trouble with it. We could find thousands of people who bought Maya or any other 3D package who never got a good model out of them but for some reason, with A:M , we blame the software and not the user. That's cuz you're doing it wrong. He knows he's doing it wrong and that's where he stops? Again... No kidding, guy? Do it improperly and you get something you don't want. That is life in general. He wants to be stupid with no consequences. Is there some other software out there that lets him do everything wrong and it fixes everything for him? They can't be compared because A:M patches have more power. You can't do 3-point patches and 5-point patches and hooks in NURBS. He seems to want to use features that don't exist in NURBS and yet still work with the rules of limited NURBS. The bias handles on control points let you make any curve between two CPs in A:M that you could make between any two CPs in NURBS. What more control is there to be had?
  7. I'm not sure which "this" you mean.
  8. Here's what it looks like and it turns out there is a part number underneath it that does resemble, but not match exactly, some fans on ebay. The screws on mine seem to not be in an equilateral triangle like the one you cite. If I found one for about $2 I might go for it but $9 may be overkill. But thanks for looking, none-the-less!
  9. It was a GeForce GT240. The fan failed again today while in the middle of something so I made an expedition up to MicroCenter and got a $50 card that should be a significant advance of the old one. If i can identify the exact fan I need I can probably get something chinese cheap off ebay and keep it as a spare or for a later render farm computer. But Microcenter didn't seem to be selling GPU fans.
  10. I'm not sure how I'd identify the correct replacement fan or even if the thing is removable, but I'll look into it.
  11. After blowing it out it seems to be getting up to speed and the video isn't failing anymore. I'll keep an eye on that fan. There's a day down the drain!
  12. I gave Rodney's idea of unplugging one monitor a try and... it lasted longer! About 10 minutes. Then I crawled inside and looked at the graphics card and saw that the fan wasn't spinning. Maybe the fan has failed, and the card is oveheating sooner or later depending on how much work it is doing? But now I just looked again and it is spinning. Do those spin all the time or only when they need to? Maybe it is failing sporadically. Or maybe that's not the problem at all?
  13. It has something to do with my graphics driver. If I disable the graphics driver (NVIDIA GeForce GT240) and reboot to normal mode the monitor (only one in basic mode) will stay on. I've updated it, a "clean install" with default settings, but no improvement. Mahjong is nearly unplayable without the graphics driver running.
  14. About a minute or two after my computer has finished booting, the monitors go blank as if the video signal had stopped, as if the computer had turned them off for sleep mode. However the computer is not sleeping, it is still running and functioning. If I run a music program i can still give it keyboard commands and it responds correctly although the monitor is blank. If I reboot up in SafeMode (what I am in now) the monitors stay on and don't blank. This has happened after no obvious change by me. I haven't changed any settings or installed any new programs.
  15. This may be late in the game to say this, but are her eyes too small and/or too far apart?
  16. I guess I'll have to watch "Country Bears"
  17. If that engine requires me to C++ code then I'd be out. That's how little I know about it.
  18. It looks big! And it's got George Clooney. Tomorrowland
  19. I suppose a good project for me would be to devise some simple game concept for which assets can be made in A:M and go through that from beginning to end.
  20. Part 5 is now live! See link in top post.
  21. I wish I knew more about that stuff.
  22. On the other hand... it's hard to know something will take too much time until you've spent too much time on it.
  23. -Transparency must be set to nearly 100 -Refraction should be set to something greater than 1.0 -it should have something behind it to see through it.
  24. This is pretty much textbook, animation school jumping here. Notice how the legs have extended to nearly a straight line in the direction of motion before they leave the ground and likewise, the arms have extended as far forward as they can go also. This gets the most mass moving in the intended direction before power is lost when the feet leave the ground. The tail action is a bit counter intuitive; instead of trailing behind, he is flinging it forward to get mass moving for the same reason the arms are thrust forward. http://youtu.be/UMv5pvsrzRU The landing isn't a standard landing on the ground but catch the overlapping action of the body hitting the target first and then the arms and legs catch up and continue forward to wrap around the twig.
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